diff --git a/docs/level-23.mdx b/docs/level-23.mdx index 2401a97910..92e84eaf57 100644 --- a/docs/level-23.mdx +++ b/docs/level-23.mdx @@ -41,7 +41,7 @@ import HesitationBlindPlay from "./level-23/hesitation-blind-play.yml"; - _4 Charms_ can be given with either a color clue or a number clue. - Similar to a _5 Color Ejection_, _Prompts_ don't factor into the "three or more blind-plays" rule. Players only count the number of blind-plays. -- Some corner cases about the interaction between _Double Bluffs_ and _Charms_ when Cathy holds a one-away-from-playable card are spelled out in the [extras section](extras/charms.mdx#interaction-between-the-4-charm-and-double-bluffs-where-cathy-has-a-one-away-from-playable card). +- Some corner cases about the interaction between _Double Bluffs_ and _Charms_ when Cathy holds a one-away-from-playable card are spelled out in the [extras section](extras/charms.mdx#interaction-between-the-4-charm-and-double-bluffs-where-cathy-has-a-one-away-from-playable-card). ### The Blaze Discard