diff --git a/docs/variant-specific/special-fives.mdx b/docs/variant-specific/special-fives.mdx index 2812c95d3b..90f2571bf2 100644 --- a/docs/variant-specific/special-fives.mdx +++ b/docs/variant-specific/special-fives.mdx @@ -81,25 +81,38 @@ These conventions apply to the "Special-Fives" variants (e.g. "Pink-Fives", "Mud - [_Mud Clues_](muddy-rainbow-cocoa-rainbow.mdx#mud-clues) (from muddy rainbow variants) also apply to rainbow-fives. -## Pink-Fives & Omni-Fives & Light-Pink Fives +## Muddy-Rainbow-Fives + +### Special 5 Saves for Muddy-Rainbow-Fives + +- Since 5's cannot be saved with a number 5 clue, a red clue must be used to save them as a _Muddy Rainbow Save_. +- Similar to _Muddy Rainbow Saves_, the _Always Loaded Principle_ applies. +- Similar to _Muddy Rainbow Saves_, in the special case of a variant where a one-of-each card color is available (like black), the one-of-each card color should be used instead of red. + +### Mud Clues + +- [_Mud Clues_](muddy-rainbow-cocoa-rainbow.mdx#mud-clues) (from muddy rainbow variants) also apply to muddy-rainbow-fives. -### Special 5 Saves for Pink-Fives & Omni-Fives & Light-Pink Fives +## Pink-Fives + +### Special 5 Saves for Pink-Fives - Since 5's cannot be saved with a number 5 clue, they must be saved with a number 2 clue as a pseudo-_2 Save_. - The _Always Loaded Principle_ applies to pseudo-_2 Saves_. -### The Pink Play Clue Lie (on 5's) +### The Pink Play Clue Lie (on 5's) (Illegal) - First, see the section on the [_Pink Play Clue Lie_](pink.mdx#the-pink-play-clue-lie-ppcl-with-a-mismatched-play-clue-that-touches-other-cards). - Even though it is not possible to clue number 5 in some special-fives variants, [_Pink Promise_](pink.mdx#pink-promise) still applies to the rank clues given. In other words, players are not expected to account for the possibility of a playable 5 when they receive a non-5 rank clue. + - The only exception to _Pink Promise_ is for pseudo-_2 Saves_. - Subsequently, if a player lies about the identity of a 5 with a _Pink Play Clue Lie_, it risks losing the game, since the receiving player might perform a _Gentleman's Discard_ (or be otherwise confused about the identity of the card in such a way that causes a cascading failure). -- For this reason, these kind of clues are only typically given as a last resort. +- For this reason, these kind of clues are only typically given as a last resort. (Color clues should be given instead in order to get a 5 to play.) - In addition to _Pink Promise_ applying to rank clues on playable cards, it also applies to rank clues used on trash cards. In other words, a number 1 clue that indicates either a _Trash Chop Move_ or a play clue on a 5 would indicate the former. ### The Turnabout Ejection - First, see the section on the [_Turnabout Ejection_](pink.mdx#the-turnabout-ejection), which is a pink convention. -- Turnabout Ejections can also be performed on pink-fives, omni-fives, and light-pink fives. +- Turnabout Ejections can be performed on pink-fives, omni-fives, and light-pink fives. ### No 5 Tech @@ -110,18 +123,24 @@ These conventions apply to the "Special-Fives" variants (e.g. "Pink-Fives", "Mud - _5 Number Ejection_ - _5 Number Discharge_ -### Mud Clues +## Light-Pink Fives -- [_Mud Clues_](muddy-rainbow-cocoa-rainbow.mdx#mud-clues) (from muddy rainbow variants) also apply to omni-fives. +- Pseudo-_2 Saves_, _Turnabout Ejections_, and any _5 Tech_ turned off from _pink fives_ also apply to light-pink fives. -## Muddy-Rainbow-Fives +### Rank Play Clues on 5s -### Special 5 Saves for Muddy-Rainbow-Fives +- There is an additional exception to [_Pink Promise_](pink.mdx#pink-promise): + - Pink Promise does not apply to rank clues that could represent a playable 5. +- Thus, when players receive a rank _Play Clue_, they have to account for the possibility of it being the true rank and the possibility of it being a playable 5. +- For example, in a 3-player game: + - Red 2 and blue 4 are played on the stacks. + - Alice clues number 3 to Bob, touching a single card on slot 1. + - Bob knows that this must be a _Play Clue_. Bob marks the card as either the red 3 or the blue 5. -- Since 5's cannot be saved with a number 5 clue, a red clue must be used to save them as a _Muddy Rainbow Save_. -- Similar to _Muddy Rainbow Saves_, the _Always Loaded Principle_ applies. -- Similar to _Muddy Rainbow Saves_, in the special case of a variant where a one-of-each card color is available (like black), the one-of-each card color should be used instead of red. +## Omni Fives + +- Pseudo-_2 Saves_, _Turnabout Ejections_, _Pink Promise_ on fives, and any _5 Tech_ turned off from _pink fives_ also apply to omni fives. ### Mud Clues -- [_Mud Clues_](muddy-rainbow-cocoa-rainbow.mdx#mud-clues) (from muddy rainbow variants) also apply to muddy-rainbow-fives. +- [_Mud Clues_](muddy-rainbow-cocoa-rainbow.mdx#mud-clues) (from muddy rainbow variants) also apply to omni-fives.