From 71e9bf4a2469e57896baf2b190cbbe1ce3f7fb1a Mon Sep 17 00:00:00 2001 From: James <5511220+Zamiell@users.noreply.github.com> Date: Sat, 21 Dec 2024 08:21:43 -0500 Subject: [PATCH] Update level-21.mdx --- docs/level-21.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/level-21.mdx b/docs/level-21.mdx index ddc80e1fae..481e946f85 100644 --- a/docs/level-21.mdx +++ b/docs/level-21.mdx @@ -88,7 +88,7 @@ import ChopMoveIgnitionTwoCards from "./level-21/chop-move-ignition-two-cards.ym - Avoid violating _Good Touch Principle_. - Save a _Delayed Playable_ card that is followed by a critical card. - Get a blind-play from _Elimination_ when the duplicate is visible. -- In general, _Chop Move_-related clues are turned off as soon as there are no cards left to _Chop Move_. Specifically, this means _one-away-from-playable_ cards that cannot be given a direct _Play Clue_ or _Save Clue_. Thus, if there are no cards left to _Chop Move_, a _Chop Move Ignition_ would transform into something else, like a _Play Clue_ on the 5 or a _Double Ignition_ of some sort. +- In general, _Chop Move_-related clues are turned off as soon as there are no cards left to _Chop Move_. Specifically, this means _one-away-from-playable_ cards that cannot be given a direct _Play Clue_ or _Save Clue_. Thus, if there are no cards left to _Chop Move_, a _Chop Move Ignition_ would transform into something else, like a _Play Clue_ or a _Double Ignition_ of some sort. #### Interaction Between the Chop Move Ignition and 5 Rank Clues