Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Limit render fps to game logic fps #2

Open
hiddenwaffle opened this issue Jan 10, 2016 · 0 comments
Open

Limit render fps to game logic fps #2

hiddenwaffle opened this issue Jan 10, 2016 · 0 comments

Comments

@hiddenwaffle
Copy link
Owner

There is no need to render more often than the game fps runs. setAnimationFrame() could be called from the end of the game loop instead.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant