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How does your idea work?
Add another page in the Toolkit settings to allow the setting of prices for each individual trait.
How is this different from what already exists?
All traits are, by default, 3500 coins to add and 5500 coins to remove.
Why is this needed? What problem does this solve?
Currently, all traits cost the same, meaning that traits like "Neurotic" and "Very-Neurotic" are valued the same in the Toolkit. This system invalidates many traits that are added via Core and other mods, because viewers have no incentive to purchase a trait that gives a lesser effect that another trait of the same cost. Being able to charge 3500 for "Neurotic" and say 6000 for "Very-Neurotic" would give the viewer the choice to pay less for a lesser effect or more for a greater effect.
The text was updated successfully, but these errors were encountered:
How does your idea work?
Add another page in the Toolkit settings to allow the setting of prices for each individual trait.
How is this different from what already exists?
All traits are, by default, 3500 coins to add and 5500 coins to remove.
Why is this needed? What problem does this solve?
Currently, all traits cost the same, meaning that traits like "Neurotic" and "Very-Neurotic" are valued the same in the Toolkit. This system invalidates many traits that are added via Core and other mods, because viewers have no incentive to purchase a trait that gives a lesser effect that another trait of the same cost. Being able to charge 3500 for "Neurotic" and say 6000 for "Very-Neurotic" would give the viewer the choice to pay less for a lesser effect or more for a greater effect.
The text was updated successfully, but these errors were encountered: