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MaterialHolder.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MaterialHolder : MonoBehaviour
{
public string[] alias;
public string[] ashort;
public Material[] materials;
private void Start()
{
if (alias.Length != materials.Length || ashort.Length != materials.Length)
{
Debug.LogError("Material list array lengths are unequal!");
}
}
public Material GetMaterial(string astr)
{
for (int m = 0; m < materials.Length; m++)
{
if (astr == alias[m] || astr == ashort[m])
{
return materials[m];
}
}
// No matches
return null;
}
public void CustomMaterialColor(float r, float g, float b)
{
if (r < 0 || r > 1)
{
Debug.LogWarning("Value of R should be between 0 and 1!");
}
if (g < 0 || g > 1)
{
Debug.LogWarning("Value of G should be between 0 and 1!");
}
if (b < 0 || b > 1)
{
Debug.LogWarning("Value of B should be between 0 and 1!");
}
materials[0].color = new Color(r, g, b);
}
public void CustomMaterialProperty(float m, float s)
{
if (m < 0 || m > 1)
{
Debug.LogWarning("Value of M should be between 0 and 1!");
}
if (s < 0 || s > 1)
{
Debug.LogWarning("Value of S should be between 0 and 1!");
}
materials[0].SetFloat("_Metallic", m);
materials[0].SetFloat("_Glossiness", s);
}
}