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[misc] support High-Resolution Canonical Avatars && image-to-avatars #3
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thank you very much for your patient reply,I also have another question about personalized Avatar generate use your backbone,specific information can be seen IDEA-Research/DreamWaltz#12
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From Zehuan ***@***.***> Date 05/02/2024 14:16 To ***@***.***> Cc ***@***.***>***@***.***> Subject Re: [huanngzh/threestudio-dreamwaltz] [misc] support High-Resolution Canonical Avatars && image-to-avatars (Issue #3)
I check the improvement of DreamWaltz about resolution. I think it can be easily reproduced in the current codebase by changing the resolution. I'm not sure about the specific computing resource consumption, and I haven't reproduced it yet :)
Maybe you can introduce some methods like zero123, IP-Adapter as guidance?
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I think you need to adjust some parameters such as guidance_scale, weighting_strategy etc. In addition, in my code, there is a parameter |
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Hello, great job on your work! I have a couple of questions regarding it:
Can the current codebase support High-Resolution Canonical Avatars? What is its computational overhead compared to 64x64 avatars?
Can the current task accommodate image-to-avatar conversion?
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