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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "CastleDB",
"language": "GDScript",
"path": "res://addons/thejustinwalsh.castledb/castledb_types.gd"
}, {
"base": "Node",
"class": "GLOBAL",
"language": "GDScript",
"path": "res://src/Global.gd"
}, {
"base": "Node2D",
"class": "Game",
"language": "GDScript",
"path": "res://src/Game.gd"
}, {
"base": "Node2D",
"class": "Mob",
"language": "GDScript",
"path": "res://Mob.gd"
}, {
"base": "Node2D",
"class": "Shop",
"language": "GDScript",
"path": "res://src/Shop_DropDown.gd"
}, {
"base": "Node",
"class": "Tooltip",
"language": "GDScript",
"path": "res://src/Tooltip.gd"
}, {
"base": "Node2D",
"class": "Tower",
"language": "GDScript",
"path": "res://src/Tower.gd"
}, {
"base": "Control",
"class": "TowerLabel",
"language": "GDScript",
"path": "res://src/TowerLabel.gd"
} ]
_global_script_class_icons={
"CastleDB": "",
"GLOBAL": "",
"Game": "",
"Mob": "",
"Shop": "",
"Tooltip": "",
"Tower": "",
"TowerLabel": ""
}
[application]
config/name="Ldjam 50"
run/main_scene="res://src/Menu.tscn"
boot_splash/image="res://art/defaulbgbig.png"
config/icon="res://icon.png"
[autoload]
Generator="*res://src/Generator.gd"
DB="*res://db/DB.cdb"
Global="*res://src/Global.gd"
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "res://addons/thejustinwalsh.castledb/plugin.cfg" )
[global]
engine=false
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_clear_color=Color( 0.180392, 0.180392, 0.180392, 1 )
environment/default_environment="res://default_env.tres"