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doom.patch
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diff --git a/am_map.c b/am_map.c
index 999e455..2241dee 100644
--- a/am_map.c
+++ b/am_map.c
@@ -220,7 +220,7 @@ static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
boolean automapactive = false;
static int finit_width = SCREENWIDTH;
-static int finit_height = SCREENHEIGHT - 32;
+#define finit_height (SCREENHEIGHT - 32)
// location of window on screen
static int f_x;
@@ -783,7 +783,7 @@ void AM_doFollowPlayer(void)
//
void AM_updateLightLev(void)
{
- static nexttic = 0;
+ static int nexttic = 0;
//static int litelevels[] = { 0, 3, 5, 6, 6, 7, 7, 7 };
static int litelevels[] = { 0, 4, 7, 10, 12, 14, 15, 15 };
static int litelevelscnt = 0;
@@ -856,9 +856,9 @@ AM_clipMline
TOP =8
};
- register outcode1 = 0;
- register outcode2 = 0;
- register outside;
+ register int outcode1 = 0;
+ register int outcode2 = 0;
+ register int outside;
fpoint_t tmp;
int dx;
@@ -989,7 +989,7 @@ AM_drawFline
register int ay;
register int d;
- static fuck = 0;
+ static int fuck = 0;
// For debugging only
if ( fl->a.x < 0 || fl->a.x >= f_w
diff --git a/d_main.c b/d_main.c
index 23427e8..c3c6c44 100644
--- a/d_main.c
+++ b/d_main.c
@@ -32,12 +32,9 @@ static const char rcsid[] = "$Id: d_main.c,v 1.8 1997/02/03 22:45:09 b1 Exp $";
#ifdef NORMALUNIX
+#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
-#include <unistd.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
#endif
@@ -121,9 +118,11 @@ boolean advancedemo;
+#if 0
char wadfile[1024]; // primary wad file
char mapdir[1024]; // directory of development maps
char basedefault[1024]; // default file
+#endif
void D_CheckNetGame (void);
@@ -150,7 +149,7 @@ int eventtail;
void D_PostEvent (event_t* ev)
{
events[eventhead] = *ev;
- eventhead = (++eventhead)&(MAXEVENTS-1);
+ eventhead = (eventhead+1)&(MAXEVENTS-1);
}
@@ -167,7 +166,7 @@ void D_ProcessEvents (void)
&& (W_CheckNumForName("map01")<0) )
return;
- for ( ; eventtail != eventhead ; eventtail = (++eventtail)&(MAXEVENTS-1) )
+ for ( ; eventtail != eventhead ; eventtail = (eventtail+1)&(MAXEVENTS-1) )
{
ev = &events[eventtail];
if (M_Responder (ev))
@@ -239,20 +238,26 @@ void D_Display (void)
break;
if (automapactive)
AM_Drawer ();
- if (wipe || (viewheight != 200 && fullscreen) )
- redrawsbar = true;
- if (inhelpscreensstate && !inhelpscreens)
- redrawsbar = true; // just put away the help screen
- ST_Drawer (viewheight == 200, redrawsbar );
- fullscreen = viewheight == 200;
+ { /* height fix */
+ int fullscreen2 = viewheight == SCREENHEIGHT;
+ if (wipe || (!fullscreen2 && fullscreen) ||
+ (inhelpscreensstate && !inhelpscreens)) // just put away the help screen
+ redrawsbar = true;
+ ST_Drawer (fullscreen2, redrawsbar );
+ fullscreen = fullscreen2;
+ }
break;
case GS_INTERMISSION:
+ patch_yadd = SCREENHEIGHTFIX2;
WI_Drawer ();
+ patch_yadd = 0;
break;
case GS_FINALE:
+ patch_yadd = SCREENHEIGHTFIX2;
F_Drawer ();
+ patch_yadd = 0;
break;
case GS_DEMOSCREEN:
@@ -533,14 +538,16 @@ void D_StartTitle (void)
// print title for every printed line
+#if 0
char title[128];
+#endif
//
// D_AddFile
//
-void D_AddFile (char *file)
+void D_AddFile (const char *file)
{
int numwadfiles;
char *newfile;
@@ -554,6 +561,9 @@ void D_AddFile (char *file)
wadfiles[numwadfiles] = newfile;
}
+int gameversion = 109;
+static const char *title = "Public DOOM";
+
//
// IdentifyVersion
// Checks availability of IWAD files by name,
@@ -563,6 +573,34 @@ void D_AddFile (char *file)
void IdentifyVersion (void)
{
+#if 1
+ int i; FILE* file;
+ static const struct {
+ const char *name, *title;
+ int gamemode, language;
+ } list[] = {
+ { "doom2f.wad", "DOOM 2: Hell on Earth", commercial, french },
+ { "doom2.wad", "DOOM 2: Hell on Earth", commercial, english },
+ { "plutonia.wad", "DOOM 2: Plutonia Experiment", commercial, english },
+ { "tnt.wad", "DOOM 2: TNT - Evilution", commercial, english },
+ { "doomu.wad", "The Ultimate DOOM Startup", retail, english },
+ { "doom.wad", "DOOM Registered Startup", registered, english },
+ { "doom1.wad", "DOOM Shareware Startup", shareware, english },
+ { NULL } };
+
+ for (i = 0; list[i].name; i++) {
+ const char *fn = list[i].name;
+ file = fopen(fn, "rb");
+ if (file) {
+ fclose(file);
+ language = list[i].language;
+ gamemode = list[i].gamemode;
+ title = list[i].title;
+ D_AddFile(fn);
+ return;
+ }
+ }
+#else
char* doom1wad;
char* doomwad;
char* doomuwad;
@@ -707,6 +745,7 @@ void IdentifyVersion (void)
D_AddFile (doom1wad);
return;
}
+#endif
printf("Game mode indeterminate.\n");
gamemode = indetermined;
@@ -814,6 +853,9 @@ void D_DoomMain (void)
else if (M_CheckParm ("-deathmatch"))
deathmatch = 1;
+#if 1
+ printf ("%s - v%i.%i\n", title, VERSION/100,VERSION%100);
+#else
switch ( gamemode )
{
case retail:
@@ -870,16 +912,19 @@ void D_DoomMain (void)
}
printf ("%s\n",title);
+#endif
if (devparm)
printf(D_DEVSTR);
+#if 0
if (M_CheckParm("-cdrom"))
{
printf(D_CDROM);
mkdir("c:\\doomdata",0);
strcpy (basedefault,"c:/doomdata/default.cfg");
}
+#endif
// turbo option
if ( (p=M_CheckParm ("-turbo")) )
@@ -1091,7 +1136,7 @@ void D_DoomMain (void)
printf ("M_Init: Init miscellaneous info.\n");
M_Init ();
- printf ("R_Init: Init DOOM refresh daemon - ");
+ printf ("R_Init: Init DOOM refresh daemon");
R_Init ();
printf ("\nP_Init: Init Playloop state.\n");
@@ -1113,8 +1158,12 @@ void D_DoomMain (void)
ST_Init ();
// check for a driver that wants intermission stats
+#if 1
+ if (0)
+#else
p = M_CheckParm ("-statcopy");
if (p && p<myargc-1)
+#endif
{
// for statistics driver
extern void* statcopy;
@@ -1150,7 +1199,11 @@ void D_DoomMain (void)
p = M_CheckParm ("-loadgame");
if (p && p < myargc-1)
{
+#if 1
+ if (0)
+#else
if (M_CheckParm("-cdrom"))
+#endif
sprintf(file, "c:\\doomdata\\"SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
else
sprintf(file, SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
diff --git a/d_main.h b/d_main.h
index 7763e13..8b02a08 100644
--- a/d_main.h
+++ b/d_main.h
@@ -36,7 +36,7 @@
#define MAXWADFILES 20
extern char* wadfiles[MAXWADFILES];
-void D_AddFile (char *file);
+void D_AddFile (const char *file);
diff --git a/d_net.c b/d_net.c
index 75b5436..e56c8cd 100644
--- a/d_net.c
+++ b/d_net.c
@@ -89,7 +89,7 @@ doomdata_t reboundstore;
//
int NetbufferSize (void)
{
- return (int)&(((doomdata_t *)0)->cmds[netbuffer->numtics]);
+ return (intptr_t)&(((doomdata_t *)0)->cmds[netbuffer->numtics]);
}
//
@@ -97,21 +97,21 @@ int NetbufferSize (void)
//
unsigned NetbufferChecksum (void)
{
+#ifdef NORMALUNIX
+ // FIXME -endianess?
+ return 0; // byte order problems
+#else
unsigned c;
int i,l;
c = 0x1234567;
- // FIXME -endianess?
-#ifdef NORMALUNIX
- return 0; // byte order problems
-#endif
-
- l = (NetbufferSize () - (int)&(((doomdata_t *)0)->retransmitfrom))/4;
+ l = (NetbufferSize () - (intptr_t)&(((doomdata_t *)0)->retransmitfrom))/4;
for (i=0 ; i<l ; i++)
c += ((unsigned *)&netbuffer->retransmitfrom)[i] * (i+1);
return c & NCMD_CHECKSUM;
+#endif
}
//
@@ -461,7 +461,7 @@ void CheckAbort (void)
I_StartTic ();
for ( ; eventtail != eventhead
- ; eventtail = (++eventtail)&(MAXEVENTS-1) )
+ ; eventtail = (eventtail+1)&(MAXEVENTS-1) )
{
ev = &events[eventtail];
if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE)
diff --git a/d_player.h b/d_player.h
index 0a4d887..d65e274 100644
--- a/d_player.h
+++ b/d_player.h
@@ -106,8 +106,8 @@ typedef struct player_s
// Power ups. invinc and invis are tic counters.
int powers[NUMPOWERS];
- boolean cards[NUMCARDS];
- boolean backpack;
+ savebool_t cards[NUMCARDS];
+ savebool_t backpack;
// Frags, kills of other players.
int frags[MAXPLAYERS];
@@ -116,7 +116,7 @@ typedef struct player_s
// Is wp_nochange if not changing.
weapontype_t pendingweapon;
- boolean weaponowned[NUMWEAPONS];
+ savebool_t weaponowned[NUMWEAPONS];
int ammo[NUMAMMO];
int maxammo[NUMAMMO];
@@ -161,7 +161,7 @@ typedef struct player_s
pspdef_t psprites[NUMPSPRITES];
// True if secret level has been done.
- boolean didsecret;
+ savebool_t didsecret;
} player_t;
diff --git a/d_ticcmd.h b/d_ticcmd.h
index 5817989..516ea1d 100644
--- a/d_ticcmd.h
+++ b/d_ticcmd.h
@@ -35,8 +35,8 @@
// plus a checksum for internal state consistency.
typedef struct
{
- char forwardmove; // *2048 for move
- char sidemove; // *2048 for move
+ signed char forwardmove; // *2048 for move
+ signed char sidemove; // *2048 for move
short angleturn; // <<16 for angle delta
short consistancy; // checks for net game
byte chatchar;
diff --git a/doomdata.h b/doomdata.h
index bab5e00..f9b3926 100644
--- a/doomdata.h
+++ b/doomdata.h
@@ -61,7 +61,7 @@ typedef struct
{
short x;
short y;
-} mapvertex_t;
+} PACKED mapvertex_t;
// A SideDef, defining the visual appearance of a wall,
@@ -75,7 +75,7 @@ typedef struct
char midtexture[8];
// Front sector, towards viewer.
short sector;
-} mapsidedef_t;
+} PACKED mapsidedef_t;
@@ -90,7 +90,7 @@ typedef struct
short tag;
// sidenum[1] will be -1 if one sided
short sidenum[2];
-} maplinedef_t;
+} PACKED maplinedef_t;
//
@@ -147,7 +147,7 @@ typedef struct
short lightlevel;
short special;
short tag;
-} mapsector_t;
+} PACKED mapsector_t;
// SubSector, as generated by BSP.
typedef struct
@@ -155,7 +155,7 @@ typedef struct
short numsegs;
// Index of first one, segs are stored sequentially.
short firstseg;
-} mapsubsector_t;
+} PACKED mapsubsector_t;
// LineSeg, generated by splitting LineDefs
@@ -168,7 +168,7 @@ typedef struct
short linedef;
short side;
short offset;
-} mapseg_t;
+} PACKED mapseg_t;
@@ -193,7 +193,7 @@ typedef struct
// else it's a node of another subtree.
unsigned short children[2];
-} mapnode_t;
+} PACKED mapnode_t;
@@ -207,7 +207,7 @@ typedef struct
short angle;
short type;
short options;
-} mapthing_t;
+} PACKED mapthing_t;
diff --git a/doomdef.h b/doomdef.h
index 1850477..b3bb4b0 100644
--- a/doomdef.h
+++ b/doomdef.h
@@ -25,6 +25,7 @@
#include <stdio.h>
#include <string.h>
+#include <stdint.h>
//
// Global parameters/defines.
@@ -81,7 +82,7 @@ typedef enum
// and unfinished. Default is synchronous.
// Experimental asynchronous timer based is
// handled by SNDINTR.
-#define SNDSERV 1
+//#define SNDSERV 1
//#define SNDINTR 1
@@ -109,8 +110,12 @@ typedef enum
// So there.
#define SCREENWIDTH 320
//SCREEN_MUL*BASE_WIDTH //320
-#define SCREENHEIGHT 200
+#define SCREENHEIGHTOLD 200
//(int)(SCREEN_MUL*BASE_WIDTH*INV_ASPECT_RATIO) //200
+#define SCREENHEIGHTMAX 240
+extern int screenheight, patch_yadd;
+#define SCREENHEIGHT screenheight
+#define SCREENHEIGHTFIX2 ((SCREENHEIGHT-SCREENHEIGHTOLD)/2u)
diff --git a/doomstat.h b/doomstat.h
index 65f5225..40faa77 100644
--- a/doomstat.h
+++ b/doomstat.h
@@ -241,7 +241,6 @@ extern int maxammo[NUMAMMO];
//
// File handling stuff.
-extern char basedefault[1024];
extern FILE* debugfile;
// if true, load all graphics at level load
diff --git a/doomtype.h b/doomtype.h
index e89a7a6..97a7685 100644
--- a/doomtype.h
+++ b/doomtype.h
@@ -56,7 +56,14 @@ typedef unsigned char byte;
#endif
+#ifdef __GNUC__
+#define PACKED __attribute__((packed))
+#else
+#define PACKED
+#endif
+// for compatible savegames
+typedef int savebool_t;
#endif
//-----------------------------------------------------------------------------
diff --git a/dstrings.c b/dstrings.c
index e6abe88..bc1e5b2 100644
--- a/dstrings.c
+++ b/dstrings.c
@@ -42,7 +42,7 @@ char* endmsg[NUM_QUITMESSAGES+1]=
"you're trying to say you like dos\nbetter than me, right?",
"don't leave yet -- there's a\ndemon around that corner!",
"ya know, next time you come in here\ni'm gonna toast ya.",
- "go ahead and leave. see if i care."
+ "go ahead and leave. see if i care.",
// QuitDOOM II messages
"you want to quit?\nthen, thou hast lost an eighth!",
@@ -51,7 +51,7 @@ char* endmsg[NUM_QUITMESSAGES+1]=
"if i were your boss, i'd \n deathmatch ya in a minute!",
"look, bud. you leave now\nand you forfeit your body count!",
"just leave. when you come\nback, i'll be waiting with a bat.",
- "you're lucky i don't smack\nyou for thinking about leaving."
+ "you're lucky i don't smack\nyou for thinking about leaving.",
// FinalDOOM?
"fuck you, pussy!\nget the fuck out!",
diff --git a/f_finale.c b/f_finale.c
index a6e74dd..7be5219 100644
--- a/f_finale.c
+++ b/f_finale.c
@@ -620,6 +620,7 @@ F_DrawPatchCol
column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
desttop = screens[0]+x;
+ desttop += SCREENHEIGHTFIX2*SCREENWIDTH;
// step through the posts in a column
while (column->topdelta != 0xff )
@@ -651,6 +652,8 @@ void F_BunnyScroll (void)
int stage;
static int laststage;
+ if (!finalecount) /* height fix */
+ memset(screens[0], 0, SCREENWIDTH*SCREENHEIGHT);
p1 = W_CacheLumpName ("PFUB2", PU_LEVEL);
p2 = W_CacheLumpName ("PFUB1", PU_LEVEL);
@@ -675,7 +678,7 @@ void F_BunnyScroll (void)
if (finalecount < 1180)
{
V_DrawPatch ((SCREENWIDTH-13*8)/2,
- (SCREENHEIGHT-8*8)/2,0, W_CacheLumpName ("END0",PU_CACHE));
+ (SCREENHEIGHTOLD-8*8)/2,0, W_CacheLumpName ("END0",PU_CACHE));
laststage = 0;
return;
}
@@ -690,7 +693,7 @@ void F_BunnyScroll (void)
}
sprintf (name,"END%i",stage);
- V_DrawPatch ((SCREENWIDTH-13*8)/2, (SCREENHEIGHT-8*8)/2,0, W_CacheLumpName (name,PU_CACHE));
+ V_DrawPatch ((SCREENWIDTH-13*8)/2, (SCREENHEIGHTOLD-8*8)/2,0, W_CacheLumpName (name,PU_CACHE));
}
diff --git a/f_wipe.c b/f_wipe.c
index e8596f3..2ebcb10 100644
--- a/f_wipe.c
+++ b/f_wipe.c
@@ -57,7 +57,7 @@ wipe_shittyColMajorXform
int y;
short* dest;
- dest = (short*) Z_Malloc(width*height*2, PU_STATIC, 0);
+ dest = (short*) Z_Malloc(width*height*sizeof(*dest), PU_STATIC, 0);
for(y=0;y<height;y++)
for(x=0;x<width;x++)
@@ -155,7 +155,7 @@ wipe_initMelt
// setup initial column positions
// (y<0 => not ready to scroll yet)
- y = (int *) Z_Malloc(width*sizeof(int), PU_STATIC, 0);
+ y = (int *) Z_Malloc(width*sizeof(*y), PU_STATIC, 0);
y[0] = -(M_Random()%16);
for (i=1;i<width;i++)
{
diff --git a/g_game.c b/g_game.c
index 30ac33c..f84bb03 100644
--- a/g_game.c
+++ b/g_game.c
@@ -24,6 +24,7 @@
static const char
rcsid[] = "$Id: g_game.c,v 1.8 1997/02/03 22:45:09 b1 Exp $";
+#include <ctype.h>
#include <string.h>
#include <stdlib.h>
@@ -180,7 +181,7 @@ fixed_t angleturn[3] = {640, 1280, 320}; // + slow turn
#define NUMKEYS 256
-boolean gamekeydown[NUMKEYS];
+char gamekeydown[NUMKEYS];
int turnheld; // for accelerative turning
boolean mousearray[4];
@@ -212,7 +213,6 @@ char savedescription[32];
mobj_t* bodyque[BODYQUESIZE];
int bodyqueslot;
-void* statcopy; // for statistics driver
@@ -492,8 +492,8 @@ void G_DoLoadLevel (void)
joyxmove = joyymove = 0;
mousex = mousey = 0;
sendpause = sendsave = paused = false;
- memset (mousebuttons, 0, sizeof(mousebuttons));
- memset (joybuttons, 0, sizeof(joybuttons));
+ memset (mousearray, 0, sizeof(mousearray));
+ memset (joyarray, 0, sizeof(joyarray));
}
@@ -1133,9 +1133,6 @@ void G_DoCompleted (void)
gamestate = GS_INTERMISSION;
viewactive = false;
automapactive = false;
-
- if (statcopy)
- memcpy (statcopy, &wminfo, sizeof(wminfo));
WI_Start (&wminfo);
}
@@ -1197,13 +1194,13 @@ void G_LoadGame (char* name)
#define VERSIONSIZE 16
+extern int gameversion;
void G_DoLoadGame (void)
{
int length;
int i;
int a,b,c;
- char vcheck[VERSIONSIZE];
gameaction = ga_nothing;
@@ -1211,10 +1208,8 @@ void G_DoLoadGame (void)
save_p = savebuffer + SAVESTRINGSIZE;
// skip the description field
- memset (vcheck,0,sizeof(vcheck));
- sprintf (vcheck,"version %i",VERSION);
- if (strcmp (save_p, vcheck))
- return; // bad version
+ if (save_p[11] || memcmp(save_p, "version ", 8)) return;
+ if (atoi((char*)&save_p[8]) != gameversion) return;
save_p += VERSIONSIZE;
gameskill = *save_p++;
@@ -1275,7 +1270,11 @@ void G_DoSaveGame (void)
int length;
int i;
+#if 1
+ if (0)
+#else
if (M_CheckParm("-cdrom"))
+#endif
sprintf(name,"c:\\doomdata\\"SAVEGAMENAME"%d.dsg",savegameslot);
else
sprintf (name,SAVEGAMENAME"%d.dsg",savegameslot);
@@ -1286,7 +1285,7 @@ void G_DoSaveGame (void)
memcpy (save_p, description, SAVESTRINGSIZE);
save_p += SAVESTRINGSIZE;
memset (name2,0,sizeof(name2));
- sprintf (name2,"version %i",VERSION);
+ sprintf (name2,"version %i",gameversion);
memcpy (save_p, name2, VERSIONSIZE);
save_p += VERSIONSIZE;
@@ -1586,9 +1585,10 @@ void G_DoPlayDemo (void)
gameaction = ga_nothing;
demobuffer = demo_p = W_CacheLumpName (defdemoname, PU_STATIC);
- if ( *demo_p++ != VERSION)
+ if ( *demo_p++ != gameversion)
{
- fprintf( stderr, "Demo is from a different game version!\n");
+ fprintf( stderr, "Demo is from a different game version!"
+ " (v%d.%02d)\n", demo_p[-1] / 100, demo_p[-1] % 100);
gameaction = ga_nothing;
return;
}
diff --git a/hu_stuff.c b/hu_stuff.c
index efb1396..b7bb5ca 100644
--- a/hu_stuff.c
+++ b/hu_stuff.c
@@ -52,7 +52,7 @@ rcsid[] = "$Id: hu_stuff.c,v 1.4 1997/02/03 16:47:52 b1 Exp $";
#define HU_TITLET (mapnamest[gamemap-1])
#define HU_TITLEHEIGHT 1
#define HU_TITLEX 0
-#define HU_TITLEY (167 - SHORT(hu_font[0]->height))
+#define HU_TITLEY (SCREENHEIGHT - 33 - SHORT(hu_font[0]->height))
#define HU_INPUTTOGGLE 't'
#define HU_INPUTX HU_MSGX
diff --git a/i_net.c b/i_net.c
index 557f417..773bca7 100644
--- a/i_net.c
+++ b/i_net.c
@@ -27,6 +27,7 @@ rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
#include <string.h>
#include <stdio.h>
+#if 0
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
@@ -34,6 +35,7 @@ rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
#include <unistd.h>
#include <netdb.h>
#include <sys/ioctl.h>
+#endif
#include "i_system.h"
#include "d_event.h"
@@ -47,6 +49,21 @@ rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
#endif
#include "i_net.h"
+#if 1
+void I_InitNetwork (void) {
+ doomcom = malloc (sizeof (*doomcom) );
+ memset (doomcom, 0, sizeof(*doomcom) );
+
+ doomcom-> ticdup = 1;
+
+ doomcom->id = DOOMCOM_ID;
+ doomcom->numplayers = doomcom->numnodes = 1;
+ doomcom->deathmatch = false;
+ doomcom->consoleplayer = 0;
+}
+
+void I_NetCmd (void) { }
+#else
@@ -345,4 +362,5 @@ void I_NetCmd (void)
else
I_Error ("Bad net cmd: %i\n",doomcom->command);
}
+#endif
diff --git a/i_sound.c b/i_sound.c
index a327bfa..89ae9a0 100644
--- a/i_sound.c
+++ b/i_sound.c
@@ -26,6 +26,48 @@ rcsid[] = "$Id: i_unix.c,v 1.5 1997/02/03 22:45:10 b1 Exp $";
#include <stdio.h>
#include <stdlib.h>
+#if 1
+#include "z_zone.h"
+
+#include "i_system.h"
+#include "i_sound.h"
+#include "m_argv.h"
+#include "m_misc.h"
+#include "w_wad.h"
+
+#include "doomdef.h"
+
+void I_SetChannels() { }
+void I_SetSfxVolume(int volume) { }
+void I_SetMusicVolume(int volume) { }
+
+int I_GetSfxLumpNum(sfxinfo_t* sfx) {
+ char namebuf[9];
+ sprintf(namebuf, "ds%s", sfx->name);
+ return W_GetNumForName(namebuf);
+}
+
+int I_StartSound(int id, int vol, int sep, int pitch, int priority) { return id; }
+void I_StopSound (int handle) { }
+int I_SoundIsPlaying(int handle) { return 0; }
+void I_UpdateSound(void) { }
+void I_SubmitSound(void) { }
+void I_UpdateSoundParams(int handle, int vol, int sep, int pitch) { }
+void I_ShutdownSound(void) { }
+void I_InitSound() { }
+void I_InitMusic(void) { }
+void I_ShutdownMusic(void) { }
+void I_PlaySong(int handle, int looping) { }
+void I_PauseSong (int handle) { }
+void I_ResumeSong (int handle) { }
+void I_StopSong(int handle) { }
+void I_UnRegisterSong(int handle) { }
+int I_RegisterSong(void* data) { return 1; }
+int I_QrySongPlaying(int handle) { return 0; }
+void I_HandleSoundTimer(int ignore ) { }
+int I_SoundSetTimer(int duration_of_tick ) { return 0; }
+void I_SoundDelTimer() { }
+#else
#include <stdarg.h>
#include <math.h>
@@ -983,3 +1025,4 @@ void I_SoundDelTimer()
if ( I_SoundSetTimer( 0 ) == -1)
fprintf( stderr, "I_SoundDelTimer: failed to remove interrupt. Doh!\n");
}
+#endif
diff --git a/i_system.c b/i_system.c
index 1b67d51..dd9d5d1 100644
--- a/i_system.c
+++ b/i_system.c
@@ -30,7 +30,11 @@ rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
#include <stdarg.h>
#include <sys/time.h>
+#if defined(EMBEDDED)
+#include "../syscode.h"
+#else
#include <unistd.h>
+#endif
#include "doomdef.h"
#include "m_misc.h"
@@ -48,7 +52,11 @@ rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
+#ifdef EMBEDDED
+int mb_used = 3;
+#else
int mb_used = 6;
+#endif
void
@@ -87,16 +95,41 @@ byte* I_ZoneBase (int* size)
//
int I_GetTime (void)
{
+#ifdef EMBEDDED
+ static unsigned last1 = 0, last2 = 0;
+ unsigned t1 = sys_timer_ms();
+ unsigned t2, t3, t4 = last2;
+
+ t2 = t1 - last1;
+ if (t2 >= 1000) {
+ if (t2 < 2000) {
+ t2 -= 1000;
+ t4 += TICRATE;
+ } else {
+ // slow path
+ t3 = t2 / 1000;
+ t2 -= t3 * 1000;
+ t4 += t3 * TICRATE;
+ }
+ last2 = t4;
+ last1 = t1 - t2;
+ }
+#if TICRATE == 35
+ return t4 + (t2 * 0x11eb9 >> 21);
+#else
+ return t4 + (t2 * TICRATE) / 1000;
+#endif
+#else
struct timeval tp;
- struct timezone tzp;
int newtics;
static int basetime=0;
- gettimeofday(&tp, &tzp);
+ gettimeofday(&tp, NULL);
if (!basetime)
basetime = tp.tv_sec;
newtics = (tp.tv_sec-basetime)*TICRATE + tp.tv_usec*TICRATE/1000000;
return newtics;
+#endif
}
@@ -125,15 +158,11 @@ void I_Quit (void)
void I_WaitVBL(int count)
{
-#ifdef SGI
- sginap(1);
-#else
-#ifdef SUN
- sleep(0);
+#if defined(EMBEDDED)
+ sys_wait_ms(count*1000/70);
#else
usleep (count * (1000000/70) );
#endif
-#endif
}
void I_BeginRead(void)
diff --git a/i_system.h b/i_system.h
index 8954140..d814a9f 100644
--- a/i_system.h
+++ b/i_system.h
@@ -86,6 +86,7 @@ byte* I_AllocLow (int length);
void I_Tactile (int on, int off, int total);
+__attribute__((noreturn))
void I_Error (char *error, ...);
diff --git a/i_video.c b/i_video.c
index 9b311b3..6900dc7 100644
--- a/i_video.c
+++ b/i_video.c
@@ -25,6 +25,7 @@ static const char
rcsid[] = "$Id: i_x.c,v 1.6 1997/02/03 22:45:10 b1 Exp $";
#include <stdlib.h>
+#ifndef EMBEDDED
#include <unistd.h>
#include <sys/ipc.h>
#include <sys/shm.h>
@@ -47,6 +48,7 @@ int XShmGetEventBase( Display* dpy ); // problems with g++?
#include <netinet/in.h>
#include <errnos.h>
+#endif
#include <signal.h>
#include "doomstat.h"
@@ -59,6 +61,15 @@ int XShmGetEventBase( Display* dpy ); // problems with g++?
#define POINTER_WARP_COUNTDOWN 1
+int screenheight = 200, patch_yadd = 0;
+#ifdef EMBEDDED
+#include "../syscode.h"
+uint8_t* framebuffer_init(void);
+extern void (*app_pal_update)(uint8_t *pal, void *dest, const uint8_t *gamma);
+extern void (*app_scr_update)(uint8_t *src, void *dest);
+
+byte* imagedata=NULL;
+#else
Display* X_display=0;
Window X_mainWindow;
Colormap X_cmap;
@@ -82,6 +93,7 @@ int X_shmeventtype;
// Needs an invisible mouse cursor at least.
boolean grabMouse;
int doPointerWarp = POINTER_WARP_COUNTDOWN;
+#endif
// Blocky mode,
// replace each 320x200 pixel with multiply*multiply pixels.
@@ -89,6 +101,94 @@ int doPointerWarp = POINTER_WARP_COUNTDOWN;
// to use ....
static int multiply=1;
+#ifdef EMBEDDED
+int I_CycleWeapon(int dir) {
+ player_t* p = &players[consoleplayer];
+ weapontype_t cur = p->readyweapon, next = cur;
+ static const char cycle[2][NUMWEAPONS] = { {
+ /* wp_fist */ wp_bfg,
+ /* wp_pistol */ wp_chainsaw,
+ /* wp_shotgun */ wp_pistol,
+ /* wp_chaingun */ wp_supershotgun,
+ /* wp_missile */ wp_chaingun,
+ /* wp_plasma */ wp_missile,
+ /* wp_bfg */ wp_plasma,
+ /* wp_chainsaw */ wp_fist,
+ /* wp_supershotgun */ wp_shotgun
+ }, {
+ /* wp_fist */ wp_chainsaw,
+ /* wp_pistol */ wp_shotgun,
+ /* wp_shotgun */ wp_supershotgun,
+ /* wp_chaingun */ wp_missile,
+ /* wp_missile */ wp_plasma,
+ /* wp_plasma */ wp_bfg,
+ /* wp_bfg */ wp_fist,
+ /* wp_chainsaw */ wp_pistol,