- Features
- The following Particle System modules are now available.
TextureSheetAnimation
CustomData
- NOVA shader version 2.4.0 is now supported.
jp.co.cyberagent.novas
com.izayoi.nova.shader.utility
- However,
Texture2DAarray
andTexture3D
are not supported.
- The following Particle System modules are now available.
- Features
- Unity 6000.0 is now supported.
- The following packages are optional.
com.izayoi.liltoon.shader.utility
com.vrmc.vrmshaders
- Changes
- The source of
UniUnlit
,MToon
andMToon10
shaders varies depending on the package version.- UniGLTF/UniUnlit
com.vrmc.vrmshaders
0.112.0 to 0.124.2com.vrmc.gltf
0.125.0 or higher
- MToon 0.x
com.vrmc.vrmshaders
0.112.0 to 0.124.2com.vrmc.univrm
0.125.0 or higher
- MToon 1.0
com.vrmc.vrmshaders
0.112.0 to 0.124.2com.vrmc.vrm
0.125.0 or higher
- UniGLTF/UniUnlit
- The source of
- Features
- Unity 2023.2 is now supported.
- lilToon shader version 1.7.2 is now supported.
- Features
- lilToon shader version 1.4.1 is now supported.
- Improvements
- Reduced the amount of memory used temporarily when loading.
- Changes
VgoImporter.ReflectSkybox()
method has been deprecated. UseVgoModelAsset.ReflectSkybox()
method instead.
- Features
- Enabled to use Stream argument for Load method of VgoImporter.
- Fixes
- [Editor] Fixed a bug that occurred in BlendShape of Scripted Importer.
- [Editor] Fixed a bug in v2.5.16 that caused error when declaring
UNIVGO_USE_UNITASK
.
- Experiments
- Support
WebP
format for image type (media type / MIME type) in texture.
- Support
- Fixes
- Fixed a bug that caused an error when building IL2CPP with Unity 2021.1 or lower.
- Fixed a bug that processing was interrupted when an error occurred in BlendShape when importing in Editor.
- Fixed typo.
- Features
- Added some methods to
VgoModelAsset
that can be used after runtime loading.
- Added some methods to
- Changes
- The version of
com.izayoi.unishaders
is now1.6.1
.
- The version of
- Fixes
- Fixed typo.
- Improvements
- Improved import and export handling of some materials.
- Changes
- The conversion processes of Occulusion map and Metallic Roughness map were integrated as the conversion process of ORM map.
- Features
- In the URP environment, BRP shaders are converted to URP shaders as much as possible and loaded.
- Changes
- The minimum version of
com.izayoi.unishaders
is now1.6.0
.
- The minimum version of
- Changes
- ScriptableObject fields are now accessed by properties.
- Improvements
- Program safety is enhanced.
- Fixes
- The MeshExporter export option was not done correctly.
- Features
- Unity URP (Universal Render Pipeline) Particle shaders will be available.
- Changes
- The minimum version of
com.izayoi.unishaders
is now1.5.0
.
- The minimum version of
- Fixes
- Fixed a bug that caused Export to fail when certain shaders were used.
- Features
- MToon 1.0
VRM10/MToon10
shader will be available.
- MToon 1.0
- Changes
- The minimum version of
com.vrmc.vrmshaders
is now0.79.0
. Recommended version is0.104.0
or higher.
- The minimum version of
- Improvements
- Minor improvements were made to processing speed.
- Features
- VgoImporter.LoadAsync() method is added.
- If you are using
Unity 2023.1
or higher, you can declareUNIVGO_USE_UNITY_AWAITABLE
script define symbol. - If you are using
UniTask 2.0
or higher, you can declareUNIVGO_USE_UNITASK
script define symbol. - None of these may be used without declaration.
- Asynchronous methods load models more slowly than synchronous methods.
- This method is not provided in
WebGL
.
- If you are using
- VgoImporter.LoadAsync() method is added.
- Changes
- The class name of
ModelAsset
was changed toVgoModelAsset
.
- The class name of
- Fixes
- Fixed script errors in Unity
2020.3
.
- Fixed script errors in Unity
- Features
- lilToon shader version 1.4.0 is now supported.
- Improvements
- A pop-up window is now displayed during export operations.
- Fixes
- [Editor] Fixed a bug where the elements
Face Parts
,Blinks
,Visemes
, andPresets
inVgo Blend Shape
only increased by 1 in one operation.
- [Editor] Fixed a bug where the elements
- Features
- lilToon shader version 1.3.7 is now supported.
- [Editor] Blendshape indices of
Vgo Blend Shape
are now selectable in dropdown format.
- Fixes
- Fixed a setting error for lilToon in versionDefines in UniVgo2.asmdef.
- [Editor] Fixed a problem in which
ModelAsset
was not properly disposed when played in the Editor.
- Changes
- Public fields have been changed to properties.
- Fixes
- Fixed Vgo Blend Shape component being attached to all skinned mesh renderers on import.
- Fixed export and import failures when skinned mesh renderer's bones settings are incorrect.
- Changes
- The minimum version of unity is now
2020.3
.
- The minimum version of unity is now
- Changes
- Changed the package name from
com.izayoi.univgo2
tocom.izayoi.univgo
.
- Changed the package name from
- Improvements
- Scripting Define Symbol, which used to be done manually for each version of dependent packages, is now done automatically.
- Fixes
- Fixed a bug that caused an error in Unity 2020.
- Features
- Updated the specification version of VGO to
2.5
. - 3D models from the 2.4 spec version can continue to be imported or loaded.
- The spec version of the 3D model at the time of export will be 2.5.
- Updated the specification version of VGO to
- Improvements
- Duplicate meshes are now referenced to the same one.
- Changes
- Mesh configuration information has changed.
- Improvements
- Refactoring of the program was done.
- Improved menu display in editor.
- Features
- lilToon Shader will be available.
- Adds
- Add
com.izayoi.liltoon.shader.utility
package.
- Add
- Features
- Unity URP (Universal Render Pipeline) shaders (Simple Lit, Unlit) will be available.
- Changes
- Updated the version of
com.izayoi.unishaders
to1.4.0
.
- Updated the version of
- Changes
- Changed the library of NewtonSoft.JSON from
jillejr.newtonsoft.json-for-unity
tocom.unity.nuget.newtonsoft-json
.
- Changed the library of NewtonSoft.JSON from
- Fixes
- Fixed script errors in Unity
2020.3
and lower versions.
- Fixed script errors in Unity
- Features
- Unity URP (Universal Render Pipeline) shaders (Lit) will be available.
- Changes
- Updated the version of
com.izayoi.unishaders
to1.3.0
.
- Updated the version of
- Changes
- The minimum version of
com.vrmc.vrmshaders
is now0.72.0
.
- The minimum version of
- Fixes
- Fixed a bug where blend shape meshes could not be exported correctly.
- Changes
- The minimum version of unity is now
2019.4
. Thepackage.json
settings are for Unity2021.2
. If you want to use the version from Unity2019.4
to2021.1
, please append the following packages or dlls.org.nuget.system.buffers
:4.4.0
(System.Buffers.dll)org.nuget.system.memory
:4.5.0
(System.Memory.dll)org.nuget.system.numerics.vectors
:4.4.0
(System.Numerics.Vectors.dll)org.nuget.system.runtime.compilerservices.unsafe
:4.5.0
(System.Runtime.CompilerServices.Unsafe.dll)
- The minimum version of unity is now
- Changes
- The minimum version of unity is now
2021.2
. If you want to use the version from Unity2019.3
to2021.1
, please use the version of UniVGO2.4.1
or2.4.2
.
- The minimum version of unity is now
- Features
- Unity HDRP (High Definition Render Pipeline) shaders (Lit, Hair, Eye) will be available.
- Changes
- The minimum version of unity is now
2019.3
. - Updated the version of
com.izayoi.unishaders
to1.2.0
.
- The minimum version of unity is now
- Fixes
- Fixed a bug that could cause an error when importing if sparse was applied to the mesh resource accessor.
- Fixed a bug that could cause an error when importing a mesh blend shape.
- Fixed a bug where material normal maps were not imported correctly.
- Fixed the character code of the file to
Shift_JIS
toUTF-8
.
- Features
- Updated the specification version of VGO to
2.4
. - Cloth is now available.
- It is not compatible with
2.3
or earlier due to changes in the configuration of collider and light.
- Updated the specification version of VGO to
- Changes
- Added
clothes
,colliders
andlights
properties tolayout
schema. - Added
cloth
properties tonode
schema. - Changed the type of
colliders
property from an array ofvgo.collider
to an array ofint
innode
schema. - Changed the type of
light
property fromvgo.light
toint
innode
schema. - Added
enabled
properties tovgo.skybox
schema.
- Added
- Fixes
- Fixed a bug that an error may occur when importing or loading VgoSpringBone.
- Features
- Updated the specification version of VGO to
2.3
.
- Updated the specification version of VGO to
- Changes
- Added
name
andenabled
properties tospringBoneGroup
in layout schema.
- Added
- Fixes
- Fixed a bug that even if
VgoSpringBoneGroup
is disabled and export, it will be import in the enabled state.
- Fixed a bug that even if
- Changes
- Changed the package name from
izayoi.univgo2
tocom.izayoi.univgo2
.
- Changed the package name from
- Fixes
- Fixed a bug where mesh UV1, UV2 and UV3 were not set correctly when importing.
- Features
- Updated the specification version of VGO to
2.2
. - Animation is now available (Unity legacy animation).
- Updated the specification version of VGO to
- Improvements
- Updated Importer.
- Fixed not to output springBoneInfo definition when the model does not use SpringBone.
- Fixes
- Fixed a bug where the Spring Bone's gravity direction and collider offset were not set to values according to geometry coordinates.
- Features
- Added
Unity 2020.2
to the supported Unity versions.
- Added
- Fixes
- Fixed a bug that caused an error on models that do not use VGO SpringBone.
- Features
- Updated the specification version of VGO to
2.1
. - VGO SpringBone is now available.
- Updated the specification version of VGO to
- Fixes
- Fixed a bug that importing vgo files that do not use blendshape fails.
- Adds
- Added Script Define Symbols for use with version 1.0. VGO_2_DISABLE_SCRIPTED_IMPORTER and VGO_FILE_EXTENSION_2
Initial release of the UniVGO2.