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The perception of depth is great when the eyes - or cameras - are facing straight out from the plane they reside in - and the viewing triangle is at its widest. But what happens to the images at the periphery when the the view triangle has little width and is almost a line?
Here's a little demo that tries to show some aspects of the view triangle as the eyes sweep from side to side.
The text was updated successfully, but these errors were encountered:
Eyeballs - Locations of Stereoscopy R1
Eyeballs - Locations of Stereoscopy R1
The perception of depth is great when the eyes - or cameras - are facing straight out from the plane they reside in - and the viewing triangle is at its widest. But what happens to the images at the periphery when the the view triangle has little width and is almost a line?
Here's a little demo that tries to show some aspects of the view triangle as the eyes sweep from side to side.
The text was updated successfully, but these errors were encountered: