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When the stream source loose connection you'll be notified by the event StreamStopped. Then you have to implement a retry mechanism.
Please pay attention to one thing. On network connection lost, during the stream playing, you'll receive a StreamStopped notification. In the retry mechanism, when you'll try to reconnect, and the source will be not available you'll receive a StreamFailed.
It's up to you what's your retry policy you decide to implement.
When player stops playing, due to any network error.
How can we start playing again automatically..?
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