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what is shader for base.a < 1 and overlay.a < 1
The text was updated successfully, but these errors were encountered:
This works for transparent images:
float blendOpac = blendLayerOpacity * blend.a; vec4 outCol; outCol.rgb = blendScreen(base.rgb, blend.rgb, blendOpac); // works for any blendMode outCol.a = blendOpac + base.a;
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Any tips how to use it when both base and blend colors come from textures with premultiplied alpha?
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what is shader for base.a < 1 and overlay.a < 1
The text was updated successfully, but these errors were encountered: