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shader for opacity of both layer #10

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AndrewChan2022 opened this issue Jul 10, 2021 · 2 comments
Open

shader for opacity of both layer #10

AndrewChan2022 opened this issue Jul 10, 2021 · 2 comments

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@AndrewChan2022
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what is shader for base.a < 1 and overlay.a < 1

@felixturner
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This works for transparent images:

float blendOpac = blendLayerOpacity * blend.a;
vec4 outCol;
outCol.rgb = blendScreen(base.rgb, blend.rgb, blendOpac); // works for any blendMode
outCol.a =  blendOpac + base.a;

@tgrajewski
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Any tips how to use it when both base and blend colors come from textures with premultiplied alpha?

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