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msg.cpp
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#include "msg.h"
using namespace msg;
///*** BASIC MESSAGE ***///
BasicMessage::~BasicMessage()
{
}
///*** MESSAGE HANDLER DISPATCHERS ***///
void LogMessage::Handle(MessageHandler& handler)
{
handler.HandleLogMessage(*this);
}
void DebugMessage::Handle(MessageHandler& handler)
{
handler.HandleDebugMessage(*this);
}
void InternalCommand::Handle(MessageHandler& handler)
{
handler.HandleInternalCommand(*this);
}
void HeartBeat::Handle(MessageHandler& handler)
{
handler.HandleHeartBeat(*this);
}
void ThreadDie::Handle(MessageHandler& handler)
{
handler.HandleThreadDie(*this);
}
void ThreadDead::Handle(MessageHandler& handler)
{
handler.HandleThreadDead(*this);
}
void GroupProgress::Handle(MessageHandler& handler)
{
handler.HandleGroupProgressReport(*this);
}
void ChannelProgress::Handle(MessageHandler& handler)
{
handler.HandleChannelProgressReport(*this);
}
void RequestProgress::Handle(MessageHandler& handler)
{
handler.HandleRequestProgress(*this);
}
void TogglePause::Handle(MessageHandler& handler)
{
handler.HandleTogglePause(*this);
}
void AutoPaused::Handle(MessageHandler& handler)
{
handler.HandleAutoPaused(*this);
}
void SetPauseState::Handle(MessageHandler& handler)
{
handler.HandleSetPauseState(*this);
}
void Restart::Handle(MessageHandler& handler)
{
handler.HandleRestart(*this);
}
void Restarted::Handle(MessageHandler& handler)
{
handler.HandleRestarted(*this);
}
void Paused::Handle(MessageHandler& handler)
{
handler.HandlePaused(*this);
}
void Resumed::Handle(MessageHandler& handler)
{
handler.HandleResumed(*this);
}