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msg.h
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#ifndef XCAST_MSG
#define XCAST_MSG
#include <cstdlib>
#include <cstdint>
#include <queue>
#include <boost/thread.hpp>
#include <boost/chrono.hpp>
#if defined( WIN32 ) || defined( _WIN32 ) || defined( __WIN32__ )
# include <WinSock2.h>
# include <Windows.h>
# include <WinBase.h>
#endif
#include "xcast.h"
namespace msg
{
class MessageHandler;
class BasicMessage
{
public:
virtual void Handle(MessageHandler&) = 0;
virtual ~BasicMessage() = 0;
};
class LogMessage : public BasicMessage
{
public:
void Handle(MessageHandler&) ;
LogMessage(const std::string& msg) : msg_(msg) {};
virtual ~LogMessage() {};
std::string msg_;
};
class DebugMessage : public LogMessage
{
public:
DebugMessage(const std::string& msg) : LogMessage(msg) {};
void Handle(MessageHandler&);
};
typedef LogMessage ErrorMessage;
class InternalCommand : public BasicMessage
{
public:
void Handle(MessageHandler&);
InternalCommand(const std::string& msg) : msg_(msg) {};
virtual ~InternalCommand() {};
std::string msg_;
};
class HeartBeat : public BasicMessage
{
public:
void Handle(MessageHandler&);
~HeartBeat() {};
};
class ThreadDie : public BasicMessage
{
public:
void Handle(MessageHandler&);
~ThreadDie() {};
};
class ThreadDead : public BasicMessage
{
public:
void Handle(MessageHandler&);
ThreadDead(const std::string id) : id_(id) {}
~ThreadDead() {};
std::string id_;
};
class RequestProgress : public BasicMessage
{
public:
RequestProgress(opts::ShowType show_type) : type_(show_type) {};
void Handle(MessageHandler&);
opts::ShowType type_;
};
class GroupProgress : public BasicMessage
{
public:
GroupProgress() : cur_src_byte_(0), max_src_byte_(0), bytes_sent_(0) {};
void Handle(MessageHandler&);
std::string group_;
uint64_t cur_src_byte_;
uint64_t max_src_byte_;
uint64_t bytes_sent_;
boost::chrono::milliseconds ttl_elapsed_;
std::string next_packet_;
size_t num_groups_;
};
class ChannelProgress : public BasicMessage
{
public:
ChannelProgress() : cur_src_byte_(0), max_src_byte_(0), bytes_sent_(0) {};
void Handle(MessageHandler&);
std::string group_;
std::string channel_;
uint64_t cur_src_byte_;
uint64_t max_src_byte_;
uint64_t bytes_sent_;
std::string packet_time_;
};
class TogglePause : public BasicMessage
{
public:
void Handle(MessageHandler&);
};
class SetPauseState : public BasicMessage
{
public:
SetPauseState(bool paused) : paused_(paused) {};
~SetPauseState() {};
void Handle(MessageHandler&);
bool paused_;
};
class AutoPaused : public BasicMessage
{
public:
AutoPaused(const xcast::PacketTime& pt, const std::string& grp, const std::string& chan)
: pt_(pt), grp_(grp), chan_(chan)
{
};
xcast::PacketTime pt_;
std::string chan_, grp_;
void Handle(MessageHandler&);
~AutoPaused() {};
};
class Restart : public BasicMessage
{
public:
Restart() {};
virtual ~Restart() {};
void Handle(MessageHandler&);
};
class Restarted : public BasicMessage
{
public:
Restarted(const std::string& chan) : chan_(chan) {};
virtual ~Restarted() {};
void Handle(MessageHandler&);
std::string chan_;
};
class Paused : public BasicMessage
{
public:
Paused(const std::string& grp)
: grp_(grp)
{
};
std::string grp_;
void Handle(MessageHandler&);
~Paused() {};
};
class Resumed : public BasicMessage
{
public:
Resumed(const std::string& grp)
: grp_(grp)
{
};
std::string grp_;
void Handle(MessageHandler&);
~Resumed() {};
};
class MessageHandler
{
public:
virtual void HandleHeartBeat(const HeartBeat&) {};
virtual void HandleLogMessage(const LogMessage&) {};
virtual void HandleDebugMessage(const DebugMessage&) {};
virtual void HandleThreadDie(const ThreadDie&) {};
virtual void HandleThreadDead(const ThreadDead&) {};
virtual void HandleGroupProgressReport(const GroupProgress&) {};
virtual void HandleChannelProgressReport(const ChannelProgress&) {};
virtual void HandleRequestProgress(const RequestProgress&) {};
virtual void HandleAutoPaused(const AutoPaused&) {};
virtual void HandleTogglePause(const TogglePause&) {};
virtual void HandleSetPauseState(const SetPauseState&) {};
virtual void HandleRestart(const Restart&) {};
virtual void HandleRestarted(const Restarted&) {};
virtual void HandlePaused(const Paused&) {};
virtual void HandleResumed(const Resumed&) {};
virtual void HandleInternalCommand(const InternalCommand&) {};
};
class non_signaling_policy
{
protected:
void signal() const {};
void reset() const {};
};
template<typename Data, class SignalingPolicy=non_signaling_policy>
class concurrent_queue : public SignalingPolicy
{
public:
typedef SignalingPolicy SignalingPolicy;
std::queue<Data> the_queue;
mutable boost::mutex the_mutex;
boost::condition_variable the_condition_variable;
public:
concurrent_queue() {};
virtual ~concurrent_queue() {};
//concurrent_queue(concurrent_queue<Data>&& rhs) : the_mutex(the_mutex.), the_queue(std::move(rhs.the_queue)) {};
void push(Data const& data)
{
boost::mutex::scoped_lock lock(the_mutex);
the_queue.push(data);
lock.unlock();
the_condition_variable.notify_one();
SignalingPolicy::signal();
}
void push(Data&& data)
{
boost::mutex::scoped_lock lock(the_mutex);
the_queue.push(std::move(data));
lock.unlock();
the_condition_variable.notify_one();
SignalingPolicy::signal();
}
bool empty() const
{
boost::mutex::scoped_lock lock(the_mutex);
return the_queue.empty();
}
bool try_pop(Data& popped_value)
{
boost::mutex::scoped_lock lock(the_mutex);
if(the_queue.empty())
{
return false;
}
popped_value=std::move(the_queue.front());
the_queue.pop();
switch( the_queue.empty() )
{
case true :
SignalingPolicy::reset();
break;
case false :
SignalingPoicy::signal();
break;
}
return true;
}
void wait_and_pop(Data& popped_value)
{
boost::mutex::scoped_lock lock(the_mutex);
while(the_queue.empty())
{
the_condition_variable.wait(lock);
}
popped_value=std::move(the_queue.front());
the_queue.pop();
switch( the_queue.empty() )
{
case true :
SignalingPolicy::reset();
break;
case false :
SignalingPolicy::signal();
break;
}
}
};
typedef concurrent_queue<std::unique_ptr<BasicMessage>> MsgQueue;
#if defined( WIN32 ) || defined( _WIN32 ) || defined( __WIN32__ )
namespace win32
{
typedef void* HANDLE;
class signaling_policy
{
public:
signaling_policy() : event_(::CreateEvent(0, 1, 0, 0)) {};
~signaling_policy() { ::CloseHandle(event_); }
HANDLE get_native_handle() const { return event_; }
protected:
void signal() const
{
::SetEvent(event_);
}
void reset() const
{
::ResetEvent(event_);
}
private:
HANDLE event_;
};
typedef concurrent_queue<std::unique_ptr<BasicMessage>,win32::signaling_policy> SignalingMsgQueue;
}
# endif
};
#endif