diff --git a/README.md b/README.md index 0b02c52..25844f6 100644 --- a/README.md +++ b/README.md @@ -97,4 +97,4 @@ Alpha channels in sprites can be read as either red, blue, green, luma, or black ### GUI Adjust settings (such as alpha compensation) in a raylib gui. You should be able to run everything through this new interface.
-![A still image from Spritefire. Input Image Source: pexels](readme_assets/inverted_alpha.png) +![A still image from Spritefire. Input Image Source: pexels](readme_assets/inverted_alpha_50.png)