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Getting 11.0 gear working in tswcalc #33

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joakibj opened this issue Oct 3, 2015 · 22 comments
Closed

Getting 11.0 gear working in tswcalc #33

joakibj opened this issue Oct 3, 2015 · 22 comments
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@joakibj
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joakibj commented Oct 3, 2015

Investigation on how much work there is getting 11.0 gear and beyond. Plus other special drops from new raids, after Issue 12 working in tswcalc, considering the dated application design.

Current challenges:

  • Some dependency on hardcoded strings related to "10.". example
  • Indices lookup on hardcoded "ql10". example
  • Getting info on how to upgrade gear to 11.0 from raiders. Possible after any "world first"

Future concerns:

  • New upgrade currency items from raid drops?
  • Horizontal screen estate from "All 10.x" and "All 11.0" buttons at the top
@joakibj joakibj added this to the 2.0.0 milestone Oct 3, 2015
@joakibj joakibj modified the milestones: 2.0.0, 1.7.0 Oct 3, 2015
@joakibj joakibj removed this from the 1.7.0 milestone Nov 24, 2015
@Xeio
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Xeio commented Jan 24, 2016

Created a branch to fiddle around with this and it didn't turn out to be too much work: https://github.com/Xeio/tswcalc/commits/ql11support

There's only really two things missing, a proper description and image for "Supernal Upgrade" item which currently is only known from the tooltips for the supernal upgrade kits, and actual stat values for gear at that level. Oh, and, well, some tests would be good too once we get gear values.

This will probably have to sit on hold till someone both downs a NM raid and is willing to do the work to get all the data/images. I can't just cheat it on TestLive like I could for QL10.6-10.9. ;(

@joakibj
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joakibj commented Jan 24, 2016

How is export handled with this? There were some special "ql10" handling there.

The image can be datamined easily enough from TestLive .rdbdata files once it hits there.

@Xeio
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Xeio commented Jan 24, 2016

Export/Import is mostly a matter of making 11 a special value that instead parses into "11.0" rather than "10.11".

Though I should probably take a quick look at the BBCode export too, it may already use the full QL and not need changed but I don't think I've ever used that feature. :P

@joakibj
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joakibj commented Jan 24, 2016

To be fair, I don't think anyone has used the BBcode export 😢 . Well except me the first time I pasted the thing on the forum

@Inkraja
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Inkraja commented Jan 25, 2016

I also used it one time, for testing, most people share the link, and there u have everything u want.

The only cool think can be, if u hover the link u get a stats summery as tooltip, but i think thats near impossible because u need insert a javascript snipped on the side u insert the link. And iam not sure if funcom will add it in their own forum.

@Xeio
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Xeio commented Jan 25, 2016

I found at least some of the QL 11 item IDs on Live, so actually getting that data might not be that difficult.

I have no idea how to turn the base image for a Supernal Upgrade into what actually displays in the UI though, because the SWF file is just a white overlay onto the "grid, with blue-tint background, with a purple/gold border" that's composited by the UI. Maybe there'd be some way to just mod the in-game inventory to arbitrarily fake an item being in the inventory, but I never had any luck with building add-ons.

@joakibj
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joakibj commented Jan 25, 2016

What I did with the woodcutter stuff was getting the sfw files from a tswrdb dump, using sfwtools to convert to png and set the color black to transparent.

@Xeio
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Xeio commented Jan 25, 2016

Might work as a placeholder or something, though the background for the upgrade items aren't solid. They're that blue-pattern grid (I'm assuming it's blue, to match the Astral/Crit).

Also, I'm not sure if Supernal Upgrade has a purple or gold border, I imagine that might be in the .dat file for the item, but I only spent time figuring out what the code for the image ID was.

@Inkraja
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Inkraja commented Jan 25, 2016

its a purple item, so it should be a purple border
also export in 1000620 the is a small skip in the bit lengths, the name in the file has the id from a file after

@Xeio
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Xeio commented Jan 29, 2016

NY Lurker has been killed, QL11 glyph toolkit drop (11th Hour Glyph Toolkit) and the QL11 (Supernal Upgrade) are confirmed.

Talked with someone with the items about getting screen caps of the inventory we can use.

Glyphs are going to take a while, unless one of Lag Spike who loots it is willing (and has access to TL) to copy their character to TestLive a few dozen times for all the stat combinations. I might try looking into if it's possible to fake the glyphs into an item link since I found all the QL11 glyph item IDs in the dumps, but I think QL11 gear will probably be done way sooner in any case.

@Xeio Xeio mentioned this issue Jan 29, 2016
@Xeio
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Xeio commented Jan 29, 2016

See pull request for changes, I just faked the image composite because I'm impatient, so it doesn't have the fancy blueprint background the astral/criterion do. In related news 32x32 size really doesn't do the new Supernal Upgrade icon justice.

Other good news, I found a way to get Glyphs to work in item links, so I can probably data mine all those values.

Bad news, there's a glyph item for each slot group/stat combination, so that's like... well over 100 QL11 glyphs to data mine out. That'll be an "eventually" project.

@Inkraja
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Inkraja commented Jan 29, 2016

U can do it! :D and yes it's easier to use the string ingame than using the ql think, but a better screenshot from the inventory (also for my project) will be nice :)

@Headshoty
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Hey, so I got asked to maybe upload a picture of the new supernal upgrade. well here it is: http://i.imgur.com/9PnZhYY.png

I am quite the noob for enhancing etc. It looks good this way, if I make it bigger it gets ugly as hell. :/

edit: sorry that it took a while, but it was pretty late when the conversation happened to so I went to bed.
edit2: and ye, the 11th hour glyph toolkit looks just like a normal purple glyph toolkit, sadly no fancy icon for that!

@Inkraja
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Inkraja commented Jan 29, 2016

U have it in your inventory shotty? If yes, change the inventory ui to 200%, graphic setting on ultra and make a screenshot for the icon in the inventory. Than the icon is 89x89 px that's the highest resolution u can get.

@Headshoty
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That is... surprisingly obvious. . I totally forgot about that HUD option. Well, here goes the 200% INV-scale picture then.

http://i.imgur.com/THvySb0.png

edit: btw, do you have the AR/HR stats already? If not I could give them all to you. Since I still have it unused.

@Inkraja
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Inkraja commented Jan 29, 2016

Hmm Iam not sure, I datamined the glyphs months before, itemes with Ar/Hr/hp should also be inside itemid's but with the kit will be easier to get the infos :)

Thanks a lot for the pic! +1:

Edit: hint: preview in crafting window 😄

@Headshoty
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Yea as I said, I sadly can't access TL atm, otherwise I would play around with the glpyhs. :/

So, I could provide stats for Head + Majors, I sadly noticed that I don't have a .9 minor yet. :p

@Xeio
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Xeio commented Jan 29, 2016

AR/HP stats are done, just have to wait till joakibj has a chance to merge and push it live.

Thanks for the image, I'll replace the placeholder I was using with that.

@Headshoty
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Alright nice! Looking forward to it.

Good Job. :)

@joakibj
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joakibj commented Jan 29, 2016

@Xeio , any new commits to the existing PR based on stuff in this issue ?

@Xeio
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Xeio commented Jan 29, 2016

Just pushed the image, but that was the only change needed at the moment. I'm leaving Glyphs to future work.

joakibj added a commit that referenced this issue Jan 29, 2016
@joakibj
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joakibj commented Jan 29, 2016

Thanks, in a future design, I think the use of icons will be dropped. It is really not that fun to maintain

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