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main.lua
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-- startrek roguelikelike experiment
require "navscreen"
require "roster"
require "viewscreen"
gamemode_list = {"nav", "roster", "viewscreen"}
gamemode = nil
function love.load()
-- start in a specific gamemode
gamemode = "nav"
navscreen.load()
roster.load()
viewscreen.load()
end
function love.update(dt)
if gamemode == "nav" then
navscreen.update(dt)
elseif gamemode == "roster" then
roster.update(dt)
elseif gamemode == "viewscreen" then
viewscreen.update(dt)
end
end
function love.draw()
if gamemode == "nav" then
navscreen.draw()
elseif gamemode == "roster" then
roster.draw()
elseif gamemode == "viewscreen" then
viewscreen.draw()
end
-- global mode-switching prompt
love.graphics.setColor(50,50,50,130)
love.graphics.rectangle("fill", 0,0,200,8)
love.graphics.setColor(255,130,130,130)
love.graphics.print("[1] nav [2] roster [3] bridge", 0, 0)
end
function love.keypressed(key)
-- hacky little global modeswitching for demos
if key == "1" then
gamemode = "nav"
elseif key == "2" then
gamemode = "roster"
elseif key == "3" then
gamemode = "viewscreen"
end
-- pass key strokes through to currently active game mode's input routine
if gamemode == "nav" then
navscreen.keypressed(key)
elseif gamemode == "roster" then
roster.keypressed(key)
elseif gamemode == "viewscreen" then
viewscreen.keypressed(key)
end
-- global controls
if key == "escape" then
-- let's get out of here!
love.event.quit()
end
end