-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmineSweeper.py
188 lines (144 loc) · 5.45 KB
/
mineSweeper.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
from pprint import pprint
import random
from Queue import Queue
import Tkinter
from PIL import ImageTk
from PIL import Image
import tkMessageBox
class Point:
def __init__(self):
self.val = 0
self.isBomb = False
self.visible = False
def __repr__(self):
if self.isBomb:
return '*'
else:
return str(self.val)
def __str__(self):
if self.visible:
if self.isBomb:
return '*'
else:
return str(self.val)
else:
return 'H'
class mineSweeper:
def __init__(self, gridSize, numOfBombs):
self.gridSize = gridSize
self.grid = [[None for i in range(gridSize)] for j in range(gridSize)]
self.root = Tkinter.Tk()
# initialize the grid
for r in range(gridSize):
for c in range(gridSize):
p = Point()
self.grid[r][c] = p
# bombs = [(0,0),(3,2), (7,6), (8,9), (4,5)]
# pprint(bombs)
# initialize bombs randomly
# also increment neighbour values
for i in range(numOfBombs):
r = random.randrange(gridSize)
c = random.randrange(gridSize)
# print i
# b = bombs[i]
# r = b[0]
# c = b[1]
self.grid[r][c].isBomb = True
self.increment(r - 1, c - 1)
self.increment(r - 1, c)
self.increment(r - 1, c + 1)
self.increment(r, c - 1)
self.increment(r, c + 1)
self.increment(r + 1, c - 1)
self.increment(r + 1, c)
self.increment(r + 1, c + 1)
self.displayGrid()
# pprint(self.grid)
def displayGrid(self):
self.root.title('MineSweeper')
bombImage = Image.open('bomb.png')
greyImage = Image.open('grey.png')
bombImage = ImageTk.PhotoImage(bombImage)
blankImage = ImageTk.PhotoImage(greyImage)
for r in range(self.gridSize):
for c in range(self.gridSize):
g = Tkinter.Button(self.root,
command=lambda row=r, col=c: self.click(row, col))
# g.config(compound="center")
if str(self.grid[r][c]) == '*':
g.config(image = bombImage)
#if str(self.grid[r][c]) == 'H':
# g.config(image = blankImage, text=' ', compound='center')
#else:
# g.config(image = blankImage ,text=str(self.grid[r][c]), compound='center')
g.config(text=str(self.grid[r][c]))
# g.config(height = 3, width = 3)
g.grid(row=r, column=c)
self.root.mainloop()
def click(self, r, c):
self.explore(r,c)
self.displayGrid()
def increment(self, r, c):
if r >= 0 and r < self.gridSize and c >=0 and c < self.gridSize and self.grid[r][c].isBomb == False:
self.grid[r][c].val += 1
def explore(self, r, c):
''' routine to run when user inputs a cordinate to play '''
if self.grid[r][c].isBomb:
# game over
tkMessageBox.showerror('Game Over', 'Game Over!')
print 'Game Over!!'
print
self.Print(gameOver = True)
for r in range(self.gridSize):
for c in range(self.gridSize):
self.grid[r][c].visible = True
return True
elif self.grid[r][c].val > 0:
self.grid[r][c].visible = True
self.Print()
elif self.grid[r][c].val == 0:
# blank space, do BFS from here
self.bfs(r,c)
self.Print()
return False
def Print(self, gameOver = False):
for r in range(self.gridSize):
for c in range(self.gridSize):
if gameOver or self.grid[r][c].visible:
print self.grid[r][c],
else:
print 'H',
print
def bfs(self, r, c):
''' start bfs from r,c '''
# mark all nodes as unvisited
visited = [[False for i in range(self.gridSize)] for j in range(self.gridSize)]
# push the start node to the queue
traverseQueue = Queue()
traverseQueue.put((r,c))
# while queue is not empty
while not traverseQueue.empty():
# pop from the queue
v = traverseQueue.get()
r = v[0]
c = v[1]
# if r,c in grid
if r >= 0 and r < self.gridSize and c >=0 and c < self.gridSize:
# if not visited
if not visited[r][c]:
# mark it as visited
visited[r][c] = True
# print r, c
if (self.grid[r][c].isBomb == False) and (self.grid[r][c].val >= 0):
self.grid[r][c].visible = True
if (self.grid[r][c].isBomb == False) and (self.grid[r][c].val == 0):
# enqueue the neighbours
traverseQueue.put((r - 1, c - 1))
traverseQueue.put((r - 1, c))
traverseQueue.put((r - 1, c + 1))
traverseQueue.put((r, c - 1))
traverseQueue.put((r, c + 1))
traverseQueue.put((r + 1, c - 1))
traverseQueue.put((r + 1, c))
traverseQueue.put((r + 1, c + 1))