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weapons.yaml
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UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_twlt
ImpactSounds: expnew09.wav
UnitExplodeSmall:
Inherits: UnitExplode
Warhead@1Dam: SpreadDamage
Damage: 40
Warhead@2Eff: CreateEffect
Explosions: medium_brnl
ImpactSounds: expnew13.wav
DogJaw:
ValidTargets: Infantry
ReloadDelay: 10
Range: 3c0
Report: idogatta.wav, idogatca.wav
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 100
ValidTargets: Infantry
Versus:
None: 100
Flak: 100
Plate: 100
Light: 0
Medium: 0
Heavy: 0
Wood: 0
Steel: 0
Concrete: 0
DamageTypes: BulletDeath
RedEye2:
ReloadDelay: 60
Range: 12c0
Report: bpatatta.wav
ValidTargets: Air
Projectile: Missile
Arm: 0
Blockable: false
Shadow: true
Image: DRAGON
Palette: ra
TrailImage: smokey2
ContrailLength: 16
HorizontalRateOfTurn: 55
Speed: 100
LockOnProbability: 80
Warhead@1Dam: SpreadDamage
Spread: 120
Damage: 75
ValidTargets: Air
Versus:
None: 100
Flak: 100
Plate: 100
Light: 100
Medium: 100
Heavy: 100
Wood: 0
Steel: 0
Concrete: 0
DamageTypes: BulletDeath
Warhead@2Eff: CreateEffect
Explosions: small_bang
ImpactSounds: gexp10a.wav
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ImpactSounds: gexpwasa.wav
ValidImpactTypes: Water
BlackHawkCannon:
ValidTargets: Ground, Water
ReloadDelay: 40
Range: 6c0
Report: vblhatta.wav, vblhattb.wav
Projectile: Bullet
Speed: 100c0
Warhead@1Dam: SpreadDamage
Spread: 64
Damage: 25
Versus:
None: 150
Flak: 100
Plate: 50
Light: 60
Medium: 10
Heavy: 10
Wood: 30
Steel: 20
Concrete: 10
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
demobomb:
ValidTargets: Ground, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air
Versus:
None: 100
Flak: 100
Plate: 100
Light: 100
Medium: 50
Heavy: 50
Wood: 80
Steel: 150
Concrete: 10
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, RadiationDeath
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Eff_impact: CreateEffect
Explosions: demotruck_explosion
ImpactSounds: vdemdiea.wav
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
None: 100
Flak: 100
Plate: 100
Light: 100
Medium: 50
Heavy: 50
Wood: 80
Steel: 150
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, RadiationDeath
Warhead@5Res_areanuke1: DestroyResource
Size: 2
Delay: 5
Warhead@6Eff_areanuke1: CreateEffect
Delay: 5
Warhead@7Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
None: 100
Flak: 100
Plate: 100
Light: 100
Medium: 50
Heavy: 50
Wood: 80
Steel: 150
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, RadiationDeath
Warhead@8Res_areanuke2: DestroyResource
Size: 3
Delay: 10
Warhead@9Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
None: 100
Flak: 100
Plate: 100
Light: 100
Medium: 50
Heavy: 50
Wood: 80
Steel: 150
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, RadiationDeath
Warhead@10Res_areanuke3: DestroyResource
Size: 4
Delay: 15
Warhead@11Smu_areanuke3: LeaveSmudge
SmudgeType: LargeScorch
Size: 2
Delay: 15
CoilBolt:
ReloadDelay: 3
Range: 8c0
Report: btesat1a.wav
Projectile: TeslaZap
Speed: 100c0
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 200
Versus:
None: 100
Flak: 100
Plate: 100
Light: 85
Medium: 100
Heavy: 100
Wood: 50
Steel: 50
Concrete: 50
DamageTypes: ElectroDeath
Warhead@2Eff: CreateEffect
Explosions: tesla_impact
OPCoilBolt:
Inherits: CoilBolt
Range: 8c512
Report: btesat2a.wav
Projectile: TeslaZap
Image: litningupg
Warhead@1Dam: SpreadDamage
Damage: 300
20mmrapid:
ReloadDelay: 20
Range: 5c512
Report: vwaratta.wav, vwarattb.wav
Projectile: Bullet
Speed: 100c0
Warhead@1Dam: SpreadDamage
Spread: 64
Damage: 30
Versus:
None: 100
Flak: 80
Plate: 70
Light: 50
Medium: 20
Heavy: 20
Wood: 20
Steel: 15
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffpiff
20mmrapidE:
ReloadDelay: 50
Range: 5c512
Report: vrhiatta.wav, vrhiattb.wav, vrhiattc.wav, vrhiattd.wav
Projectile: Bullet
Speed: 40c0
Image: 120mm
Palette: ra
Shadow: true
Angle: 62
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
Versus:
None: 100
Flak: 90
Plate: 80
Light: 60
Medium: 40
Heavy: 40
Wood: 50
Steel: 40
Concrete: 25
DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: medium_clsn
ImpactSounds: gexp14a.wav
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ImpactSounds: gexpwasa.wav
ValidImpactTypes: Water
105mm:
ReloadDelay: 60
Range: 5c0
Report: vgriatta.wav, vgriattb.wav, vgriattc.wav
Projectile: Bullet
Speed: 40c0
Image: 120mm
Palette: ra
Shadow: true
Angle: 62
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 65
Versus:
None: 25
Flak: 25
Plate: 25
Light: 75
Medium: 100
Heavy: 100
Wood: 65
Steel: 45
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: medium_clsn
ImpactSounds: gexp14a.wav
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ImpactSounds: gexpwasa.wav
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater, SmallScorch
105mmE:
Inherits: 105mm
ReloadDelay: 75
Burst: 2
BurstDelay: 5
Warhead@1Dam: SpreadDamage
Damage: 55
Versus:
None: 100
Flak: 100
Plate: 100
Light: 100
Medium: 100
Heavy: 100
Wood: 65
Steel: 45
Concrete: 60
Warhead@2Eff: CreateEffect
Explosions: elite_explosion
ImpactSounds: gexpapoa.wav
Warhead@3EffWater: CreateEffect
Explosions: large_watersplash
ImpactSounds: gexpwala.wav
TerrorBomb:
ReloadDelay: 20
Range: 4c0
Report: gexpbara.wav, gexpbarb.wav, gexpbarc.wav
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 400
Falloff: 1024, 1024, 512, 512, 256, 256, 0
Versus:
None: 150
Flak: 100
Plate: 100
Light: 90
Medium: 50
Heavy: 50
Wood: 100
Steel: 150
Concrete: 30
AffectsParent: true
DamageTypes: Prone70Percent, TriggerProne, FlameDeath
Warhead@2Eff: CreateEffect
Explosions: terrorist_explosion
GrandCannonWeapon:
ReloadDelay: 75
Report: bgraatta.wav
Range: 15c0
MinRange: 3c0
Projectile: Bullet
Blockable: false
Speed: 682
Image: 120mm
Palette: ra
Shadow: true
Angle: 62
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 150
Versus:
None: 100
Flak: 100
Plate: 100
Light: 100
Medium: 100
Heavy: 100
Wood: 50
Steel: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: medium_explosion
ImpactSounds: gexp14a.wav
120mm:
ReloadDelay: 65
Range: 5c768
Report: vrhiatta.wav, vrhiattb.wav, vrhiattc.wav, vrhiattd.wav
Projectile: Bullet
Speed: 40c0
Image: 120mm
Palette: ra
Shadow: true
Angle: 62
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 90
Versus:
None: 25
Flak: 25
Plate: 25
Light: 75
Medium: 100
Heavy: 100
Wood: 65
Steel: 45
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: medium_clsn
ImpactSounds: gexp14a.wav
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ImpactSounds: gexpwasa.wav
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater, SmallScorch
120mmE:
Inherits: 120mm
ReloadDelay: 80
Burst: 2
BurstDelay: 5
Warhead@1Dam: SpreadDamage
Damage: 85
Versus:
None: 100
Flak: 100
Plate: 100
Light: 100
Medium: 100
Heavy: 100
Wood: 50
Steel: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: elite_explosion
ImpactSounds: gexpapoa.wav
Warhead@3EffWater: CreateEffect
Explosions: large_watersplash
ImpactSounds: gexpwala.wav
120mmx:
ReloadDelay: 80
Range: 5c768
Report: vapoat1a.wav
Burst: 2
Projectile: Bullet
Speed: 40c0
Image: 120mm
Palette: ra
Shadow: true
Angle: 62
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 100
Versus:
None: 25
Flak: 25
Plate: 25
Light: 75
Medium: 100
Heavy: 100
Wood: 100
Steel: 100
Concrete: 70
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: apoc_explosion
ImpactSounds: gexpapoa.wav
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ImpactSounds: gexpwasa.wav
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater, SmallScorch
120mmxE:
Inherits: 120mmx
Burst: 4
BurstDelay: 5
Warhead@1Dam: SpreadDamage
Versus:
None: 100
Flak: 100
Plate: 100
Warhead@2Eff: CreateEffect
Explosions: elite_explosion
Warhead@3EffWater: CreateEffect
Explosions: large_watersplash
ImpactSounds: gexpwala.wav
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater, MediumScorch
MammothTusk:
ReloadDelay: 80
Range: 8c0
Report: vapoat2a.wav, vapoar2b.wav, vapoat2c.wav
ValidTargets: Air
Burst: 2
Projectile: Missile
Arm: 0
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
Palette: ra
TrailImage: smokey2
ContrailLength: 8
HorizontalRateOfTurn: 10
Speed: 170
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 171
Damage: 80
ValidTargets: Air
Versus:
None: 100
Flak: 90
Plate: 80
Light: 70
Medium: 35
Heavy: 35
Wood: 75
Steel: 40
Concrete: 20
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: medium_bang
ImpactSounds: gexp10a.wav
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ImpactSounds: gexpwasa.wav
ValidImpactTypes: Water
Maverick:
ReloadDelay: 10
Range: 6c0
Report: vintatta.wav
ValidTargets: Ground, Water
Projectile: Missile
Speed: 373
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
Palette: ra
HorizontalRateOfTurn: 8
RangeLimit: 35
ContrailColor: D8D8FF
ContrailLength: 16
Warhead@1Dam: SpreadDamage
Spread: 58
Damage: 200
Versus:
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: verylarge_clsn
ImpactSounds: gexp14a.wav
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: huge_watersplash
ImpactSounds: gexpwala.wav
ValidImpactTypes: Water
Maverick2:
Inherits: Maverick
Report: vblaatta.wav
BlimpBomb:
ReloadDelay: 45
Range: 1c20
MinRange: 0c001
Report: vkiratta.wav
Projectile: GravityBomb
Velocity: 50
Acceleration: 10
Image: canister
Palette: player
Arm: 10
Warhead@1Dam: SpreadDamage
Spread: 400
Damage: 250
ValidTargets: Building, Ground, Water
Versus:
None: 100
Flak: 100
Plate: 100
Light: 70
Medium: 35
Heavy: 35
Wood: 85
Steel: 75
Concrete: 50
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: medium_clsn
ImpactSounds: gexp14a.wav
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ImpactSounds: gexpwasa.wav
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater, MediumScorch
FlakTrackGun:
ValidTargets: Ground, Water
ReloadDelay: 25
Range: 5c0
Report: vflaat1a.wav, vflaat1b.wav
Projectile: Bullet
Speed: 50c0
Warhead@1Dam: SpreadDamage
Spread: 64
Damage: 25
Versus:
None: 150
Flak: 100
Plate: 50
Light: 60
Medium: 10
Heavy: 10
Wood: 30
Steel: 20
Concrete: 10
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: flak_puff
FlakTrackAAGun:
ValidTargets: Air
ReloadDelay: 25
Range: 10c0
Report: vflaat2a.wav, vflaat2b.wav, vflaat2c.wav, vflaat2d.wav
Projectile: Bullet
Speed: 100c0
Warhead@1Dam: SpreadDamage
Spread: 120
Damage: 35
ValidTargets: Air
Versus:
None: 150
Flak: 80
Plate: 50
Light: 100
Medium: 20
Heavy: 20
Wood: 0
Steel: 0
Concrete: 0
DamageTypes: BulletDeath
Warhead@2Eff: CreateEffect
Explosions: flak_puff_AA
FlakWeapon:
Inherits: FlakTrackAAGun
ReloadDelay: 20
Range: 12c0
Report: bflaatta.wav, bflaattb.wav, bflaattc.wav, bflaattd.wav
Warhead@1Dam: SpreadDamage
Damage: 40
sabot:
ValidTargets: Ground, Water
Range: 5c0
ReloadDelay: 25
Report: vtadatta.wav, vtadattb.wav, vtadattc.wav
Projectile: Bullet
Speed: 100c0
Image: 120mm
Palette: ra
Shadow: true
Angle: 30
Warhead@1Dam: SpreadDamage
Spread: 190
Damage: 150
Versus:
None: 2
Flak: 2
Plate: 2
Light: 100
Medium: 40
Heavy: 100
Wood: 2
Steel: 2
Concrete: 2
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: medium_clsn
ImpactSounds: gexp14a.wav
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ImpactSounds: gexpwasa.wav
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater, SmallScorch
SubTorpedo:
ReloadDelay: 75
Range: 7c0
Report: vsubatta.wav
ValidTargets: Water, Underwater
Burst: 1
BurstDelay: 20
Projectile: Missile
Image: missile
Speed: 102
TrailImage: bbblelrg
HorizontalRateOfTurn: 12
RangeLimit: 160
BoundToTerrainType: Water
Palette: shadow
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 100
ValidTargets: Water, Underwater, Bridge
Versus:
None: 25
Flak: 25
Plate: 25
Light: 75
Medium: 100
Heavy: 100
Wood: 65
Steel: 65
Concrete: 60
DamageTypes: ExplosionDeath
Warhead@2EffWater: CreateEffect
Explosions: large_watersplash
ImpactSounds: gexpwasa.wav
ValidImpactTypes: Water, WaterHit
Warhead@3EffGround: CreateEffect
Explosions: medium_clsn
ImpactSounds: gexpwasb.wav
InvalidImpactTypes: Water, WaterHit
SonicZap:
ReloadDelay: 180
Range: 6c0
Report: vdolatta.wav
ValidTargets: Water, Underwater
Burst: 2
Projectile: AreaBeam
Speed: 1c0
Duration: 10
DamageInterval: 5
Width: 0c512
Shape: Flat
ZOffset: 2047
BeyondTargetRange: 0c256
Blockable: true
Color: 00FFFFC8
Warhead@1Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 4
AffectsParent: false
ValidStances: Neutral, Enemy
Versus:
Heavy: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
ValidTargets: Water, Underwater
Warhead@2Dam: SpreadDamage
Range: 0, 32
Falloff: 50, 50
Damage: 4
AffectsParent: false
ValidStances: Ally
Versus:
Heavy: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
ValidTargets: Water, Underwater
SquidPunch:
ReloadDelay: 32
Range: 1c856
Report: vsquat1a.wav
ValidTargets: Water, Underwater
Projectile: Bullet
Speed: 100
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 50
DamageTypes: BulletDeath
ValidTargets: Water, Underwater
155mm:
ReloadDelay: 110
Range: 8c0
Report: vdesatta.wav, vrdesattb.wav
Projectile: Bullet
Speed: 40c0
Image: 120mm
Palette: ra
Shadow: true
Angle: 62
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
Versus:
None: 100
Flak: 80
Plate: 60
Light: 100
Medium: 60
Heavy: 60
Wood: 100
Steel: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: medium_clsn
ImpactSounds: gexp14a.wav
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ImpactSounds: gexpwasa.wav
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater, SmallScorch
155mmE:
Inherits: 155mm
Burst: 2
Medusa:
ReloadDelay: 100
Damage: 100
Range: 12c0
Report: vaegatta.wav, vaegattb.wav
ValidTargets: Air
Burst: 3
BurstDelay: 13
Projectile: Missile
Blockable: false
Shadow: true
Image: DRAGON
Palette: ra
ContrailLength: 35
HorizontalRateOfTurn: 55
Speed: 100
LockOnProbability: 85
Warhead@1Dam: SpreadDamage
Spread: 60
Damage: 100
ValidTargets: Air
Versus:
None: 100
Flak: 100
Plate: 100
Light: 100
Medium: 100
Heavy: 100
Wood: 0
Steel: 0
Concrete: 0
DamageTypes: BulletDeath
Warhead@2Eff: CreateEffect
Explosions: small_bang
ImpactSounds: gexp10a.wav
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ImpactSounds: gexpwasa.wav
ValidImpactTypes: Water
HoverMissile:
ReloadDelay: 50
Burst: 2
Range: 6c0
Report: vifvatta.wav
ValidTargets: Ground, Air
Projectile: Missile
Speed: 213
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
Palette: ra
HorizontalRateOfTurn: 8
RangeLimit: 35
ContrailColor: D8D8FF
ContrailLength: 16
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
ValidTargets: Ground, Air
Versus:
None: 100
Flak: 90
Plate: 80
Light: 70
Medium: 35
Heavy: 35
Wood: 75
Steel: 40
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_grey_explosion
ImpactSounds: gexpifva.wav
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ImpactSounds: gexpwasa.wav
ValidImpactTypes: Water
Warhead@5: LeaveSmudge
SmudgeType: SmallCrater
HoverMissileE:
Inherits: HoverMissile
Burst: 4
Report: vifvatta.wav
ValidTargets: Ground, Air
Warhead@1Dam: SpreadDamage
Damage: 80
Warhead@2Eff: CreateEffect
Explosions: medium_grey_explosion
ImpactSounds: gexp15a.wav
InvalidImpactTypes: Water
RepairBullet:
ReloadDelay: 80
Range: 1c819
Report: vifvrepa.wav
ValidTargets: Repair
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
ValidTargets: Repair
CRTerrorBomb:
ReloadDelay: 20
Range: 4c0
Report: gexpbara.wav, gexpbarb.wav, gexpbarc.wav
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 425
Falloff: 1024, 1024, 512, 512, 256, 256, 0
Versus:
None: 150
Flak: 100
Plate: 100
Light: 90
Medium: 50
Heavy: 50
Wood: 100
Steel: 150
Concrete: 30
AffectsParent: true
DamageTypes: Prone70Percent, TriggerProne, FlameDeath
Warhead@2Eff: CreateEffect
Explosions: terrorist_explosion
Comet:
ValidTargets: Ground, Water
ReloadDelay: 100
Range: 10c0
Report: vpriatta.wav
Projectile: LaserZap
BeamWidth: 5
BeamDuration: 15
UsePlayerColor: true
Warhead@1Dam: SpreadDamage
Spread: 800
Damage: 100
Versus:
None: 100
Flak: 100
Plate: 100