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engine-config.toml
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# Engine Configuration File for Mikoto
# This file contains settings and configurations for the engine.
# All paths MUST BE RELATIVE to the executable path.
[engine]
name = "Mikoto - Engine" # Name of the engine
version = "1.0.0" # Engine version
[paths]
assets = "" # Path to the assets folder
shaders = "" # Path to the shaders folder
textures = "." # Path to the textures folder
imgui_config = "" # Path to the ImGui configuration file
shaders = "" # Path to the shaders
icons = "" # Path to the icons
fonts = "" # Path to the fonts
logs = "" # Path to store log files
[renderer]
api = "vulkan" # Rendering API (vulkan)
vsync = true # Enable/disable VSync
[window]
title = "Mikoto - Engine Vulkan" # Window title
width = 1920 # Window width in pixels
height = 1080 # Window height in pixels
resizable = true # Allow resizing the window (true/false)
[imgui]
enable = true # Enable or disable ImGui (true/false)
theme = "dark" # ImGui theme (dark, light, classic), used for startup
[resources]
[logging]
[input]
mouse_translate_sensitivity = 1.0 # Mouse sensitivity (movement)
mouse_rotate_sensitivity = 1.0 # Mouse sensitivity (rotation)
invert_y_axis = false # Invert Y-axis for the camera (true/false)
[debug]
show_fps = true # Show FPS counter on the screen
draw_debug_overlay = false # Draw debug overlay