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virtual.cpp
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#include <iostream>
struct Entity
{
virtual void Print()
{
std::cout << "Entity" << std::endl;
}
};
class Player : public Entity // class has private inheritance by default
{
public:
void Print() override
{
std::cout << m_Name << std::endl;
}
private:
const char *m_Name = "Player";
};
class Interface
{
public:
virtual void Print() = 0; // pure virtual function
// makes the class abstract
// must be overridden by derived classes
};
class Implement : public Interface
{
public:
void Print() override
{
std::cout << "Hello, World!" << std::endl;
}
};
int main()
{
Entity e;
e.Print();
Player p;
p.Print();
/*Interface i; // can't instantiate abstract class
i.Print();*/
// can't call pure virtual function
Implement impl; // can instantiate derived class
impl.Print(); // can call overridden function
}