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game-effects
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local entity = client side only visiual entity doing visual effect
DESCRIPTION: local entity is persistent for its lifetime
LE_MARK DEAD CODE
LE_SPRITE_EXPLOSION
LE_EXPLOSION
LE_FRAGMENT
LE_MOVE_SCALE_FADE
LE_FADE_RGB
LE_FALL_SCALE_FADE
LE_SCALE_FADE
LE_SCOREPLUM
effects using local entities
CG_BubbleTrail LE_MOVE_SCALE_FADE
CG_SmokePuff LE_MOVE_SCALE_FADE
CG_SpawnEffect LE_FADE_RGB
CG_ScorePlum LE_SCOREPLUM
CG_MakeExplosion LE_SPRITE_EXPLOSION LE_EXPLOSION
CG_Bleed LE_EXPLOSION
CG_LaunchGib LE_FRAGMENT
CG_LaunchExplode LE_FRAGMENT
CG_MachineGunEjectBrass (weapon property) LE_FRAGMENT
CG_ShotgunEjectBrass (weapon property) LE_FRAGMENT
CG_RailTrail (weapon property) LE_MOVE_SCALE_FADE LE_FADE_RGB
CG_PlasmaTrail (weapon property) LE_MOVE_SCALE_FADE
weapon properties
missileModel
missileTrailFunc
ejectBrassFunc
code using effects
CG_RocketTrail (weapon property) LE_SCALE_FADE
CG_ShotgunPellet
CG_Bullet
CG_BloodTrail LE_FALL_SCALE_FADE
CG_EntityEvent ???
CG_HasteTrail LE_SCALE_FADE
CG_ShotgunFire
CG_MissileHitWall
CG_MissileHitPlayer
CG_GibPlayer
CG_BigExplode DEAD CODE
CG_ShotgunPattern
CG_PlayerPowerups
CG_Player