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FindObject.c
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#strict 2
// Wrappers for conventient calls to FindObjects
/* Find */
global func Find_Not(Cond) {
return([C4FO_Not, Cond]);
}
global func Find_And() {
var result = [C4FO_And];
for(var i = 0; Par(i); i++) {
result[i+1] = Par(i);
}
return(result);
}
global func Find_Or() {
var result = [C4FO_Or];
for(var i = 0; Par(i); i++)
result[i+1] = Par(i);
return(result);
}
global func Find_Exclude(object pObj) {
if(!pObj) pObj = this;
if(!pObj) return;
return([C4FO_Exclude, pObj]);
}
global func Find_ID(id idDef) {
return([C4FO_ID, idDef]);
}
global func Find_InRect(int x, int y, int wdt, int hgt) {
return([C4FO_InRect, GetX() + x, GetY() + y, wdt, hgt]);
}
global func Find_AtPoint(int x, int y) {
return([C4FO_AtPoint, GetX() + x, GetY() + y]);
}
global func Find_AtRect(int x, int y, int wdt, int hgt) {
return([C4FO_AtRect, GetX() + x, GetY() + y, wdt, hgt]);
}
global func Find_OnLine(int x, int y, int x2, int y2) {
return([C4FO_OnLine, GetX() + x, GetY() + y, GetX() + x2, GetY() + y2]);
}
global func Find_Distance(int r, int x, int y) {
return([C4FO_Distance, GetX() + x, GetY() + y, r]);
}
global func Find_OCF(int ocf) {
return([C4FO_OCF, ocf]);
}
global func Find_Category(int iCategory) {
return([C4FO_Category, iCategory]);
}
global func Find_Action(string act) {
return([C4FO_Action, act]);
}
global func Find_ActionTarget(object target) {
return [C4FO_ActionTarget, target, 0];
}
global func Find_ActionTarget2(object target) {
return [C4FO_ActionTarget, target, 1];
}
global func Find_Container(object container) {
return([C4FO_Container, container]);
}
global func Find_NoContainer() {
return(Find_Container(0));
}
global func Find_AnyContainer() {
return([C4FO_AnyContainer]);
}
global func Find_Owner(int owner) {
return([C4FO_Owner, owner]);
}
global func Find_Controller(int controller) {
return [C4FO_Controller, controller];
}
global func Find_Hostile(int plr) {
var p = [C4FO_Or];
for(var i = -1; i < GetPlayerCount(); i++)
if(Hostile(plr, GetPlayerByIndex(i)))
p[GetLength(p)] = Find_Owner(GetPlayerByIndex(i));
return(p);
}
global func Find_Allied(int plr) {
var p = [C4FO_Or];
for(var i = -1; i < GetPlayerCount(); i++)
if(!Hostile(plr, GetPlayerByIndex(i)))
p[GetLength(p)] = Find_Owner(GetPlayerByIndex(i));
return(p);
}
global func Find_Func(string f, p1, p2, p3, p4, p5, p6, p7, p8, p9) {
return([C4FO_Func, f, p1, p2, p3, p4, p5, p6, p7, p8, p9]);
}
global func Find_Layer(object layer) {
return([C4FO_Layer, layer]);
}
global func Find_PathFree(object toobj) {
if (!toobj) toobj = this;
return([C4FO_Func, "Find_PathFreeCheck", toobj]);
}
global func Find_PathFreeCheck(object toobj) {
return PathFree(GetX(), GetY(), GetX(toobj), GetY(toobj));
}
/* Sort */
global func Sort_Reverse(array sort) {
return([C4SO_Reverse, sort]);
}
global func Sort_Multiple() {
var result = [C4SO_Multiple];
for(var i = 0; Par(i); i++) {
result[i+1] = Par(i);
}
return(result);
}
global func Sort_Distance(int x, int y) {
return([C4SO_Distance, GetX() + x, GetY() + y]);
}
global func Sort_Random() {
return([C4SO_Random]);
}
global func Sort_Speed() {
return([C4SO_Speed]);
}
global func Sort_Mass() {
return([C4SO_Mass]);
}
global func Sort_Value() {
return([C4SO_Value]);
}
global func Sort_Func(string f, p1, p2, p3, p4, p5, p6, p7, p8, p9) {
return([C4SO_Func, f, p1, p2, p3, p4, p5, p6, p7, p8, p9]);
}