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LanguageUS.txt
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IDS_LANG_NAME=English
IDS_LANG_INFO=Original language pack by RedWolf Design.
IDS_LANG_FALLBACK=
IDS_LANG_CHARSET=
IDS_BTN_ACCEPT=Accept
IDS_BTN_ACTIVATE=Activate
IDS_BTN_BACK=Back
IDS_BTN_BROWSE=Browse...
IDS_BTN_CANCEL=Cancel
IDS_BTN_CHAT=&Chat
IDS_BTN_CHECKFORUPDATES=Check for &updates
IDS_BTN_CONNECT=Connect
IDS_BTN_CONTINUEGAME=&Continue playing
IDS_BTN_DEACTIVATE=Deactivate
IDS_BTN_DELETE=Delete
IDS_BTN_DL=Download
IDS_BTN_DUPLICATE=Duplicate
IDS_BTN_ENDROUND=&End game
IDS_BTN_EXPLODE=Explode
IDS_BTN_EXTENDED=Extended ->
IDS_BTN_GAMES=&Games
IDS_BTN_JOIN=Join
IDS_BTN_LICENSES=&Licenses
IDS_BTN_LOCALGAME=&Start Game
IDS_BTN_MESSAGE=Message
IDS_BTN_NETWORKGAME=Start &Network Game
IDS_BTN_NEW=New
IDS_BTN_NEXTSCENARIO=&Next scenario
IDS_BTN_NO=No
IDS_BTN_OBJECTS=Objects
IDS_BTN_OK=OK
IDS_BTN_OPEN=Open
IDS_BTN_PACK=Pack
IDS_BTN_PRESETS=Presets
IDS_BTN_PROPERTIES=Properties
IDS_BTN_REGISTERNOW=&Register now!
IDS_BTN_RELOAD=Reloa&d
IDS_BTN_RENAME=Rename
IDS_BTN_RESETCONFIG=Reset configuration
IDS_BTN_RESETKEYBOARD=Reset all
IDS_BTN_RESTART=&Restart
IDS_BTN_RETRY=Retry
IDS_BTN_SAVE=&Save
IDS_BTN_SIMPLE=<- Basic
IDS_BTN_START=Start
IDS_BTN_STARTGAME=&Start
IDS_BTN_TESTGRAPHICSSCALE=Apply
IDS_BTN_UNPACK=Unpack
IDS_BTN_USEACTIVATED=Use current selection as preset
IDS_BTN_VOLUME=Volume control
IDS_BTN_YES=Yes
IDS_CHAT_CHANNELNOTALLOWED=Can only join channels beginning with #clonk.
IDS_CHAT_NOTCONNECTED=not connected
IDS_CHAT_SERVER=Server
IDS_CNS_ACTION=Action:
IDS_CNS_CONSOLE=Console
IDS_CNS_CONTENTS=Contents:
IDS_CNS_DROPNODEF=Object invalid or not loaded: %s
IDS_CNS_EFFECTS=Effects:
IDS_CNS_EXACTTOSTATIC=When switching from exact to dynamic mode\nall changes made in dynamic mode will be lost.
IDS_CNS_FILLNOHALT=The fill tool cannot be used in halt mode.
IDS_CNS_GAMECLOSED=Game cleared.
IDS_CNS_GAMESAVED=Game saved.
IDS_CNS_INFO=Info
IDS_CNS_LOCALS=Local variables:
IDS_CNS_MULTIPLEOBJECTS=%i selected objects.
IDS_CNS_NAMES=Names
IDS_CNS_NEWPLRVIEWPORT=New for %s
IDS_CNS_NOCHILDSAVE=%s is located in a group folder.\nScenarios cannot be saved in closed group folders.
IDS_CNS_NOFULLSCREENPLRS=Fullscreen mode requires at least one participating player.
IDS_CNS_NOGAMEOVERSCEN=You should not overwrite the original scenario file with a save game.
IDS_CNS_NOMATDEF=Cannot draw because selected\nmaterial-texture combination '%s-%s'\nis not defined in the texture table.
IDS_CNS_NONETEDIT=No editing while replaying.
IDS_CNS_NOOBJECT=No selected objects.
IDS_CNS_NOTHING=Nothing
IDS_CNS_OWNER=Owner: %s
IDS_CNS_PLRQUIT=Remove %s
IDS_CNS_PLRQUITNET=Remove %s (%s)
IDS_CNS_PROPERTIES=Properties
IDS_CNS_REGONLY=Console mode is available in the registered version only.
IDS_CNS_SAVEASERROR=Error while saving the scenario to %s.
IDS_CNS_SAVERROR=Error while saving the scenario.
IDS_CNS_SCENARIOSAVED=Scenario saved.
IDS_CNS_SCRIPT=Script
IDS_CNS_SCRIPTCREATEDOBJECTS=This scenario's script has created objects on initialization.
IDS_CNS_TITLE=Title
IDS_CNS_TOOLS=Tools
IDS_CNS_TYPE=Type: %s (%s)
IDS_CNS_VIEWPORT=Viewport
IDS_CNS_WARNDOUBLE=In order to avoid double creation, the script's 'Initialize' function should be modified.
IDS_COMM_ACQUIRE=Acquisition
IDS_COMM_ACTIVATE=Activation
IDS_COMM_ATTACK=Attack
IDS_COMM_BUILD=Build
IDS_COMM_BUY=Buy
IDS_COMM_CALL=Object call
IDS_COMM_CHOP=Chop
IDS_COMM_CONSTRUCT=Construction
IDS_COMM_CONTEXT=Context
IDS_COMM_DIG=Digging
IDS_COMM_DROP=Drop
IDS_COMM_ENERGY=Power supply
IDS_COMM_ENTER=Enter
IDS_COMM_EXIT=Exit
IDS_COMM_FOLLOW=Follow
IDS_COMM_GET=Get
IDS_COMM_GRAB=Grab
IDS_COMM_JUMP=Jump
IDS_COMM_MOVETO=Movement
IDS_COMM_NONE=No order
IDS_COMM_PUSHTO=Push
IDS_COMM_PUT=Put
IDS_COMM_RETRY=Retry
IDS_COMM_SELL=Sell
IDS_COMM_TAKE2=Take out
IDS_COMM_TAKE=Take
IDS_COMM_THROW=Throw
IDS_COMM_TRANSFER=Movement
IDS_COMM_UNGRAB=Let go
IDS_COMM_WAIT=Wait
IDS_CON_ACTIVATEFROM=Activate object in %s
IDS_CON_ATTACK=Attack %s.
IDS_CON_BUILD=Build %s.
IDS_CON_BUILDINFO=Construction material
IDS_CON_BUILDMATNEED=%s|needs
IDS_CON_BUILDMATNONE=%s needs|no more material.
IDS_CON_BUY=Buy
IDS_CON_CHOP=Chop %s.
IDS_CON_COLLECT=Collect %s.
IDS_CON_CONTENTS=Contents
IDS_CON_DIGOUT=Dig out %s.
IDS_CON_DOUBLECLICK=(Double click)
IDS_CON_ENTER=Enter %s.
IDS_CON_EXIT=Exit building
IDS_CON_FAILURE=%s failed!
IDS_CON_FAILUREOF=%s of %s failed!
IDS_CON_GET=Take object from %s.
IDS_CON_GRAB=Grab %s.
IDS_CON_HELP=Help
IDS_CON_HOME=Back to base
IDS_CON_INFO=Info
IDS_CON_ITEMS=items
IDS_CON_JUMP=Jump.
IDS_CON_NAME=%s
IDS_CON_PLAYERMENU=Player menu
IDS_CON_PUT2=Drop
IDS_CON_PUT=Drop %s in %s
IDS_CON_SELECT=Select %s.
IDS_CON_SELL=Sell
IDS_CON_UNGRAB=Let go of %s.
IDS_CON_VEHICLEPUT=Push %s into %s.
IDS_CON_VEHICLES=Vehicles
IDS_CTL_ACCESS=Access:
IDS_CTL_ACTIVE=Active
IDS_CTL_ALL=All
IDS_CTL_AMPLITUDE=Amplitude:
IDS_CTL_ANIMALS=Animals
IDS_CTL_AUTHOR=Author: %s
IDS_CTL_AUTOEDITSCAN=Background update edited objects
IDS_CTL_AUTOMATICUPDATES=Enable automatic updates
IDS_CTL_BITDEPTH=Color Depth
IDS_CTL_BITMAP=Bitmap (BMP)
IDS_CTL_BITMAP_PNG=Bitmap (PNG)
IDS_CTL_BUILDINGS=Startup buildings:
IDS_CTL_CHANNEL=Channel:
IDS_CTL_CHAT=Cha&t:
IDS_CTL_CLIMATE2=hot
IDS_CTL_CLIMATE3=cold
IDS_CTL_CLIMATE=Climate
IDS_CTL_COLOR=Color
IDS_CTL_COMMENT=Comment
IDS_CTL_CONTROL=Control
IDS_CTL_CONTROLRATE=Control rate
IDS_CTL_CONTROLRATE_DESC=Specifies the time interval in frames, at which control data is being exchanged via network
IDS_CTL_CREATEDMAP=Generated map
IDS_CTL_CREW=Crew:
IDS_CTL_CUID=User-Id:
IDS_CTL_DEBUGMODE=Debug mode
IDS_CTL_DEFBYCHOICE=local and activated object definitions
IDS_CTL_DESCRIPTION=Description
IDS_CTL_DETAILS=Details
IDS_CTL_DIG=Dig
IDS_CTL_DISABLEGAMMA=Disable gamma
IDS_CTL_DISPLAY=Display
IDS_CTL_DISPLAYMODE=Display mode
IDS_CTL_DL_PROGRESS=Progress:
IDS_CTL_DL_TITLE=Downloading %s
IDS_CTL_DOWNSTOP=Down / Stop
IDS_CTL_DYNAMICMAP=Dynamic map
IDS_CTL_EARTHQUAKES2=none
IDS_CTL_EARTHQUAKES3=plenty
IDS_CTL_EARTHQUAKES=Earthquakes
IDS_CTL_ENABLEROUNDOPTIONS=Allow scenario properties
IDS_CTL_ENGINE=Engine
IDS_CTL_ENTERCOMMENT=Please enter the desired comment for this game:
IDS_CTL_ENVIRONMENTOBJECTS=Environment objects
IDS_CTL_EXACTMAP=Exact map
IDS_CTL_FAIRCREWSTRENGTH=Strength of "Fair Crew"
IDS_CTL_FAIRCREWSTRONG=strong
IDS_CTL_FAIRCREWWEAK=weak
IDS_CTL_FAIRCREW_DESC=Fair clonks: All Clonks have the same strength.
IDS_CTL_FONT=Font
IDS_CTL_FRONTEND=Frontend
IDS_CTL_FULLNAME=Player name:
IDS_CTL_GAME=Game
IDS_CTL_GAMEFUNCTIONS=Game Functions
IDS_CTL_GAMEPADFORMENU=Use gamepad for menu control.
IDS_CTL_GAMESPEEDDOWN=Decrease game speed
IDS_CTL_GAMESPEEDUP=Increase game speed
IDS_CTL_GFXENGINE=Renderer
IDS_CTL_GOALS=Goals:
IDS_CTL_GRAPHICSSCALE=Scale
IDS_CTL_GRAVITY2=weak
IDS_CTL_GRAVITY3=strong
IDS_CTL_GRAVITY=Gravity
IDS_CTL_HEIGHT=Height:
IDS_CTL_HOMEBASE=Objects available at home base:
IDS_CTL_ICON=Icon:
IDS_CTL_IMPORTIMAGEAS=Import image as:
IDS_CTL_INEARTHAMOUNTS=Objects in earth amount
IDS_CTL_INEARTHTYPES=Objects in earth types
IDS_CTL_INETSERVER=&Internet
IDS_CTL_IRCCHAT=IRC-Chat
IDS_CTL_KEYFILE=Registration key:
IDS_CTL_KNOWLEDGE=Constructable objects:
IDS_CTL_LANGUAGE=Language
IDS_CTL_LEAGUE_ACCOUNT=League user name:
IDS_CTL_LEAGUE_CHK_PLRPW=Specify league password
IDS_CTL_LEAGUE_PLRPW2=League password (repeat):
IDS_CTL_LEAGUE_PLRPW=League password:
IDS_CTL_LEFT=Left
IDS_CTL_LOCALMATS= with local material definitions
IDS_CTL_LOCALONLY=local objects definitions only
IDS_CTL_LOCATION=in %s
IDS_CTL_LOST=lost
IDS_CTL_LOUD=loud
IDS_CTL_MAGIC2=Magic:
IDS_CTL_MANUALCLIP=Manual clipping
IDS_CTL_MAPPLAYEREXTEND=Width according to player number
IDS_CTL_MATERIAL=Material
IDS_CTL_MAXPLAYERS=Max. players:
IDS_CTL_MENUSYSTEM=Frontend
IDS_CTL_MESSAGEBOARDBACK=Scroll messages back
IDS_CTL_MESSAGEBOARDFORWARD=Scroll messages forward
IDS_CTL_METEORITES2=none
IDS_CTL_METEORITES3=plenty
IDS_CTL_METEORITES=Meteorites
IDS_CTL_MMTIMER=Disable multimedia timer
IDS_CTL_MUSIC=Music
IDS_CTL_NAME2=Name:
IDS_CTL_NAME=Name
IDS_CTL_NESTS=Nests
IDS_CTL_NICK=Nickname:
IDS_CTL_NOGOAL=No game goal
IDS_CTL_NOLANGINFO=Language pack not available.
IDS_CTL_NONE=none
IDS_CTL_NORMALCREW_DESC=Trained Clonks: Clonks have different strength according to their rank.
IDS_CTL_OFF=off
IDS_CTL_ON=on
IDS_CTL_OPENBOTTOM=Bottom open
IDS_CTL_OPENDIRECTORY=Open directory
IDS_CTL_OPENTOP=Top open
IDS_CTL_PASSWORDOPTIONAL=Password (optional):
IDS_CTL_PERIOD=Period:
IDS_CTL_PHASE=Phase:
IDS_CTL_PICTURE=Picture:
IDS_CTL_PLAYER1=Player 1
IDS_CTL_PLAYER2=Player 2
IDS_CTL_PLAYER3=Player 3
IDS_CTL_PLAYER4=Player 4
IDS_CTL_PLAYER=Player
IDS_CTL_PLAYERMENU=Player menu
IDS_CTL_PLAYERS1=1 player
IDS_CTL_PLAYERS2=2 players
IDS_CTL_PLAYERS3=3 players
IDS_CTL_PLAYERS4=4 players
IDS_CTL_PLEASEWAIT=Please wait...
IDS_CTL_PRELOADING=Preload game data
IDS_CTL_PREVIEWFOR=Preview for
IDS_CTL_PRODUCTION=Resupply of objects available at home base:
IDS_CTL_RAIN2=none
IDS_CTL_RAIN3=plenty
IDS_CTL_RAIN=Rain
IDS_CTL_RANDOM=Random:
IDS_CTL_REALNAME=Real name:
IDS_CTL_RECORD=&Record
IDS_CTL_REGISTERED=Thank you for your registration!
IDS_CTL_REGISTEREDONLY=Available in the registered version only.
IDS_CTL_RICHTEXT=Description
IDS_CTL_RIGHT=Right
IDS_CTL_RULES=Rules:
IDS_CTL_SCENARIOUSES=Scenario uses
IDS_CTL_SCOREBOARD=Scoreboard (if available)
IDS_CTL_SCREENSHOT=Screenshot
IDS_CTL_SCREENSHOTEX=Screenshot (full game area)
IDS_CTL_SCRIPT=Script
IDS_CTL_SCRIPTPLAYERS=Script players
IDS_CTL_SEASON2=spring
IDS_CTL_SEASON3=winter
IDS_CTL_SEASON=Season
IDS_CTL_SELECTLEFT=Select left
IDS_CTL_SELECTRIGHT=Select right
IDS_CTL_SELECTTOGGLE=Select toggle
IDS_CTL_SENDDEFRELOAD=Send runtime object updates to engine
IDS_CTL_SENDMESSAGE=Send message
IDS_CTL_SHOW=Display
IDS_CTL_SHOWALLRESOLUTIONS=Show all resolutions
IDS_CTL_SHOWLAYERS=Layers
IDS_CTL_SHOWSCREEN=Screen size
IDS_CTL_SILENT=quiet
IDS_CTL_SKIPDEFS=Definitions *not* to load:
IDS_CTL_SMOKE=Effects Level
IDS_CTL_SMOKEHI=High
IDS_CTL_SMOKELOW=Low
IDS_CTL_SOUND=Sound
IDS_CTL_SOUNDFX=Sound effects
IDS_CTL_SPECIAL1=Special 1
IDS_CTL_SPECIAL2=Special 2
IDS_CTL_SPECIFIEDDEFS=local and preset object definitions:
IDS_CTL_STATICMAP=Static map
IDS_CTL_SYMBOLS=Symbols
IDS_CTL_TEXT=Text
IDS_CTL_TEXTURE=Texture
IDS_CTL_THROW=Throw
IDS_CTL_THUNDERSTORMS2=none
IDS_CTL_THUNDERSTORMS3=plenty
IDS_CTL_THUNDERSTORMS=Thunderstorms
IDS_CTL_TIMEADVANCE2=slow
IDS_CTL_TIMEADVANCE3=fast
IDS_CTL_TIMEADVANCE=Time advance
IDS_CTL_TIMESTAMPS=Timestamps
IDS_CTL_TOTALPLAYINGTIME=Total playing time: %02d:%02d:%02d
IDS_CTL_UNREGISTERED=NOT REGISTERED
IDS_CTL_UPDATE=&Update
IDS_CTL_UPJUMP=Up / Jump
IDS_CTL_UPNP=Use UPnP
IDS_CTL_USEOTHERSERVER=Use alternate internet server
IDS_CTL_USESHELL=Use Windows Shell to edit files
IDS_CTL_VALUE=Value
IDS_CTL_VALUESFOR=Values for
IDS_CTL_VEGETATIONAMOUNTS=Vegetation amount
IDS_CTL_VEGETATIONTYPES=Vegetation types
IDS_CTL_VEHICLES=Startup vehicles:
IDS_CTL_VERBOSEOBJECTS=Show object definition overload
IDS_CTL_VIEW=View:
IDS_CTL_VOLCANOES2=none
IDS_CTL_VOLCANOES3=plenty
IDS_CTL_VOLCANOES=Volcanoes
IDS_CTL_VOLUME=Volume
IDS_CTL_WATERLEVEL=Water level:
IDS_CTL_WEALTH=Wealth:
IDS_CTL_WEBCODE=WebCode:
IDS_CTL_WHITECHAT_INGAME=Ingame
IDS_CTL_WHITECHAT_LOBBY=Lobby
IDS_CTL_WIDTH=Width:
IDS_CTL_WIND2=left
IDS_CTL_WIND3=right
IDS_CTL_WIND=Wind
IDS_CTL_WON=won
IDS_CTL_ZIP=Zip
IDS_CTL_ZOOM=Zoom factor:
IDS_DESC_ADVANCED_SETTINGS=Allows changing every possible config value. Potentially dangerous!
IDS_DESC_AUTOFRAMESKIP=Automatically skips graphics frames if the game is lagging.
IDS_DESC_AUTOMATICUPDATES=With this option enabled, the program will automatically check for updates once a day at program start.
IDS_DESC_BREATH=Breath:
IDS_DESC_CHANGESTHEIMAGEYOUSEEINTH2=Changes the image you see in the multiplayer lobby and in the game evaluation dialog.
IDS_DESC_CHANGESTHEIMAGEYOUSEEINTH=Changes the image you see in the player selection dialog.
IDS_DESC_CHANGESTHEWAYCONTROLDATAI=Changes the way control data is exchanged between network clients.
IDS_DESC_CHECKONLINEFORNEWVERSIONS=Check online for new versions.
IDS_DESC_CLIENTS=Clients:
IDS_DESC_COMMENTDESCRIPTIONFORTHIS=Comment: description for this round which can be seen by other players.
IDS_DESC_CONNECTSTOANIRCCHATSERVER=Connects to an IRC chat server.
IDS_DESC_CONTINUETHEROUNDWITHNOFUR=Continue playing this round (with no further evaluation).
IDS_DESC_CONTROLWAITTIME=Lag
IDS_DESC_CREWRENAME=Rename the selected crew member.
IDS_DESC_DATE=Game saved %i.%i.%i %02d:%02d.
IDS_DESC_DATENET=Network game from %i.%i.%i %02d:%02d.
IDS_DESC_DATEREC=Recording from %i.%i.%i %02d:%02d.
IDS_DESC_DEFSPECS=Object definitions:
IDS_DESC_DIG=Dig:
IDS_DESC_DURATION=Playing time: %02d:%02d:%02d.
IDS_DESC_ENDTHEROUND=End the round.
IDS_DESC_ENERGY=Energy:
IDS_DESC_ENGINE=Engine modules are used to run the game.\n\nWhen selecting a scenario, the red check mark will indicate which engine is going to be used to run that scenario.\n\nBy activating or deactivating an engine (check box will turn green) you can determine which engine will be used if there are multiple, equally well suited engines present.
IDS_DESC_EXPECTING=Awaiting participants.
IDS_DESC_FAIRCREWSTRENGTH=Controls the strength of Clonks in a game with "Fair Crew".
IDS_DESC_FIGHT=Fight:
IDS_DESC_FONTSIZE=Select font size. When you change the screen resolution, the font size will be automatically adjusted.
IDS_DESC_GAMEMUSIC=Enable background music in the game.
IDS_DESC_GAMEPADFORMENU=If enabled, you can control the startup menu system with your gamepad.
IDS_DESC_GAMEPAUSED=Game is paused
IDS_DESC_GAMERUNNING=Game is running
IDS_DESC_GAMESOUND=Enable sound effects in the game.
IDS_DESC_GOALFULFILLED=Goal %s fulfilled: %s
IDS_DESC_GOALNOTFULFILLED=Goal %s not fulfilled: %s
IDS_DESC_GOTOTHEONLINEREGISTRATION=Go to the online registration form.
IDS_DESC_GRAPHICSSCALE=Scaling allows to enlarge the graphics output.
IDS_DESC_HANGLE=Hangle:
IDS_DESC_JUMP=Jump:
IDS_DESC_LASTGAME=\nLast round: %s\nDate: %s\nDuration: %s\nScore: %i\n
IDS_DESC_LEAGUECHECKPASSWORD=Enable to enter your own password. If you do not enter a password of your own, the personal WebCode will be used which is already stored on this system.
IDS_DESC_LEAGUESCOREANDPROJECTEDGA=League score and projected gain if this player's team wins the round.
IDS_DESC_LISTOFPLAYERSWHOPARTICIPA=List of players who participated in the game.
IDS_DESC_MAGIC=Magic:
IDS_DESC_MENUMUSIC=Enable background music in the startup menu.
IDS_DESC_MENUSOUND=Enable sound effects in the startup menu (such as buttons clicking).
IDS_DESC_NEXTSCENARIO=Continue with the next scenario.
IDS_DESC_NOPROMO=No further promotions.
IDS_DESC_NOTINITED=Not initialised
IDS_DESC_OBJECT=Type: %s\nExperience: %i\nRounds: %i\nDied: %i x\n%s\nPlaying time: %s\nBirthday: %s\n\n
IDS_DESC_OLDANDNEWSCORE=Old and new score.
IDS_DESC_PLAYER=Score: %i\nRounds: %i (%i won %i lost)\nPlaying time: %s\nComment: %s\n
IDS_DESC_PLAYERSCONTROLLEDBYCOMPUT=Players controlled by computer.
IDS_DESC_PLRS=Players:
IDS_DESC_PROMO=Promotion to %s\nat: %i
IDS_DESC_PUSH=Push:
IDS_DESC_RESETCONFIG=Reset all configuration values to factory default.
IDS_DESC_RESOURCE=The files shown here are used during this round. Resources which were dynamically loaded via the network can be permanently stored on this computer for later use by clicking the save symbol.
IDS_DESC_RESTART=Play this scenario again.
IDS_DESC_SCALE=Scale:
IDS_DESC_SELECTAPICTUREANDORLOBBYI=Select a picture and/or lobby icon for your player.
IDS_DESC_SELECTFONT=Select text font. Some fonts may not contain all characters necessary to display some languages. In this case, select a different font.
IDS_DESC_SHOWALLRESOLUTIONS=Allow selection of very large and very small resolutions.
IDS_DESC_SHOWFOLDERMAPS=Shows folder maps in the scenario selection.
IDS_DESC_SHOWSAVAILABLENETWORKGAME=Shows running network games.
IDS_DESC_STOREPORTRAITS=Store a copy of the standard portrait in each crew file.
IDS_DESC_SWIM=Swim:
IDS_DESC_TEAM=Team %s
IDS_DESC_THROW=Throw:
IDS_DESC_TIMESTAMPS=Shows timestamps for chat and log messages.
IDS_DESC_UNASSOCIATEDSAVEGAMEPLAYE=Unassociated savegame players.
IDS_DESC_UNKNOWNGAMESTATE=Game is in an unknown state
IDS_DESC_UPNP=Enable automatic port forwarding for direct connections between participants in network games.
IDS_DESC_VERSION=Engine version: %s
IDS_DESC_VOLUMEMUSIC=Volume of background music.
IDS_DESC_VOLUMESOUND=Volume of sound effects.
IDS_DESC_WAITFORHOST=Waiting for host connection
IDS_DESC_WALK=Run:
IDS_DESC_WHITECHAT=Displays messages in white and only the sender in player color.
IDS_DESC_WHITECHAT_INGAME=Displays messages in the ingame chat in white and only the sender in player color.\nMay improve readability.
IDS_DESC_WHITECHAT_LOBBY=Displays messages in the lobby chat in white and only the sender in player color.
IDS_DEV_LICENSE=Clonk game content is available under the following license:\n\nCreative Commons Attribution-NonCommercial (CC BY-NC)\nhttp://creativecommons.org/licenses/by-nc/4.0/\n\nThis applies to graphics, audio data, scripting, and text found in the game release packages (usually packed inside c4f, c4g, and c4d group files).\n\nYou are free to:\n Share - copy and redistribute the material in any medium or format\n Adapt - remix, transform, and build upon the material\n\nUnder the following terms:\n Attribution - You must give appropriate credit, provide a link to the license,\n and indicate if changes were made. You may do so in any reasonable manner,\n but not in any way that suggests the licensor ndorses you or your use.\n NonCommercial - You may not use the material for commercial purposes.\n\nClonk Trademark License\n\n'Clonk' is a registered trademark of Matthes Bender. It may be used within software products which are using source code or game content as made public on the Clonk website (or derived from such) with the following limitations:\n\nIf the word 'Clonk' is used as the name of anything in your software product then you must include the following notice in a suitable place (e.g. credits screen): 'Clonk' is a registered trademark of Matthes Bender.\n\nIf the title of your software product contains the word 'Clonk' then you must PREFIX the word with an added name of your choosing, e.g. 'MyClonk' or 'PortableClonk' and you must include the trademark notice above in a suitable place (e.g. credits screen or splash screen).\n\nIf you are making your source code or game content available to other parties in a way which allows adaptation you must include a copy of this license along with any other applicable licenses.
IDS_DLGTIP_ABOUT=Display program info and credits.
IDS_DLGTIP_BACKMAIN=Back to main menu.
IDS_DLGTIP_CANCEL=Cancel.
IDS_DLGTIP_CHAT=Enter chat messages here and send them with enter.
IDS_DLGTIP_CHATWIN=Messages
IDS_DLGTIP_CLASSIC=Clonks run until they are stopped using the 'stop' key.
IDS_DLGTIP_CLEAR=Clears the selection.
IDS_DLGTIP_COPY=Copies the selection to the clipboard.
IDS_DLGTIP_CUT=Moves the selection to the clipboard.
IDS_DLGTIP_EXIT=End the program.
IDS_DLGTIP_GAMEGO=Starts the game.
IDS_DLGTIP_JUMPANDRUN=Clonks will stop as soon as the movement key is released.
IDS_DLGTIP_NETWORKGAME=Start a network game or join an existing one.
IDS_DLGTIP_NEWPLAYER=Create a new player file.
IDS_DLGTIP_OK2=Confirm.
IDS_DLGTIP_OK=Close dialog.
IDS_DLGTIP_OPTIONS=Change program options.
IDS_DLGTIP_PASTE=Inserts the contents of the clipboard.
IDS_DLGTIP_PING=Ping
IDS_DLGTIP_PLAYERCOLORS=Selects a standard color.
IDS_DLGTIP_PLAYERCOLORSTGB=Composes a custom player color from red, green, and blue.
IDS_DLGTIP_PLAYERCONTROL=Selects a control method.
IDS_DLGTIP_PLAYERCONTROLMOUSE=Activates mouse control in addition to the selected control method.
IDS_DLGTIP_PLAYERCREW=Display the permanent crew of the selected player.
IDS_DLGTIP_PLAYERDELETE=Delete the selected player file.
IDS_DLGTIP_PLAYERFILES=List of all player files stored on this computer.
IDS_DLGTIP_PLAYERPROPERTIES=Change player color and preferred controls.
IDS_DLGTIP_PLAYERSELECTION=Select the players who are to take part in the next round.
IDS_DLGTIP_PRELOAD=Preload game data
IDS_DLGTIP_PROGRESS=Progress bar
IDS_DLGTIP_READY=Set yourself as ready to play.
IDS_DLGTIP_READYNOTAVAILABLE=In order to set yourself as ready to play, all network resources have to be loaded completely.
IDS_DLGTIP_RECORD=Record game: the round is recorded for later playback.
IDS_DLGTIP_SCENSELNEXT=Open the selected folder or start the selected scenario.
IDS_DLGTIP_SEARCHINTERNETGAME=Internet games: besides local network games also search for internet games.
IDS_DLGTIP_SEARCHLIST=List matching entries
IDS_DLGTIP_SELALL=Selects the complete text
IDS_DLGTIP_SELECTEDPLAYERS=These players will take part in the next round.
IDS_DLGTIP_SELECTSCENARIO=Select the desired folder or scenario here.
IDS_DLGTIP_STARTGAME=Start a local game without network support.
IDS_DLGTIP_STARTINTERNETGAME=Internet game: other players can see this round on the internet.
IDS_DLGTIP_STARTLEAGUEGAME=League game: this round will be evaluated in the league.
IDS_DLGTIP_UPDATE=Update available: click here to download and install the new version of the game.
IDS_DLG_ABORT=Abort
IDS_DLG_ABOUT=&About
IDS_DLG_ADVANCED_SETTINGS=Advanced settings
IDS_DLG_ALLOWUSERCHANGE=Choose &definitions
IDS_DLG_CANCEL=Cancel
IDS_DLG_CHAT=Chat
IDS_DLG_CLASSIC=Classic
IDS_DLG_CLEAR=Clear
IDS_DLG_CLOSE=&Close
IDS_DLG_COPY=Copy
IDS_DLG_CUT=Cut
IDS_DLG_DEFINITION=Object Definition
IDS_DLG_DEFINITIONS=Object Definitions
IDS_DLG_DEVELOPER=Developer
IDS_DLG_DYNAMIC=Dynamic landscape
IDS_DLG_EDITOR=Extern
IDS_DLG_EDITORSWITCH=Press F6 to switch to the game.
IDS_DLG_ENVIRONMENT=Environment
IDS_DLG_ERROR=Error
IDS_DLG_EXACT=Exact landscape
IDS_DLG_EXIT=E&xit
IDS_DLG_EXPLORER=Editor
IDS_DLG_GAME=Game
IDS_DLG_GAMEGO=&Start
IDS_DLG_GAMEPAD=Gamepad
IDS_DLG_GRAPHICS=Graphics
IDS_DLG_IDSELECT=Object selection
IDS_DLG_INVALIDENTRY=Invalid Entry
IDS_DLG_JUMPANDRUN=Jump'n'Run
IDS_DLG_KEYBOARD=Keyboard
IDS_DLG_LANDSCAPE=Landscape
IDS_DLG_LEAGUESIGNUP=League Login
IDS_DLG_LEAGUESIGNUPCONFIRM=Confirm League Login
IDS_DLG_LEAGUESIGNUPFAILED=League Login Failed
IDS_DLG_LEAGUESIGNUPON=League Login on %s
IDS_DLG_LICENSE=Clonk Game Content and Trademark License
IDS_DLG_LOBBY=Lobby
IDS_DLG_LOG=Error Log
IDS_DLG_MISSIONACCESS=Mission Access
IDS_DLG_MOVEMENT=Movement
IDS_DLG_NETSTART=Start Network Game
IDS_DLG_NETWORK=Network
IDS_DLG_NEW=New
IDS_DLG_NO=&No
IDS_DLG_NOPLAYERSSELECTED=none selected
IDS_DLG_OK=&OK
IDS_DLG_OPTIONS=&Options
IDS_DLG_PASSWORD=Password
IDS_DLG_PASTE=Paste
IDS_DLG_PLAYER2=Player Properties
IDS_DLG_PLAYERS=&Players (%d/%d)
IDS_DLG_PLAYERSELECTION=&Player Selection
IDS_DLG_PLAYERSTART=Equipment
IDS_DLG_PRELOAD=Preload
IDS_DLG_PROGRAM=Program
IDS_DLG_PROPERTIES=Properties
IDS_DLG_READY=R&eady
IDS_DLG_READYCHECK=Are you ready?
IDS_DLG_READYCHECKTEXT=The host wants to know whether you're ready.|%u seconds remaining.
IDS_DLG_REGISTRATION=Registration
IDS_DLG_RESOURCES=Resources
IDS_DLG_SCENARIO=Scenario
IDS_DLG_SCENARIOPROPERTIES=Scenario Properties
IDS_DLG_SCENARIOS=Scenarios
IDS_DLG_SCENARIOTITLE=Loaded scenario
IDS_DLG_SEARCH=Search:
IDS_DLG_SELALL=Select all
IDS_DLG_SOUND=Sound
IDS_DLG_STARTGAME=&Start Game
IDS_DLG_STATIC=Static landscape
IDS_DLG_STILLLOADING=Still loading
IDS_DLG_TOOLS=Landscape tools
IDS_DLG_VERSION=Version %s
IDS_DLG_VOTING=Voting
IDS_DLG_WARNING=Warning
IDS_DLG_WEATHER=Weather
IDS_DLG_YES=&Yes
IDS_DL_ACTIVEDOWNLOADS=Active downloads:
IDS_DL_CANCEL=Cancel download
IDS_DL_CAPTION=Downloads
IDS_DL_CLOSE=Close
IDS_DL_FILENAME=Filename
IDS_DL_FILEPROGRESS=Progress
IDS_DL_FILESIZE=Size
IDS_DL_STATUSCANCELLED=cancelled
IDS_DL_STATUSCONNECTING=connecting...
IDS_DL_STATUSDONE=done
IDS_DL_STATUSERROR=failed
IDS_DL_STATUSWAITING=waiting...
IDS_DL_TARGET=Target
IDS_EDITOR_WELCOME=Use at your own risk.
IDS_ERR_CHECKOBJECTENUMERATION=Error checking object list.
IDS_ERR_CLONKCOLLISION=A Clonk with the file name "%s" exists already.
IDS_ERR_CONFIG=Configuration error
IDS_ERR_CONFREAD=Could not read configuration: %s
IDS_ERR_CONFSAVE=Could not save configuration: %s
IDS_ERR_CURLGLOBALINIT=Error initialising libcurl: {}
IDS_ERR_DDRAW=Error while initialising OpenGL. Please check this system's OpenGL installation and, if necessary, update your graphics drivers.
IDS_ERR_DELOLDTITLE=Error deleting old title from file "%s": %s
IDS_ERR_ERRORADDINGNEWTITLEFORFIL=Error adding new title for file \"%s\": %s
IDS_ERR_ERRORLOADINGROUNDRESULTS=Error loading round results.
IDS_ERR_ERRORSAVINGROUNDRESULTS=Error saving round results.
IDS_ERR_ERRORSAVINGTEAMS=Error saving teams.
IDS_ERR_ERRORWHILECREATINGJOINDAT=Error while creating join data
IDS_ERR_EXTERNALMATERIALS=Error opening external material group %s: %s
IDS_ERR_FAILURE=...failed.
IDS_ERR_FATAL=FATAL ERROR: %s
IDS_ERR_FILEEXISTS=A file with the name "%s" exists already.
IDS_ERR_FILEMONITOR=Error monitoring file changes: %s
IDS_ERR_FONTDEFS=Error loading font definitions
IDS_ERR_GAMELEFTVIAPLAYERMENU=Game left via player menu.
IDS_ERR_GBACK=Landscape error.
IDS_ERR_GFX_REGISTERMAIN=Could not register main graphic groups
IDS_ERR_INITCONTROL=Error initialising C4GameControl.
IDS_ERR_INITDEFS=Error loading object definitions.
IDS_ERR_INITFONTS=Error initializing fonts
IDS_ERR_INITSCRIPTENGINE=Errror initialising script engine.
IDS_ERR_INSUFFICIENTPARAMETERS=/%s: insufficient parameters
IDS_ERR_INVALIDCHANNELNAME=Invalid channel name.
IDS_ERR_INVALIDID= Definition %s not loaded: Invalid ID
IDS_ERR_INVALIDNICKNAME2=/%s: invalid nick name
IDS_ERR_INVALIDNICKNAME=Invalid nickname.
IDS_ERR_INVALIDPASSWORDMAX31CHARA=Invalid password. Maximum 31 characters. No spaces allowed.
IDS_ERR_INVALIDREPLYFROMSERVER=Invalid reply from server.
IDS_ERR_INVALIDSYSGRP=System.c4g not found or invalid.
IDS_ERR_IRCCONNECTIONFAILED=IRC connection failed: %s
IDS_ERR_JOINPLR_NOFILE=Cannot join player %s: File not found!
IDS_ERR_JOINPLR_NOLOCALCLIENT=Cannot join player %s to client %d: Client not local!
IDS_ERR_JOINQUEUEPLRS=C4PlayerInfoList::LocalJoinUnjoinedPlayersInQueue failed to join player %s!
IDS_ERR_LEAGUEERRORREPORTINGUNEXP=League: Error reporting unexpected disconnect: %s
IDS_ERR_LOAD_OPENRES=Error opening resource %s: %s
IDS_ERR_LOAD_PARAMETERS=Error loading game parameters.
IDS_ERR_LOAD_PLRINFO=Error restoring savegame information for player %s!
IDS_ERR_LOAD_RECR_NOEXTRACT=Error recreating player %s from %s: Extract failed!
IDS_ERR_LOAD_RECR_NOFILE=Error recreating player %s: No file!
IDS_ERR_LOAD_RECR_NOFILEFROMNET=C4PlayerInfoList::RecreatePlayers couldn't join player %s: No file.
IDS_ERR_LOAD_RUNTIMEDATA=Error loading runtime game state.
IDS_ERR_MOVER=MassMover data error.
IDS_ERR_NETWORKFINALINIT=Error on final network init.
IDS_ERR_NOFILE=Could not load file
IDS_ERR_NOGFXSYS=Graphics system error.
IDS_ERR_NOKEYBOARD=Error initializing keyboard bindings
IDS_ERR_NOPLRFILERECR=The saved game's player files were not found and could not be reconstructed.
IDS_ERR_NOPLRNETRECR=Error restoring network runtime join players
IDS_ERR_NOPLRSAVEINFORECR=Error restoring savegame player infos
IDS_ERR_NOPLRSAVERECR=Error restoring savegame players
IDS_ERR_NORECORD=Could not start record
IDS_ERR_NOTCONNECTEDTOSERVER=Not connected to server.
IDS_ERR_NOTONACHANNEL=Not on a channel.
IDS_ERR_OPENFILE=Error opening file "%s": %s
IDS_ERR_PLAYERSTOOLONG=Player "%s" has been deactivated: Too many activated players or path too long!
IDS_ERR_PLEASESELECTAFILEFIRST=Please select a file first!
IDS_ERR_PLRNAME_EMPTY=You must specify a player name!
IDS_ERR_PLRNAME_TAKEN=%s is already taken
IDS_ERR_PLRNOCREW=%s does not have a crew yet!
IDS_ERR_PRELOADING=Preloading error.
IDS_ERR_PXS=PXS data error.
IDS_ERR_RENAMEFILE=Error renaming file "%s" to "%s".
IDS_ERR_REPLAYREAD=Could not read playback data!
IDS_ERR_RETRIEVEFILES=Error loading additional resources over the network.
IDS_ERR_RETRIEVESCENARIO=Error loading scenario over the network.
IDS_ERR_SAVE_CORE=SaveGame: Error saving core
IDS_ERR_SAVE_DESC=SaveGame: Error saving desc
IDS_ERR_SAVE_GAMETITLE=SaveGame: Error saving game title
IDS_ERR_SAVE_INFO=SaveGame: Error saving info
IDS_ERR_SAVE_LANDSCAPE=SaveGame: Error saving landscape
IDS_ERR_SAVE_OBJECTS=SaveGame: Error saving objects
IDS_ERR_SAVE_PLAYERS=SaveGame: Error saving players
IDS_ERR_SAVE_RESTOREPLAYERINFOS=SaveGame: Error saving restore player infos
IDS_ERR_SAVE_RUNTIMEDATA=SaveGame: Error saving game data
IDS_ERR_SAVE_SCENSECTIONS=SaveGame: Error saving scenario sections
IDS_ERR_SAVE_SCRIPT=SaveGame: Error saving script
IDS_ERR_SAVE_SCRIPTSTRINGS=SaveGame: Error saving strings
IDS_ERR_SAVE_TARGETGRP=SaveGame: Unable to create target group at %s.
IDS_ERR_SAVE_TITLE=SaveGame: Error saving title
IDS_ERR_SCENARIOMATERIALS=Error opening scenario material group: %s
IDS_ERR_SCENSECTION=Error loading scenario section "%s"
IDS_ERR_STRINGS=String table error
IDS_ERR_SWITCHRES=Error switching resolution: %s
IDS_ERR_TIMER=System timer error.
IDS_ERR_TITLE=Error
IDS_ERR_UNKNOWNCMD=Unknown command: "%s" - type /help to get a list of valid commands
IDS_ERR_USERCANCEL=User abort
IDS_ERR_WARNINGYOUWERETRYINGTOSEN=WARNING: you were trying to send your secret WebCode to a stranger on the internet. You should NEVER give your WebCode to anyone, because they could use it to steal your online accounts!||Clonk administrators will never ask you for any passwords or your WebCode.
IDS_ERR_WRITENEWTITLE=Error writing new title for file "%s": %s
IDS_ERR_YOUHAVEBEENREMOVEDBYVOTIN=You have been removed by vote. (%s)
IDS_ERR_YOUSURRENDEREDTHELEAGUEGA=You have surrendered the league game.
IDS_FAIL_COPY=Copy failure.
IDS_FAIL_DELETE=Delete failure.
IDS_FAIL_EDIT=Edit failure.
IDS_FAIL_EXTRACT=Extract failure.
IDS_FAIL_LOAD=Load failure.
IDS_FAIL_MODIFY=File modification failure.
IDS_FAIL_MOVE=Move failure.
IDS_FAIL_PACK=Pack failure.
IDS_FAIL_RECURSIVE=An object cannot be copied onto itself.
IDS_FAIL_RENAME=Rename failure.
IDS_FAIL_RENAMEDUPLICATE=Cannot rename.\n\nA file of that name already exists.
IDS_FAIL_RICHEDDLL=RichEdit DLL missing.
IDS_FAIL_SAVE=Save failure.
IDS_FAIL_UNPACK=Unpack failure.
IDS_FAIL_UPDATE=Update failure.
IDS_FN_EXECUTABLES=Executable programs (.exe)|*.exe||
IDS_FN_NEWDIR=New directory
IDS_FN_ROOT=Working directory
IDS_GAME_DEFRANKS=Clonk|Ensign|Lieutenant|Captain|Major|Lieutenant Colonel|Colonel|Brigade General|Major General|Lieutenant General|General
IDS_GAME_FAILSAVEGAME=Error while saving the game.
IDS_GAME_NOCLIENTSAVE=Network games may be saved by the host only.
IDS_GAME_NOSAVEONCURR=Can't overwrite loaded game.|Please save on another slot!
IDS_GAME_NOUNREGSAVE=Saving games is available in the registered version only.
IDS_GAME_RECORDSTITLE=Records
IDS_GAME_SAVEGAMESTITLE=Savegames
IDS_HOLD_ABORT=Abort round?
IDS_HOLD_SAVINGGAME=Saving game...
IDS_LEAGUE_LEAGUEREPORTINGUNEXPECTED=League: Reporting unexpected disconnect (reason %d)...
IDS_LEAGUE_WAITINGFORLASTLEAGUESERVE=Waiting for last league server reply...
IDS_LGA_INVALIDRESPONSE3=Invalid reply from internet server (no CSID).
IDS_LGA_SERVERFAILURE=internet server error: %s\n
IDS_LOG_COMMANDNOTALLOWEDINLEAGUE=Command not allowed in league games!
IDS_MENU_ABORT=Abort round
IDS_MENU_ABORT_DESC=Abort the round without evaluation.
IDS_MENU_ABOUT=About...
IDS_MENU_ACTIVATE=Activate %s
IDS_MENU_ATTACK=Attack %s
IDS_MENU_ATTACKFRIENDLY=friendly
IDS_MENU_ATTACKHOSTILE=hostile
IDS_MENU_ATTACKINFO=%s is currently %sand will %sbe attacked.
IDS_MENU_ATTACKNOT=not
IDS_MENU_BUY=Buy %s
IDS_MENU_CLONKNAMES_DESC=Displays clonk names above enemy clonks.
IDS_MENU_CONSTRUCT=Construction: %s
IDS_MENU_CONTEXTSUBCLONKDESC=Opens a sub menu with command options for this clonk.
IDS_MENU_CPATTACK=Attack
IDS_MENU_CPATTACKINFO=Order your clonks to attack other players.
IDS_MENU_CPGOALS=Goals
IDS_MENU_CPGOALSINFO=The round ends when all goals are fulfilled.
IDS_MENU_CPMAIN=Player Menu
IDS_MENU_CPNEWPLAYER=Join player
IDS_MENU_CPNEWPLAYERINFO=Have another player join the game (player files from the working directory).
IDS_MENU_CPRULES=Rules
IDS_MENU_CPRULESINFO=Rules for this round.
IDS_MENU_CPSAVEGAME=Save game
IDS_MENU_CPSAVEGAMEINFO=Save this game so it can be resumed later.
IDS_MENU_CPSURRENDER=Surrender
IDS_MENU_CPSURRENDERINFO=Leave the game with evaluation.
IDS_MENU_DELETE=Delete
IDS_MENU_DISCONNECT=Disconnect
IDS_MENU_DISCONNECTCLIENT=Disconnect client
IDS_MENU_DISCONNECTFROMSERVER=Disconnect from host?
IDS_MENU_DISPLAY=Display
IDS_MENU_GET=Get %s
IDS_MENU_HELP=Help
IDS_MENU_INSERT=Add...
IDS_MENU_MULTIPLEITEMS=Objects
IDS_MENU_NEWPLAYER=Join player: %s
IDS_MENU_NOATTACK=Don't attack %s
IDS_MENU_NOPLRFILES=No additional player files available.
IDS_MENU_OBSERVER=Observer Menu
IDS_MENU_ONLINEDOCS=Online documentation...
IDS_MENU_OPTION=Options
IDS_MENU_OPTIONS=Options...
IDS_MENU_PLAYERNAMES_DESC=Displays player names above enemy clonks.
IDS_MENU_REGISTRATION=Registration...
IDS_MENU_SELL=Sell %s
IDS_MENU_SHOWCOMMANDKEYS=Keys
IDS_MENU_SHOWCOMMANDS=Commands
IDS_MENU_SURRENDER=Are you sure?
IDS_MENU_WEBSITE=Clonk on the web...
IDS_MNU_CLOCK=Clock
IDS_MNU_CLONKNAMES=Clonk names
IDS_MNU_CLOSE=Close
IDS_MNU_COMPONENTS=Components
IDS_MNU_CONTENTS=Grab contents
IDS_MNU_DELETE=Delete
IDS_MNU_DUPLICATE=Duplicate
IDS_MNU_FILE=File
IDS_MNU_FPS=FPS Display
IDS_MNU_INFO=Info
IDS_MNU_JOIN=Join
IDS_MNU_MOUSECONTROL=Mouse control
IDS_MNU_MUSIC=Music
IDS_MNU_NET=Host
IDS_MNU_NETCLIENT=Client %s (%i)
IDS_MNU_NETCLIENTDE=Client %s (%i) deactivated
IDS_MNU_NETHOST=Host %s (%i)
IDS_MNU_NEW=New
IDS_MNU_OPEN=Open...
IDS_MNU_OPENWPLRS=Open with players...
IDS_MNU_OPTIONS=Options
IDS_MNU_OPTIONSINFO=Change program options.
IDS_MNU_PLAYER=Player
IDS_MNU_PLAYERNAMES=Player names
IDS_MNU_PORTRAITS=Portraits
IDS_MNU_QUIT=Quit
IDS_MNU_RECORD=Record
IDS_MNU_SAVEGAME=Save game
IDS_MNU_SAVEGAMEAS=Save game as...
IDS_MNU_SAVESCENARIO=Save scenario
IDS_MNU_SAVESCENARIOAS=Save scenario as...
IDS_MNU_SCRIPT=Script
IDS_MNU_SWITCHRESOLUTION=Switch resolution
IDS_MNU_SWITCHRESOLUTION_TEXT=This is your new resolution. Do you like it?|Original resolution will be restored in %u seconds...
IDS_MNU_TITLE=Title
IDS_MNU_UPPERBOARD=Title board
IDS_MNU_UPPERBOARD_MINI=Minimal at bottom
IDS_MNU_UPPERBOARD_NORMAL=Normal
IDS_MNU_UPPERBOARD_OFF=Off
IDS_MNU_UPPERBOARD_SMALL=Small
IDS_MNU_VIEWPORT=Viewport
IDS_MNU_WHITECHAT=White Chat
IDS_MSG_ACTIVE=Active
IDS_MSG_ADDPORTRAITS=Add new portraits
IDS_MSG_ADDPORTRAITS_DESC=New crew members store their portrait permanently.
IDS_MSG_ADVANCED_SETTINGS_WARNING=Some settings only apply after a restart.|Modifications may cause Clonk to stop working correctly. Proceed at your own risk!
IDS_MSG_ALLOWSYOUTOJOINADIFFERENT=Allows you to join a different team.
IDS_MSG_ALLPLAYERDATA=Use current values for all players?
IDS_MSG_ANUPDATETOVERSIONISAVAILA=An update to version %s is available. Do you want to download and install this update?
IDS_MSG_AUTOFRAMESKIP=Automatic frame skip
IDS_MSG_BACKTOPLAYERDLG=Back to player selection.
IDS_MSG_CANNOTSTARTSCENARIO=Cannot start scenario.
IDS_MSG_CANTSENDTEAMMESSAGETEAMSN=Can't send team message: Teams not known.
IDS_MSG_CHANGESTHETOPICTO=%s changes the topic to: %s
IDS_MSG_CHATDISCLAIMER=Chat - Disclaimer
IDS_MSG_CLEARTHEMESSAGEBOARD=Clear the message board.
IDS_MSG_CLIENT=client
IDS_MSG_CMD_ABORT_NOCOUNTDOWN=Not in countdown!
IDS_MSG_CMD_COOLDOWN=Too early! Please wait %s seconds.
IDS_MSG_CMD_HOSTONLY=Host only!
IDS_MSG_CMD_JOINPLR_NOFILE=Cannot join player %s: File not found!
IDS_MSG_CMD_NETGETSCEN_SAVED=Got it! Saved to %s
IDS_MSG_CMD_NOCLIENT=Client %s not found!
IDS_MSG_CMD_PLRCLR_NOACCESS=Access denied
IDS_MSG_CMD_PLRCLR_NOPLAYER=Player not found!
IDS_MSG_CMD_PLRCLR_USAGE=Usage: /plrclr [Johnny] ff0000
IDS_MSG_CMD_START_USAGE=Usage: /start [timer]
IDS_MSG_DEBUGMODENOTALLOWED=Debug mode: not allowed
IDS_MSG_DEFINEKEY=Assign key
IDS_MSG_DELETECLONK=Do you really want to delete %s %s?
IDS_MSG_DELETECLONK_DESC=Delete the selected crew member.
IDS_MSG_DELETECLONK_PLAYTIME= - this Clonk has a total playing time of %s!
IDS_MSG_DELETEORIGINAL=%s is an original file. Are your sure you want to delete it?
IDS_MSG_DELETEPLR=Do you really want to delete player %s?
IDS_MSG_DELETEPLR_PLAYTIME= - this player has a total playing time of %s!
IDS_MSG_DISABLED=disabled
IDS_MSG_DISABLEGAMMA_DESC=Disables gamma changes. Try this if your screen flickers.
IDS_MSG_DISCONNECTED=disconnected
IDS_MSG_DISCONNECTEDFROMSERVER=Disconnected from server (%s).
IDS_MSG_DISCONNECTFROMSERVER=Disconnect from server?
IDS_MSG_DONTSHOW=&Don't display this message in the future.
IDS_MSG_EDITORREGONLY=The editor can only be started in the registered version.\n\nPlease see the Developers section of the Clonk website for more information.
IDS_MSG_ENABLED=enabled
IDS_MSG_ENTERNEWDEATHMESSAGE=Enter new death message:
IDS_MSG_ENTERPASSWORD=Enter password:
IDS_MSG_FAIRCREW_ACTIVATED=Activated Fair Crew, rank %s
IDS_MSG_FAIRCREW_DEACTIVATED=Deactivated Fair Crew
IDS_MSG_FIREPARTICLES=Fire particles
IDS_MSG_FIREPARTICLES_DESC=Enable additional fire effects.
IDS_MSG_FPS=FPS
IDS_MSG_FREELYSCROLLAROUNDTHEMAP=Freely scroll around the map.
IDS_MSG_FREESAVEGAMEPLRS=Player assignment
IDS_MSG_FREEVIEW=free view
IDS_MSG_FULLSCREEN=Fullscreen
IDS_MSG_GFXENGINE_DESC=Determines the rendering engine. Changes take effect when the game is restarted.
IDS_MSG_HASDISCONNECTED=%s has disconnected (%s).
IDS_MSG_HASJOINEDTHECHANNEL=%s has joined the channel.
IDS_MSG_HASLEFTTHECHANNEL=%s has left the channel (%s)
IDS_MSG_HOST=host
IDS_MSG_INACTIVE=Inactive
IDS_MSG_INTERNETGAMEEVALUATED=Internet game evaluated.
IDS_MSG_INVALIDKEY=The incoming registration key is invalid.|Error: %s||Possibly the key file was accidentally modified during download or email transfer and thus made invalid. If this might be the case, please contact RedWolf Design via the Clonk website.
IDS_MSG_ISNOWKNOWNAS=%s is now known as %s
IDS_MSG_ITEMORIGINAL=%s is part of an original packet and my not be modified at this location. To modify, create a copy of this object at a different location.
IDS_MSG_ITEMSEDITED=The following objects are still being edited:\n
IDS_MSG_ITEMSMODIFIED=Update edited objects:\n
IDS_MSG_JOINTEAM=Join team %s
IDS_MSG_KICKBYMENU=kicked from host menu
IDS_MSG_KICKFROMCLIENTLIST=kicked from client list
IDS_MSG_KICKFROMLOBBY=kicked from lobby
IDS_MSG_KICKFROMMSGBOARD=kicked from messageboard
IDS_MSG_KICKFROMSTARTUPDLG=kicked from startup waiting dialog
IDS_MSG_LANGUAGEDISCLAIMER=This is a third party language. There is no warranty for completeness or accuracy. Use at your own risk.
IDS_MSG_LEAGUEEVALUATIONSUCCESSFU=League: evaluation successful.
IDS_MSG_LEAGUEGAMESIGNUP=Game signed up at league server %s:|%s
IDS_MSG_LEAGUEINVALIDUSERNAME=The user name contains invalid characters.
IDS_MSG_LEAGUEJOINING=Requesting join for player %s...
IDS_MSG_LEAGUEJOINREFUSED=League server has refused the join of player %s: %s
IDS_MSG_LEAGUEMISMATCHPASSWORD=Repeated password mismatch. Please re-enter password!
IDS_MSG_LEAGUEMISSINGPASSWORD=Please enter a password!
IDS_MSG_LEAGUEMISSINGUSERNAME=Please enter a user name!
IDS_MSG_LEAGUEPLAYERSIGNUP=Player: %s|Server: %s
IDS_MSG_LEAGUEPLAYERSIGNUPAS=Player: %s|League user name: %s|Server: %s
IDS_MSG_LEAGUESERVERMSG=League server reply: %s
IDS_MSG_LEAGUESERVERREPLYWITHOUTA=League server reply without authentication-id!
IDS_MSG_LEAGUESIGNUPCANCELLED=League login for player %s cancelled. Without login this player can not take part in this round!
IDS_MSG_LEAGUESIGNUPERROR=Error during league login: %s
IDS_MSG_LEAGUEUNEXPECTEDDISCONNEC=League: Unexpected disconnect reported: %s
IDS_MSG_LEAGUEUSERNAMETOOSHORT=The user name is too short.
IDS_MSG_LEAGUE_REGISTRATION=Player %s: This is your first login at the league. Your can specify your desired league user name and league password below.
IDS_MSG_LOCAL=local
IDS_MSG_LOCKACTIVATION=This object must be activated at all times.
IDS_MSG_LOOKINGFORUPDATES=Checking for updates...
IDS_MSG_MANUALCLIP_DESC=Enable manual clipping. Try this if you encounter graphics errors like long, stretched lines across your screen.
IDS_MSG_MAP_DESC=Select scenario from the map.
IDS_MSG_MAP_STARTSCEN=Start scenario %s
IDS_MSG_MMTIMER_DESC=Try this option if you experience timing problems during the game, e.g. very slow game even in small scenarios on decent hardware.
IDS_MSG_MOVEKEY=Shall the registration key be moved to the personal user directory so it will only be available to the currently logged on user on this computer?
IDS_MSG_NEWPLRCOLOR=New &color
IDS_MSG_NEWPLRCOLOR_DESC=Generate a new random player color
IDS_MSG_NODEBUGMODE=No debug mode!
IDS_MSG_NODEFS=No object definitions available!
IDS_MSG_NOEDITNETREF=Network reference items may not be edited.
IDS_MSG_NOENGINE=The selected scenario requires an engine version %i.%i%i.%i or higher.
IDS_MSG_NOMATS=No material definitions available!
IDS_MSG_NOMODIFYFAIRCREW=Unable to change fair crew setting: Fixed by scenario!
IDS_MSG_NOMODIFYORIGINAL=%s cannot be updated because it is part of an original packet.
IDS_MSG_NOPARTICIPATE_DESC=Exclude %s from participation in the next round.
IDS_MSG_NOPLAYERSELECTED=No players are selected. Please go to player selection and activate the participants for this round.
IDS_MSG_NOPORTRAIT=No Portrait
IDS_MSG_NORUNTIMEJOIN=Runtime join for this game denied.
IDS_MSG_NOSPLITSCREENINLEAGUE=Players %s and %s would be playing against each other in split-screen. This is disallowed in league games!
IDS_MSG_NOTALLSAVEGAMEPLAYERSHAVE=Not all savegame players have been associated with a local player! To associate, right-click the savegame player in the player list and then select a local player to take over this player.|Any unassociated savegame players will be removed from the game. Unassociated local players will join as new players.|Start anyway?
IDS_MSG_NOTAVALIDFILE=%s is not an executable file.
IDS_MSG_NOTENOUGHPLAYERSFORTHISRO=Not enough players for this round.
IDS_MSG_NOUNREGEDIT=Object organization is available in the registered version only.
IDS_MSG_NOUNREGISTERED=This scenario can only be started in the registered version.
IDS_MSG_NOUNREGPROPSAVE=Saving scenario properties is available in the registered version only.
IDS_MSG_NOUPDATEAVAILABLEFORTHISV=No update available for this version.
IDS_MSG_OBJCOUNT=Object count
IDS_MSG_PARTICIPATE_DESC=Enable %s for participation in the next round.
IDS_MSG_PARTICLES_DESC=Controls the amount of particles emitted by effects like smoke and fire.
IDS_MSG_PASSWORDFORPLAYER=League login for player %s:
IDS_MSG_PASSWORDINCORRECT=Password incorrect.
IDS_MSG_PLAYERASSIGNMENT=Participant %s will continue for player %s from the savegame.
IDS_MSG_PLRWEALTH=Player Wealth
IDS_MSG_POINTFILTERING_DESC=Disable linear filtering. Try this if you encounter blurry graphics.
IDS_MSG_PRELOADING_DESC=Automatically preloads game data in the lobby.
IDS_MSG_PRESETDEFSMISSING=The selected scenario requires specified object definitions. The following required object packs were not found on this computer: %s
IDS_MSG_PRESETUSEDDEFS=You have used the currently activated object definitions in the scenario properties. Do you want these to be set in the scenario's presets so the scenario will automatically make use of these packs in the future?
IDS_MSG_PRESSBTN=Press the button for "%s" on gamepad %d.
IDS_MSG_PRESSKEY=Press the key for "%s" on keyboard block %d.
IDS_MSG_PRESSORPUSHANYGAMEPADBUTT=Press %s or any gamepad button to open observer menu.
IDS_MSG_PROMPTCOPY=Copy %s to %s?
IDS_MSG_PROMPTDELETE=Delete %s?
IDS_MSG_PROMPTIMPORT=Import %s to %s as %s?
IDS_MSG_PROMPTMOVE=Move %s to %s?
IDS_MSG_PROMPTRESETCONFIG=Are you sure you want to reset all configuration values?
IDS_MSG_PROPORIGINALCOPY=%s is part of an original packet and may not be saved at its former location. Save modification to working directory?
IDS_MSG_RANK=Rank
IDS_MSG_RANDOMTEAMCOUNT=Team count
IDS_MSG_RANDOMTEAMCOUNT_DESC=Specifies how many teams should be filled by the random team distribution.
IDS_MSG_READYCHECK=Asks other players if they are ready.
IDS_MSG_REMOTE=remote
IDS_MSG_REMOVEPLR=&Remove
IDS_MSG_REMOVEPLR_DESC=Do not join with this player
IDS_MSG_REPLAYPLRS=Replay players
IDS_MSG_REPLAYPLRS_DESC=Starring
IDS_MSG_RESETKEYSETS=Reset all keyboard blocks (or gamepads respectively).
IDS_MSG_RESOLUTION_DESC=Select screen resolution in fullscreen mode.
IDS_MSG_RESTARTCHANGECFG=For changes to take effect the program has to be restarted.
IDS_MSG_RNDTEAM=Random team
IDS_MSG_SCENARIODESC=Scenario description
IDS_MSG_SCENARIODESC_LOADING=Loading... (%d%%)
IDS_MSG_SELECT=Select %s
IDS_MSG_SELECTKEYSET=Select keyboard block or gamepad to be modified.
IDS_MSG_SELECTLANG=Select program language.
IDS_MSG_SELECTPLR=Select player...
IDS_MSG_SELTEAM=Select team
IDS_MSG_SENDAPRIVATEMESSAGETOTHES=Send a private message to the specified player.
IDS_MSG_SENDAPRIVATEMESSAGETOYOUR=Send a private message to your team.
IDS_MSG_SETDEATHMESSAGE=Set death message
IDS_MSG_SETSMODE=%s sets mode %s %s
IDS_MSG_SETTHEMESSAGETHATAPPEARWH=Set the message that appear when this clonk dies.
IDS_MSG_SHOWFOLDERMAPS=Show folder maps
IDS_MSG_SHOWTEAMS=Teams
IDS_MSG_SHOWTEAMS_DESC=Show teams
IDS_MSG_SPEED=Speed: %dx
IDS_MSG_STARTDEVMODE=This scenario can only be started in developer mode.
IDS_MSG_STARTPLAYERMODE=This scenario can only be started in player mode.
IDS_MSG_STARTSELECTSCENARIO=To start a round you need to select a scenario first. To do this, open a scenario folder (book) by double clicking on it and select the desired scenario. Then click 'start'.
IDS_MSG_STARTUPVIDEO=Show startup video
IDS_MSG_STARTUPVIDEO_DESC=Shows a startup video when you start the game. The file called "Splash.c4v" can be downloaded from clonk.de and should be placed in the program directory.
IDS_MSG_STOREPORTRAITS=Store portraits
IDS_MSG_TAKEOVERPLR=&Take over
IDS_MSG_TAKEOVERPLR_DESC=Control the player in the game
IDS_MSG_TARGETNOGROUP=Cannot copy any item to %s.
IDS_MSG_TEAM=Team %d
IDS_MSG_TEAMCOLORS=Team colors
IDS_MSG_TEAMCOLORS_DESC=Specifies whether all players of a team have the same color, or individual colors are assigned for each team-member.
IDS_MSG_TEAMCOUNT_AUTO=Automatic
IDS_MSG_TEAMCOUNT_AUTO_DESC=If teams are predefined all of them are filled.|If teams are automatically generated only two are filled.
IDS_MSG_TEAMDIST=Team distribution
IDS_MSG_TEAMDIST_DESC=Specifies how players are distributed among teams
IDS_MSG_TEAMDIST_FREE=Free
IDS_MSG_TEAMDIST_HOST=by Host
IDS_MSG_TEAMDIST_NONE=none
IDS_MSG_TEAMDIST_RND=random
IDS_MSG_TEAMDIST_RNDINV=surprise random!
IDS_MSG_TOOFEWPLAYERS=This scenario is designed for a minimum of %i players. Please go to the Player Selection dialog and activate the participants for this round.
IDS_MSG_TOOFEWPLAYERSNET=This scenario is designed for a minimum of %i players. On start, you will have to wait for additional players to join from the network.
IDS_MSG_TOOMANYDEFS=You have activated a large number of separate object packs. It is strongly reommended that you combine several of those packs into object folders. To do this, create a new object folder using the 'new' button and move the object files into that folder.
IDS_MSG_TOOMANYPLAYERS=This scenario is designed for a maximum of %i players.
IDS_MSG_TOPICIN=Topic in %s: %s
IDS_MSG_TRANSFERNOTYPE=Cannot drop a %s into %s.
IDS_MSG_TRYLEAGUESIGNUP=League login for player %s on %s...
IDS_MSG_UPDATEFAILED=Update failed.
IDS_MSG_UPDATEINPROGRESS=Update still in progress. Please wait.
IDS_MSG_UPDATENOTAVAILABLE=The update is possibly not yet available for this operating system.
IDS_MSG_USINGPLR=Using %s
IDS_MSG_USINGPLR_DESC=Use this player to continue the savegame
IDS_MSG_WASKICKEDFROMTHECHANNEL=%s was kicked from the channel (%s).
IDS_MSG_WINDOW=Window
IDS_MSG_YOUAREABOUTTOCONNECTTOAPU=You are about to connect to a public chat server (%s). RedWolf Design cannot assume liability for the contents of any public chat. Additional rules can be found as part of the server messages in the server channel. Proceed?
IDS_MSG_YOUHAVEJOINEDCHANNEL=You have joined channel %s.
IDS_MSG_YOUHAVELEFTCHANNEL=You have left channel %s (%s).
IDS_MSG_YOUWEREKICKEDFROMCHANNEL=You were kicked from channel %s (%s).