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Use or create a scenario file that references an external definition (use C4S.Definitions and not C4S.Head.Origin to load the group file). A single object will be enough.
Make sure that the definition is loadable via network (size limit etc.).
Make sure the client does not have the same (according to checksum test) definition file and needs to load it via network.
STR:
Open the scenario file on the host and let the client join the network game.
Start the game.
On the client only: Use Esc and confirm with "Yes" to quit the game.
Expected results:
The client should go back to the network game selection dialog and the host should inform that the client left the game.
Actual results:
The client application crashes, on the host side everything works fine.
This is reproducible in network games only.
Prerequisites:
C4S.Definitions
and notC4S.Head.Origin
to load the group file). A single object will be enough.STR:
Esc
and confirm with "Yes" to quit the game.Expected results:
The client should go back to the network game selection dialog and the host should inform that the client left the game.
Actual results:
The client application crashes, on the host side everything works fine.
Notes:
Log and dump are not written correctly in [361] #129 should be solved first for this one.Edit: Issue 129 is resolved.
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