Releases: lexogrine/hud-manager
Releases · lexogrine/hud-manager
4.9.4
- Improved HUD upload flow to better handle failed uploads
- Added fallback path for HUDs if direct access to LHM Cloud is not available
4.9.3
- Added option to use telnet for Scout AI. With this option enabled, game will not need to be in focus, but will require
tv_secure_bypass 1
flag on the server
4.9.2
- Fixed a rare case of HUDs being stuck loading infinitely
- Fixed a communication issue between HUD Settings and the HUD for CS:GO HUDs working in CS2 mode
- Fixed a crash happening in signed CS:GO HUDs working in CS2 mode
- Fixed a case where teams switched sides if a player was disconnected from the server in CS2
- Coaches should no longer be visible in CS2 HUDs
4.9.1
- Variants of HUDs should now be displayed and served correctly
- Dev mode HUD settings show now be saved and sent correctly
- HUD list should now correctly update when launching or exitting a dev mode HUD
- Relogging shouldn't now cause the HUD list to be empty for a moment
- Coach players won't be displayed anymore in the HUDs