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Releases: lexogrine/hud-manager

4.9.4

13 Mar 16:18
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  • Improved HUD upload flow to better handle failed uploads
  • Added fallback path for HUDs if direct access to LHM Cloud is not available

4.9.3

01 Mar 12:42
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  • Added option to use telnet for Scout AI. With this option enabled, game will not need to be in focus, but will require tv_secure_bypass 1 flag on the server

4.9.2

15 Feb 15:54
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  • Fixed a rare case of HUDs being stuck loading infinitely
  • Fixed a communication issue between HUD Settings and the HUD for CS:GO HUDs working in CS2 mode
  • Fixed a crash happening in signed CS:GO HUDs working in CS2 mode
  • Fixed a case where teams switched sides if a player was disconnected from the server in CS2
  • Coaches should no longer be visible in CS2 HUDs

4.9.1

13 Feb 13:40
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  • Variants of HUDs should now be displayed and served correctly
  • Dev mode HUD settings show now be saved and sent correctly
  • HUD list should now correctly update when launching or exitting a dev mode HUD
  • Relogging shouldn't now cause the HUD list to be empty for a moment
  • Coach players won't be displayed anymore in the HUDs