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render.h
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/*
* Copyright 1993-2015 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
#ifndef __RENDER__
#define __RENDER__
class ParticlebotRenderer
{
public:
ParticlebotRenderer();
~ParticlebotRenderer();
void setPositions(float *p, int n);
void setVertexBuffer(unsigned int v, int n);
void setColorBuffer(unsigned int v)
{
colorVBO = v;
}
void setRadBuffer(unsigned int v)
{
radVbo = v;
}
void setCentroidSteps(int steps)
{
centroid_steps = steps;
}
void setFOV(float x)
{
fov = x;
}
void setWindowSize(int w, int h)
{
window_w = w;
window_h = h;
}
void setLightPos(float x, float y, float z){
light_x = x;
light_y = y;
light_z = z;
}
void display();
protected: // methods
void _initGL();
void _drawPoints();
GLuint _compileProgram(const char *vsource, const char *fsource);
protected: // data
float *pos;
int nCells;
int centroid_steps;
float pointSize;
float fov;
int window_w, window_h;
float light_x;
float light_y;
float light_z;
GLuint program;
GLuint vbo;
GLuint colorVBO;
GLuint radVbo;
};
#endif //__ RENDER_PARTICLES__