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DEVELOPMENT.md

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Development progress

Week of Nov 12, 2018

  • Setup project through OpenFrameworks
  • Added support for camera view
  • Implemented method to convert from image stream to unique images for processing
  • Added support for viewing changing colors and motion detection

Week of Nov 26, 2018

  • Detection for vibrant color support
  • Added more processes to blur and reduce image size
  • Fixed bugs with image allocation processes
  • Added support for viewing red blobs in order to properly test functionality
  • Setup framework for locating blob center of mass
  • Added canvas to display the center of mass
  • Supported rolling canvas to draw on screen
  • Removed some redundant code
  • Fixed bug which caused console spam

Week of Dec 3, 2018

  • Added support for altering brush size through a relative point map
  • Changed path of project toward travelling through a maze
  • Added home screen for maze startup
  • Cleaned up code, brought out constants
  • Fixed screen flipping in maze
  • Altered code to user {row, column} structure
  • Mazes now can be loaded from text files
  • Updated code to follow Google styleguides
  • Saved fruit for after death to allow respawning of fruits

Week of Dec 10, 2018

  • Added support for constantly decreasing FOV
  • Put threshold in place for minimum FOV
  • Added support for progressing through mazes
  • Fixed color of maze victory block
  • Fruit regeneration patched
  • Added teleportation glitch patch
  • Added text to display completion
  • Added music to game
  • Added gameover screen