diff --git a/SDL3/SDL_AudioFormat.md b/SDL3/SDL_AudioFormat.md index e82f7173c..e37e4b50e 100644 --- a/SDL3/SDL_AudioFormat.md +++ b/SDL3/SDL_AudioFormat.md @@ -11,15 +11,18 @@ Defined in [](https://github.com/libsdl-org/SDL/blob/main/incl ```c typedef Uint16 SDL_AudioFormat; + #define SDL_AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ #define SDL_AUDIO_S8 0x8008 /**< Signed 8-bit samples */ + #define SDL_AUDIO_S16LE 0x8010 /**< Signed 16-bit samples */ #define SDL_AUDIO_S16BE 0x9010 /**< As above, but big-endian byte order */ + #define SDL_AUDIO_S32LE 0x8020 /**< 32-bit integer samples */ #define SDL_AUDIO_S32BE 0x9020 /**< As above, but big-endian byte order */ + #define SDL_AUDIO_F32LE 0x8120 /**< 32-bit floating point samples */ #define SDL_AUDIO_F32BE 0x9120 /**< As above, but big-endian byte order */ - ``` ## Remarks diff --git a/SDL3/SDL_Keycode.md b/SDL3/SDL_Keycode.md index c44fe2574..2c896b4ba 100644 --- a/SDL3/SDL_Keycode.md +++ b/SDL3/SDL_Keycode.md @@ -11,6 +11,7 @@ Defined in [](https://github.com/libsdl-org/SDL/blob/main/in ```c typedef Sint32 SDL_Keycode; + #define SDLK_SCANCODE_MASK (1<<30) #define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) #define SDLK_UNKNOWN 0 @@ -257,7 +258,6 @@ typedef Sint32 SDL_Keycode; #define SDLK_SOFTRIGHT SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT) #define SDLK_CALL SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL) #define SDLK_ENDCALL SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL) - ``` ## Remarks diff --git a/SDL3/SDL_WindowFlags.md b/SDL3/SDL_WindowFlags.md index 63751e666..6e0f2a114 100644 --- a/SDL3/SDL_WindowFlags.md +++ b/SDL3/SDL_WindowFlags.md @@ -11,6 +11,7 @@ Defined in [](https://github.com/libsdl-org/SDL/blob/main/incl ```c typedef Uint32 SDL_WindowFlags; + #define SDL_WINDOW_FULLSCREEN 0x00000001U /**< window is in fullscreen mode */ #define SDL_WINDOW_OPENGL 0x00000002U /**< window usable with OpenGL context */ #define SDL_WINDOW_OCCLUDED 0x00000004U /**< window is occluded */ @@ -34,7 +35,6 @@ typedef Uint32 SDL_WindowFlags; #define SDL_WINDOW_METAL 0x20000000U /**< window usable for Metal view */ #define SDL_WINDOW_TRANSPARENT 0x40000000U /**< window with transparent buffer */ #define SDL_WINDOW_NOT_FOCUSABLE 0x80000000U /**< window should not be focusable */ - ``` ## Remarks