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I hope this isn't the wrong place for this. I was talking to Scrumplex on reddit who posted this project. I have been using vibrantLinux with DE Mankind Divided and Shadow of the Tomb Raider. I already use xgamma instead of in-game brightness settings. I suggested that it would be great to get saturation and gamma in the same profiler. xgamma even supports RGB channels. Scrumplex said that I should open an issue to make the request.
I appologize if this is not the place for this or not within the projects scope.
The text was updated successfully, but these errors were encountered:
This would actually fit quite nicely with the project, especially since some programs like don't set brightness correctly and end up modifying brightness on all monitors. I'll make a new branch for it and start working on it for v2.2
gamma control seems be a lot more complicated than I thought. I want to avoid relying on CLI tools which means I don't want to rely on the system() function to call xrandr or anything of the like. I'm quite swamped with school and other work for now so I just thought I'd update with info with why this is taking a while. It will be added eventually but probably not very soon.
I appreciate the update and completely understand. Your effort is really a gift shared with the user so I don't want you to feel obligated. Good luck at school. Still loving vibrantLinux as is.
I hope this isn't the wrong place for this. I was talking to Scrumplex on reddit who posted this project. I have been using vibrantLinux with DE Mankind Divided and Shadow of the Tomb Raider. I already use xgamma instead of in-game brightness settings. I suggested that it would be great to get saturation and gamma in the same profiler. xgamma even supports RGB channels. Scrumplex said that I should open an issue to make the request.
I appologize if this is not the place for this or not within the projects scope.
The text was updated successfully, but these errors were encountered: