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d3d9int.cpp
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/* Direct3D9 Interface */
#include <windows.h>
#include "main.h"
#include "d3d9.h"
HRESULT APIENTRY hkIDirect3D9::QueryInterface(REFIID riid, void **ppvObj)
{
return m_pD3Dint->QueryInterface(riid, ppvObj);
}
ULONG APIENTRY hkIDirect3D9::AddRef()
{
return m_pD3Dint->AddRef();
}
HRESULT APIENTRY hkIDirect3D9::CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
{
return m_pD3Dint->CheckDepthStencilMatch(Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
}
HRESULT APIENTRY hkIDirect3D9::CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
{
return m_pD3Dint->CheckDeviceFormat(Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
}
HRESULT APIENTRY hkIDirect3D9::CheckDeviceFormatConversion(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat)
{
return m_pD3Dint->CheckDeviceFormatConversion(Adapter, DeviceType, SourceFormat, TargetFormat);
}
HRESULT APIENTRY hkIDirect3D9::CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels)
{
return m_pD3Dint->CheckDeviceMultiSampleType(Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
}
HRESULT APIENTRY hkIDirect3D9::CheckDeviceType(UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
{
return m_pD3Dint->CheckDeviceType(Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
}
HRESULT APIENTRY hkIDirect3D9::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface)
{
HRESULT hRet = m_pD3Dint->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
if( SUCCEEDED(hRet) )
{
hkIDirect3DDevice9 *ret = new hkIDirect3DDevice9(ppReturnedDeviceInterface, pPresentationParameters, this);
add_log("Hooked Direct3D9 device: 0x%x -> 0x%x", ret->m_pD3Ddev, ret);
}
return hRet;
}
HRESULT APIENTRY hkIDirect3D9::EnumAdapterModes(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode)
{
return m_pD3Dint->EnumAdapterModes(Adapter, Format, Mode, pMode);
}
UINT APIENTRY hkIDirect3D9::GetAdapterCount()
{
return m_pD3Dint->GetAdapterCount();
}
HRESULT APIENTRY hkIDirect3D9::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE *pMode)
{
return m_pD3Dint->GetAdapterDisplayMode(Adapter, pMode);
}
HRESULT APIENTRY hkIDirect3D9::GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier)
{
return m_pD3Dint->GetAdapterIdentifier(Adapter, Flags, pIdentifier);
}
UINT APIENTRY hkIDirect3D9::GetAdapterModeCount(UINT Adapter,D3DFORMAT Format)
{
return m_pD3Dint->GetAdapterModeCount(Adapter, Format);
}
HMONITOR APIENTRY hkIDirect3D9::GetAdapterMonitor(UINT Adapter)
{
return m_pD3Dint->GetAdapterMonitor(Adapter);
}
HRESULT APIENTRY hkIDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps)
{
return m_pD3Dint->GetDeviceCaps(Adapter, DeviceType, pCaps);
}
HRESULT APIENTRY hkIDirect3D9::RegisterSoftwareDevice(void *pInitializeFunction)
{
return m_pD3Dint->RegisterSoftwareDevice(pInitializeFunction);
}
ULONG APIENTRY hkIDirect3D9::Release()
{
return m_pD3Dint->Release();
}