- Data type: filename
- What is it for: Adding "real" displacement to an object
- Use when: bumpmaps or normalmaps aren't enough
- Implemented in MakeSkin: yes
- Makes visible difference in blender: yes (but you might have to tweak the displacment settings)
- Makes visible difference in makehuman: no
By using displacement you can actually shift points on the surface in 3d space, as opposed to to bumpmaps and normalmaps which only adds shadows to emulate shifted points.
This is a computation intensive thing to do, and much of the time you're perfectly fine using bump or normal. However, in a subset of cases, it will be necessary to do actual displacement.
In practise, the displacementmap looks and works exactly as a bumpmap: White is up and black is down.
Note that combining real displacement with normal or bump maps might produce strange side effects in blender.
displacementmapTexture mycharacter_displace.png
The default in blender is to treat the displacement in exactly the same way as a bump map. If you want "real" displacement, you will have to choose what form, in a separate setting: