- Data type: filename
- What is it for: mapping alpha type transparency of an object
- Use when: never, since it's not implemented. Use the alpha channel of the diffuseTexture instead.
- Implemented in MakeSkin: no
- Makes visible difference in blender: no
- Makes visible difference in makehuman: no
Normally, you would implement transparency by using the alpha channel of the diffuseTexture. At the dawn of time, it was intended that transparencymapTexture would provide an alternative mapping for when you couldn't use a file format capable of handling an alpha channel.
As this is not implemented in MakeHuman (although the key is defined), and all current assets use the diffuseTexture alpha channel approach, this key is not used anywhere.
transparencymapTexture mycharacter_transparency.png