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main.py
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from ursina import *
from player import Player
from block import *
from Levels.level01 import Level01
from Levels.level02 import Level02
from Levels.level03 import Level03
from Levels.level04 import Level04
from Levels.level05 import Level05
from Levels.level06 import Level06
from Levels.level07 import Level07
from Levels.level08 import Level08
from Levels.level09 import Level09
from main_menu import MainMenu
from pause_menu import PauseMenu
application.development_mode = True
# App/Window
app = Ursina(borderless = False)
window.title = "Parkour"
window.fps_counter.disable()
window.exit_button = False
normalSpeed = 2
boostSpeed = 3
normalJump = 0.3
# Player
player = Player("cube", (0, 10, 0), "box", controls="wasd")
player.SPEED = normalSpeed
player.jump_height = normalJump
player.disable()
player.position = (888, 12, 18)
player.rotation = (0, -142, 0)
mouse.locked = False
level01 = Level01()
level01.player = player
level02 = Level02()
level02.player = player
level03 = Level03()
level03.player = player
level04 = Level04()
level04.player = player
level05 = Level05()
level05.player = player
level06 = Level06()
level06.player = player
level07 = Level07()
level07.player = player
level08 = Level08()
level08.player = player
level09 = Level09()
level09.player = player
m = MainMenu()
m.player = player
m.level01 = level01
m.level02 = level02
m.level03 = level03
m.level04 = level04
m.level05 = level05
m.level06 = level06
m.level07 = level07
m.level08 = level08
m.level09 = level09
sky = Sky(texture = "sky")
# Lighting
light = PointLight(parent = camera, position = (0, 10, -1.5), color = color.white)
AmbientLight(color = color.rgba(100, 100, 100, 0.1))
def reset_player():
player.position = (0, 3, 0)
player.SPEED = normalSpeed
player.jump_height = normalJump
camera.rotation_z = 0
def input(key):
if key == "escape":
mouse.locked = False
player.disable()
player.time_running = False
player.time.disable()
p = PauseMenu()
p.player = player
p.level01 = level01
p.level02 = level02
p.level03 = level03
p.level04 = level04
p.level05 = level05
p.level06 = level06
p.level07 = level07
p.level08 = level08
p.level09 = level09
def update():
ray = raycast(player.position, player.forward, distance = 2, ignore = [player, ])
if ray.entity == level01.finishBlock_1:
player.position = (811, 14, 108)
player.rotation = (0, -267, 0)
player.SPEED = normalSpeed
player.jump_height = normalJump
player.count = 0.0
level01.disable()
level02.enable()
if ray.entity == level02.finishBlock_2:
player.position = (809, 4, 106)
player.rotation = (0, 181, 0)
player.SPEED = normalSpeed
player.jump_height = normalJump
player.count = 0.0
level02.disable()
level03.enable()
if ray.entity == level03.finishBlock_3:
player.position = (5, 10, -150)
player.rotation = (0, -90, 0)
player.SPEED = normalSpeed
player.jump_height = normalJump
player.count = 0.0
level03.disable()
level04.enable()
if ray.entity == level04.finishBlock_4:
player.position = (-1, -5, 34)
player.rotation = (0, -180, 0)
player.SPEED = normalSpeed
player.jump_height = normalJump
player.count = 0.0
level04.disable()
level05.enable()
if ray.entity == level05.finishBlock_5:
player.position = (130, -120, 0)
player.rotation = (0, -90, 0)
player.SPEED = normalSpeed
player.jump_height = normalJump
player.count = 0.0
level05.disable()
level06.enable()
if ray.entity == level06.finishBlock_6:
player.position = (0, 10, 0)
player.rotation = (0, 0, 0)
player.SPEED = normalSpeed
player.jump_height = normalJump
player.count = 0.0
level06.disable()
level07.enable()
if ray.entity == level07.finishBlock_7:
player.position = (0, 10, 0)
player.rotation = (0, 0, 0)
player.SPEED = normalSpeed
player.jump_height = normalJump
player.count = 0.0
level07.disable()
level08.enable()
if ray.entity == level08.finishBlock_8:
player.position = (0, 10, 0)
player.rotation = (0, 0, 0)
player.SPEED = normalSpeed
player.jump_height = normalJump
player.count = 0.0
level08.disable()
level09.enable()
if ray.entity == level09.finishBlock_9:
player.position = (888, 12, 18)
player.rotation = (0, -142, 0)
player.SPEED = normalSpeed
player.jump_height = normalJump
player.count = 0.0
player.disable()
mouse.locked = False
m.main_menu.enable()
player.time_running = False
level09.disable()
level01.enable()
print(round(player.position, 0), round(player.rotation, 0))
app.run()