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vec.c
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/**
* Copyright (c) 2012 the Massachusetts Institute of Technology
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
**/
#include "./vec.h"
#include <math.h>
#include "./line.h"
Vec Vec_make(const vec_dimension x, const vec_dimension y) {
Vec vector;
vector.x = x;
vector.y = y;
return vector;
}
Vec Vec_makeFromLine(struct Line line) {
return Vec_subtract(line.p1, line.p2);
}
// ************************* Fundamental attributes **************************
vec_dimension Vec_length(Vec vector) {
return hypot(vector.x, vector.y);
}
double Vec_argument(Vec vector) {
return atan2(vector.y, vector.x);
}
// **************************** Related vectors ******************************
Vec Vec_normalize(Vec vector) {
return Vec_divide(vector, Vec_length(vector));
}
Vec Vec_orthogonal(Vec vector) {
return Vec_make(-vector.y, vector.x);
}
// ******************** Relationships with other vectors *********************
double Vec_angle(Vec vector1, Vec vector2) {
return Vec_argument(vector1) - Vec_argument(vector2);
}
vec_dimension Vec_component(Vec vector1, Vec vector2) {
return Vec_length(vector1) * cos(Vec_angle(vector1, vector2));
}
Vec Vec_projectOnto(Vec vector1, Vec vector2) {
return Vec_multiply(Vec_normalize(vector2), Vec_component(vector1, vector2));
}
// ******************************* Arithmetic ********************************
bool Vec_equals(Vec lhs, Vec rhs) {
return lhs.x == rhs.x && lhs.y == rhs.y;
}
Vec Vec_add(Vec lhs, Vec rhs) {
return Vec_make(lhs.x + rhs.x, lhs.y + rhs.y);
}
Vec Vec_subtract(Vec lhs, Vec rhs) {
return Vec_make(lhs.x - rhs.x, lhs.y - rhs.y);
}
Vec Vec_multiply(Vec vector, const double scalar) {
return Vec_make(vector.x * scalar, vector.y * scalar);
}
Vec Vec_divide(Vec vector, const double scalar) {
return Vec_make(vector.x / scalar, vector.y / scalar);
}
vec_dimension Vec_dotProduct(Vec lhs, Vec rhs) {
return lhs.x * rhs.x + lhs.y * rhs.y;
}
vec_dimension Vec_crossProduct(Vec lhs, Vec rhs) {
return lhs.x * rhs.y - lhs.y * rhs.x;
}