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vec.h
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/**
* Copyright (c) 2012 the Massachusetts Institute of Technology
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
**/
// Simple 2D vector library
#ifndef VEC_H_
#define VEC_H_
#include <stdbool.h>
typedef double vec_dimension;
// Forward definition of Line to avoid needing to circularly include Line.h
struct Line;
// A two-dimensional vector.
struct Vec {
vec_dimension x; // The x-coordinate of the vector.
vec_dimension y; // The y-coordinate of the vector.
};
typedef struct Vec Vec;
// Returns a vector with the specified x and y coordinates.
Vec Vec_make(const vec_dimension x, const vec_dimension y);
// Returns a vector parallel to the provided Line. The direction of the
// vector is unspecified.
Vec Vec_makeFromLine(struct Line line);
// Returns the magnitude of the vector.
vec_dimension Vec_length(Vec vector);
// Returns the argument of the vector - that is, the angle it makes with the
// positive x axis. Units are radians.
double Vec_argument(Vec vector);
// Returns a unit vector parallel to the vector.
Vec Vec_normalize(Vec vector);
// Returns a vector identical in magnitude and perpendicular to the vector.
Vec Vec_orthogonal(Vec vector);
// Computes the angle between vector1 and vector2.
double Vec_angle(Vec vector1, Vec vector2);
// Computes the scalar component of vector1 onto vector2.
vec_dimension Vec_component(Vec vector1, Vec vector2);
// Returns the vector projection of vector1 onto vector2.
Vec Vec_projectOnto(Vec vector1, Vec vector2);
bool Vec_equals(Vec lhs, Vec rhs);
Vec Vec_add(Vec lhs, Vec rhs);
Vec Vec_subtract(Vec lhs, Vec rhs);
Vec Vec_multiply(Vec vector, const double scalar);
Vec Vec_divide(Vec vector, const double scalar);
// Computes the dot product of two vectors.
vec_dimension Vec_dotProduct(Vec lhs, Vec rhs);
// Computes the magnitude of the cross product of two vectors.
vec_dimension Vec_crossProduct(Vec lhs, Vec rhs);
#endif // VEC_H_