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menu_system_basics.h
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#pragma once
#include "permanent_storage.h"
// #define COUNT_ARRAY_ITEMS(X) (sizeof(X) / sizeof(X[0]))
class Menu;
class MenuItem{
public:
MenuItem(const char*, const Menu* = nullptr);
virtual Menu* on_press(uint16_t);
virtual const char* getTitle();
const Menu* leads_to;
private:
const char* title;
};
class MenuItemBack: public MenuItem{
public:
MenuItemBack();
Menu* on_press(uint16_t);
};
class MenuItemSeparator: public MenuItem{
public:
MenuItemSeparator();
};
class MenuItemToggle: public MenuItem{
public:
MenuItemToggle(bool*, const char*, const char*, bool = false);
Menu* on_press(uint16_t);
const char* getTitle();
bool* value;
const char* title_true;
const char* title_false;
bool update_storage_on_change;
};
class MenuItemToggleCallable: public MenuItem{
public:
MenuItemToggleCallable(bool (*)(), const char*, const char*, void (*)(), void (*)(), bool = false);
Menu* on_press(uint16_t);
const char* getTitle();
bool (*value_getter)();
const char* title_true;
const char* title_false;
void (*call_on_true)();
void (*call_on_false)();
bool update_storage_on_change;
};
class MenuItemCallable: public MenuItem{
public:
MenuItemCallable(const char*, void (*)(), bool = true);
Menu* on_press(uint16_t);
void (*callable)();
bool do_return;
};
template <typename T>
class MenuItemCallableArg: public MenuItemCallable{
public:
MenuItemCallableArg(const char*, void (*)(T), T, bool = true);
Menu* on_press(uint16_t);
void (*callable)(T);
T value;
};
template <typename T>
class MenuItemDynamic: public MenuItem{
public:
MenuItemDynamic(const char*, T&, const Menu* = nullptr);
const char* getTitle();
T& value;
const char* title; // make it public
};
template <typename T>
class MenuItemDynamicCallable: public MenuItem{
public:
MenuItemDynamicCallable(const char*, T (*)());
const char* getTitle();
T (*value_getter)();
const char* title; // make it public
};
class MenuItemDynamicTime: public MenuItem{
public:
MenuItemDynamicTime(const char*, const uint32_t*, bool = false);
const char* getTitle();
const uint32_t* value;
const char* title; // make it public
bool force_show_hours;
};
class Menu{
public:
Menu(MenuItem* const*, size_t);
virtual void on_enter();
virtual void on_leave();
virtual void on_press(uint16_t);
virtual void draw(bool = true);
virtual void move(int8_t);
virtual void loop();
void go_back();
bool has_back();
MenuItem* const* const items;
size_t items_count;
Menu* came_from;
int8_t current_item;
uint8_t offset;
uint16_t redraw_interval;
};
template <typename T>
class MenuRange: public Menu{
public:
MenuRange(const char*, T&, T, T, T = 1, bool = false);
void on_enter();
void on_press(uint16_t);
void draw(bool = true);
void move(int8_t);
const char* title;
T& value;
T min_value;
T max_value;
T step;
bool update_storage_on_leave;
};
template <typename T>
class MenuItemRange: public MenuItemDynamic<T>{
public:
MenuItemRange(const char*, T&, T, T, T = 1, bool = false);
MenuRange<T> menu_range;
};
template <typename T>
class MenuList: public Menu{
public:
MenuList(const char*, T* ,T[], size_t, bool = false);
void on_enter();
void on_press(uint16_t);
void draw(bool = true);
void move(int8_t);
const char* title;
T* value;
size_t items_count;
uint8_t index;
T* items;
bool update_storage_on_leave;
};
extern MenuItemBack back;
extern MenuItemSeparator separator;
extern Menu* current_menu;
extern uint8_t last_entered_motor_menu;
extern uint32_t last_menu_redraw;
extern const char pgmstr_back[]; // "Back \1"
extern const char pgmstr_separator[]; // "------------------"