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MainWindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Vokabeltrainer
{
/// <summary>
/// Interaktionslogik für MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private Trainer meinTrainer = new Trainer();
public MainWindow()
{
InitializeComponent();
btnLoad.Focus();
}
private void btnLoad_Click(object sender, RoutedEventArgs e)
{
new Vokabel("warum", "why");
new Vokabel("Tisch", "table");
new Vokabel("Buch", "book");
new Vokabel("Auto", "car");
new Vokabel("schreiben", "write");
MessageBox.Show("Vokabeln geladen!");
btnLoad.IsEnabled = false;
btnStart.IsEnabled = true;
btnStart.Focus();
}
private void btnStart_Click(object sender, RoutedEventArgs e)
{
meinTrainer.PruefVokabeln = Vokabel.AlleVokabeln;
meinTrainer.StarteDurchlauf();
txtVokabel.Text = meinTrainer.GetNaechsteVokabel().Deutsch;
btnStart.IsEnabled = false;
txtEingabe.IsEnabled = true;
btnShow.IsEnabled = true;
btnNext.IsEnabled = true;
txtEingabe.Focus();
}
private void btnShow_Click(object sender, RoutedEventArgs e)
{
txtLoesung.Text = meinTrainer.AktuelleVokabel.Fremdsprache;
txtEingabe.Background = (txtEingabe.Text.ToLower() == meinTrainer.AktuelleVokabel.Fremdsprache.ToLower())
? Brushes.Green : Brushes.Red;
btnNext.Focus();
btnSound.IsEnabled = true;
}
private void btnNext_Click(object sender, RoutedEventArgs e)
{
txtVokabel.Text = meinTrainer.GetNaechsteVokabel().Deutsch;
txtEingabe.Clear();
txtLoesung.Clear();
txtEingabe.Background = SystemColors.WindowBrush;
txtEingabe.Focus();
btnSound.IsEnabled = false;
}
private void txtEingabe_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
e.Handled = true;
btnShow.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
}
}
private void btnSound_Click(object sender, RoutedEventArgs e)
{
meinTrainer.AktuelleVokabel.SpieleSound();
btnNext.Focus();
}
}
}