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CocosSharp.WindowsDX.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30723.0
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.Windows", "MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.Windows.csproj", "{AE483C29-042E-4226-BA52-D247CE7676DA}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.Windows", "MonoGame\MonoGame.Framework\MonoGame.Framework.Windows.csproj", "{7DE47032-A904-4C29-BD22-2D235E8D91BA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "box2d.WindowsDX", "box2d\box2d.WindowsDX.csproj", "{B81B6701-7A78-4846-BF6F-04E0591F0F38}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChipmunkSharp.Win32", "src\external lib\ChipmunkSharp\src\ChipmunkSharp\win32\ChipmunkSharp.Win32.csproj", "{FD50437F-B756-4BD8-99BE-B723F6E1EB45}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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EndGlobalSection
EndGlobal