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settings.py
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import pygame
class Settings():
"""A class to store all settings for Max Invasion."""
def __init__(self):
"""Initialize the game's static settings."""
# Screen settings
self.screen_width = int(1200)
self.screen_height = int(800)
self.bg_color = (25, 175, 255)
self.bg_image = pygame.image.load("images/background.jpg")
# Ship settings
self.ship_speed_factor = 1.5
self.ship_limit = int(3)
# Bullet settings
self.bullet_speed_factor = int(3)
self.bullet_width = int(5)
self.bullet_height = int(10)
self.bullet_color = (255, 0, 0)
self.bullets_allowed = int(3)
# Alien settings
self.fleet_drop_speed = int(10)
# How quickly the game speeds up
self.speedup_scale = 1.25
# How quickly the alien point values increase
self.score_scale = 1.5
self.initialize_dynamic_settings()
def initialize_dynamic_settings(self):
"""Initialize settings that change throughout the game."""
self.ship_speed_factor = int(1)
self.bullet_speed_factor = int(3)
self.alien_speed_factor = int(1)
# fleet_direction of 1 represents right; -1 represents left.
self.fleet_direction = int(1)
# Scoring
self.alien_points = int(10)
def increase_speed(self):
"""Increase speed settings and alien point values."""
self.ship_speed_factor *= self.speedup_scale
self.bullet_speed_factor *= self.speedup_scale
self.alien_speed_factor *= self.speedup_scale
self.alien_points = int(self.alien_points * self.score_scale)