Releases: meikpiep/gauguin
Releases · meikpiep/gauguin
0.16.1
0.16.0
Added
- Add option to display number in other number systems as the usual decimal system. Enables using
number systems with a base of 2, 4, 8, 10 and 16. The cage text now spans over the hole cage if
needed. Furthermore, the cage text got an adaptive size. When playing with huge numbers like the
Fibonacci sequence, there is a good chance that not all numbers are readable on a classic phone
screen. (idea from ashkitten) - Add separate tab containing options regarding to numbers in new game screen.
- Add badges to tabs in new game screen indicating if the tab contains options which were moved from
the default options. - Add confirmation dialog when resetting statistics.
Changed
- Rework light theme to use the colors of Gauguin more directly and enhance readability.
- Optimize Fast Finishing Mode (ideas from bschwehn):
- Only activate it if there are cells with a single pencil mark left.
- Exit the mode as soon as there is no cell with a single pencil mark.
Fixed
- When revealing a cell or cage, the pencil marks get updated, too. (reported by mccartney)
- Avoids breaking the streak if a new game has not been played yet. (reported by mccartney)
- When playing with a tablet sized device in landscape mode, the app bar did not use the full width of the screen.
0.15.1
Fixed
- Fix bug where the top area of the main screen is squeezed to the right and thus unreadable. (reported by mccartney)
- A restarted game now no longer shows a non-zero count of mistakes.
- A new game now no longer shows a non-zero number of filled cells and mistakes in rare circumstances. (reported by eltonfc)
0.15.0
Added
- Beta feature: 'Fast Finishing Mode' to rapidly fill cells at the end of the game. Fill squares with one pencil mark by short tap after three filled with long tap.
This is an opt-in beta feature, feel free to try out via preferences and report any feedback. The core feature (rapidly entering numbers) should already work, the mechanism to activate it is still in flow.
The ui elements blocking the keypad are far from finished, but functional and highly visible. (idea from mueller-ma and stella-sf)
The grid ui with yellow contrast color will likely not be changed. - Add a bunch of calculated difficulties to let the user choose which difficulty he/she wants to play. Calculated til now: All square game variants up to 9x9 with advanced settings untouched.
0.14.0
Changed
- Optimize layout of both the main screen and the new game screen. The underlying variants of the layouts stay the same, but there should be now a better chance to display a consistent layout which matches the current window size.
- Optimize scrolling in new game screen.
Fixed
- Fix layout of the main screen when using a 8' tablet with aspect ratio of e.g. 16:10. (reported by fcatt)
0.13.1
0.13.0
Changed
- UI optimization: Change position of '0' on the key pad to only be positioned as the last number if it is the first and lowest possible number. This retains 1, 2, 3 as the first row of numbers.
Fixed
- Fix statistics about started, hinted and solved puzzles which were stuck at 0. (reported by mh-tp)
- Avoid showing the "undo" option while displaying the errors if there is no error or no move to be undone. (reported by mueller-ma)
- Fix behavior of the "undo" option while displaying the errors to behave completely the same as use the undo button of the app bar. (reported by mueller-ma)
- Fix padding of the grid on the new game screen.
0.12.1
0.11.0
Added
- Add monochrome launcher icon to be used with e.g. Android 13 and Themed Icons.
Fixed
- Possible numbers were overlapping with other UI elements and popping out of the cells bounds.
- If there are two values entered in one row or column, only count the wrong value as a single mistake.
- When revealing the value of a cell, the possible numbers of this cell are now cleared.
- Revealing of selected cell or selected cage was not working reliable.
0.10.1
- Fix bug where the difficulty of game variants may not be chosen even thought the difficulty is known of the game variant.
- Fix bug where a restart of a game does not clear the possible numbers.
- Fix layout bug where the main screen and other screens were using a tablet like layout but being modern smartphones having >480dp wide displays.