-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathscript.js
301 lines (253 loc) · 7.06 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
const word = document.getElementById('word');
const text = document.getElementById('text');
const scoreEl = document.getElementById('score');
const timeEl = document.getElementById('time');
const endgameEl = document.getElementById('end-game-container');
const settingsBtn = document.getElementById('settings-btn');
const settings = document.getElementById('settings');
const settingsForm = document.getElementById('settings-form');
const difficultySelect = document.getElementById('difficulty');
const refreshEl = document.getElementById('refresh');
let initialTime = localStorage.getItem("initialTime") ? Number(localStorage.getItem("initialTime")) : 10 ;
let score = localStorage.getItem("score") ? Number(localStorage.getItem("score")) : 0;
let difficulty = localStorage.getItem("difficulty") ?? "easy";
let increaseInTimeByDifficulty = localStorage.getItem("increaseInTimeByDifficulty") ? Number(localStorage.getItem("increaseInTimeByDifficulty")) : 5;
timeEl.textContent = `${initialTime}s`;
scoreEl.textContent = score;
difficultySelect.value = difficulty;
text.focus();
const getRandomWord = () => {
const words = [
'sigh',
'tense',
'airplane',
'ball',
'pies',
'juice',
'warlike',
'bad',
'north',
'dependent',
'steer',
'silver',
'highfalutin',
'superficial',
'quince',
'eight',
'feeble',
'admit',
'drag',
'loving'
]
return () => {
return words[Math.floor(Math.random() * words.length)];
}
}
const showRandomWord = (randomWord) => {
word.textContent = randomWord;
}
//// old verson of code it amazing
// const pipe = (...fns) => (...x) => fns.reduce((f, g) => {
// if (Array.isArray(f)) {
// return typeof g() === "function" ? g()(...f) : g(...f);
// } else {
// return typeof g() === "function" ? g()(f) : g(f);
// }
// }, x);
// simple version of pipe
const pipe = (...fns) => (...x) => fns.reduce((f, g) => {
return typeof g() === "function" ? g()(f) : g(f);
}, x);
const showRandomWordPipeline = pipe(
getRandomWord,
showRandomWord
);
const resetTime = () => {
initialTime += increaseInTimeByDifficulty;
localStorage.setItem("initialTime", initialTime);
}
const resetScore = () => {
score++;
localStorage.setItem("score", score);
scoreEl.textContent = score;
}
const resetDifficulty = (selectValue, timeIncrease) => {
localStorage.setItem("difficulty", selectValue);
increaseInTimeByDifficulty = timeIncrease;
localStorage.setItem("increaseInTimeByDifficulty", timeIncrease);
}
const resetScoreAndTimeForNewGame = () => {
setTimeout(() => {
localStorage.setItem("initialTime", 10);
localStorage.setItem("score", 0);
});
}
const checkWordSanitary = (e) => {
if (e.target.value === word.innerText) {
resetScore();
resetTime();
showRandomWordPipeline();
e.target.value = "";
}
}
const gameOver = () => {
endgameEl.innerHTML = `
<h1>Time ran out</h1>
<p>Your final score is ${score}</p>
<button onclick="location.reload()">Reload</button>
`;
endgameEl.style.display = 'flex';
resetScoreAndTimeForNewGame();
}
const startTime = setInterval(() => {
if (initialTime <= 0) {
clearInterval(startTime);
gameOver();
}
timeEl.textContent = `${initialTime}s`;
initialTime--;
localStorage.setItem("initialTime", initialTime);
},1000);
showRandomWordPipeline();
settingsBtn.addEventListener("click", () => {
settings.classList.toggle("hide");
});
text.addEventListener("input", e => {
checkWordSanitary(e);
});
difficultySelect.addEventListener("change", e => {
selectValue = e.target.value;
switch (selectValue) {
case "easy":
resetDifficulty(selectValue, 5);
break;
case "medium":
resetDifficulty(selectValue, 3)
break;
case "hard":
resetDifficulty(selectValue, 2)
break;
default:
increaseInTimeByDifficulty = 5
break;
}
});
refreshEl.addEventListener("click", () => {
localStorage.removeItem("initialTime")
localStorage.removeItem("score")
localStorage.removeItem("difficulty")
localStorage.removeItem("increaseInTimeByDifficulty")
location.reload();
});
// const word = document.getElementById('word');
// const text = document.getElementById('text');
// const scoreEl = document.getElementById('score');
// const timeEl = document.getElementById('time');
// const endgameEl = document.getElementById('end-game-container');
// const settingsBtn = document.getElementById('settings-btn');
// const settings = document.getElementById('settings');
// const settingsForm = document.getElementById('settings-form');
// const difficultySelect = document.getElementById('difficulty');
// // List of words for game
// const words = [
// 'sigh',
// 'tense',
// 'airplane',
// 'ball',
// 'pies',
// 'juice',
// 'warlike',
// 'bad',
// 'north',
// 'dependent',
// 'steer',
// 'silver',
// 'highfalutin',
// 'superficial',
// 'quince',
// 'eight',
// 'feeble',
// 'admit',
// 'drag',
// 'loving'
// ];
// // Init word
// let randomWord;
// // Init score
// let score = 0;
// // Init time
// let time = 10;
// // Set difficulty to value in ls or medium
// let difficulty =
// localStorage.getItem('difficulty') !== null
// ? localStorage.getItem('difficulty')
// : 'medium';
// // Set difficulty select value
// difficultySelect.value =
// localStorage.getItem('difficulty') !== null
// ? localStorage.getItem('difficulty')
// : 'medium';
// // Focus on text on start
// text.focus();
// // Start counting down
// const timeInterval = setInterval(updateTime, 1000);
// // Generate random word from array
// function getRandomWord() {
// return words[Math.floor(Math.random() * words.length)];
// }
// // Add word to DOM
// function addWordToDOM() {
// randomWord = getRandomWord();
// word.innerHTML = randomWord;
// }
// // Update score
// function updateScore() {
// score++;
// scoreEl.innerHTML = score;
// }
// // Update time
// function updateTime() {
// time--;
// timeEl.innerHTML = time + 's';
// if (time === 0) {
// clearInterval(timeInterval);
// // end game
// gameOver();
// }
// }
// // Game over, show end screen
// function gameOver() {
// endgameEl.innerHTML = `
// <h1>Time ran out</h1>
// <p>Your final score is ${score}</p>
// <button onclick="location.reload()">Reload</button>
// `;
// endgameEl.style.display = 'flex';
// }
// addWordToDOM();
// // Event listeners
// // Typing
// text.addEventListener('input', e => {
// const insertedText = e.target.value;
// if (insertedText === randomWord) {
// addWordToDOM();
// updateScore();
// // Clear
// e.target.value = '';
// if (difficulty === 'hard') {
// time += 2;
// } else if (difficulty === 'medium') {
// time += 3;
// } else {
// time += 5;
// }
// updateTime();
// }
// });
// // Settings btn click
// settingsBtn.addEventListener('click', () => settings.classList.toggle('hide'));
// // Settings select
// settingsForm.addEventListener('change', e => {
// difficulty = e.target.value;
// localStorage.setItem('difficulty', difficulty);
// });