diff --git a/content/objects/buildings/barracks.yaml b/content/objects/buildings/barracks.yaml index 51f31b6ce33..1dbebf22778 100644 --- a/content/objects/buildings/barracks.yaml +++ b/content/objects/buildings/barracks.yaml @@ -4,29 +4,34 @@ baseclass: production.ProductionBuilding radius: 6 cost: 25 cost_inactive: 10 -#size_x: 4 -#size_y: 4 size_x: 3 size_y: 3 inhabitants_start: 6 inhabitants_max: 6 tooltip_text: _ Recruits units suitable for ground combat. -settler_level: 1 -buildingcosts: {RES.GOLD: 1} +settler_level: 2 +buildingcosts: {RES.GOLD: 1000, RES.BOARDS: 6, RES.TOOLS: 4, RES.BRICKS: 8} + +#for now and until proper unit production lines exist, don't show the low productivity status icon +show_status_icons: false + components: - SelectableComponent: type: building - tabs: [ProductionOverviewTab ] + tabs: [ProductionOverviewTab] enemy_tabs: [EnemyBuildingOverviewTab,] - HealthComponent: {maxhealth: 1000} - UnitProducerComponent: productionlines: 0: consumes: - - [RES.TEXTILE, -1] + - [RES.GOLD, -1] time: 60 - StorageComponent: SlotsStorage: - slot_sizes: {RES.TEXTILE: 99, RES.BOARDS: 99} + slot_sizes: {RES.TEXTILE: 12} +- CollectingComponent: + collectors: + UNITS.BUILDING_COLLECTOR: 1 actionsets: as_barracks0: {level: 0}