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two same mipsize appeared when loading PVRv3 texture #14

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008v opened this issue Aug 12, 2020 · 0 comments
Open

two same mipsize appeared when loading PVRv3 texture #14

008v opened this issue Aug 12, 2020 · 0 comments

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@008v
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008v commented Aug 12, 2020

There's a very strange code appeared in line 788 of MBETextureDataSource.m
It force mipSize to 32 and caused the last mipmap data maybe overflowed.

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