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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
<HEAD>
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 9.0.3.0 for Windows">
<META http-equiv="Content-Style-Type" content="text/css">
<TITLE>怪物猎人2解析情报 对怪物的攻击【近战武器编】</TITLE>
<LINK rel="stylesheet" href="./table.css" type="text/css">
<SCRIPT src="./scripts/links.js"></SCRIPT>
</HEAD>
<BODY>
<HR>
<TABLE border="0" width="910">
<TBODY>
<TR>
<TD width="300" valign="middle" align="center" height="66"><SPAN id="logo"></SPAN></TD>
<TD valign="top" class="tb-cell0"><SPAN id="links"></SPAN></TD>
<TD width="150" class="tb-cell0"><SPAN id="counter"></SPAN></TD>
</TR>
</TBODY>
</TABLE>
<SCRIPT language="JavaScript">
<!--
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</SCRIPT>
<HR>
<H3>对怪物的攻击 【近战武器编】</H3>
<P class="tb-cell0">表示玩家的近战攻击对怪物造成的伤害。</P>
<b>近战伤害计算公式:</b><BR>
<b><font size=2>注:由于硬件原因以及各种数值在计算中可能出现的取整机制,所有涉及小数与乘法的计算结果可能产生偏差</font></b><BR><BR>
通常伤害(期望值)=武器倍率×威力%×近战攻击吸收率×状态追加倍率×全体防御率×会心期望<BR>
属性伤害=面板属性值÷10×属性锋利度倍率×对应属性肉质%×全体防御率<BR>
炮击伤害=(爆炸威力×状态追加倍率+附加火属性×肉质(火)%)×炮击锋利度倍率×全体防御率<BR>
会心期望(正)=1+会心率×0.25<BR>
会心期望(负)=1-会心率×0.5<BR>
近战攻击吸收率=武器威力修正×锋利度倍率×命中时机修正×对应攻击系统肉质% <b>(近战攻击吸收率小于25%时发生弹刀)</b><BR>
<b><font size=2>长枪等兼具“切+打”系统的攻击,根据公式分别计算,以较高者为准。</font></b><BR><BR>
<TABLE border="0" width="894">
<TBODY>
<TR>
<TD id="0001" colspan="3" class="zb-cell0">● <B>武器倍率</B></TD>
</TR>
<TR>
<TD width="250"></TD>
<TD class="tb-cell0" width="150"></TD>
<TD class="tb-cell0" width="480"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="110">武器的种类</TD>
<TD class="tb-th2" width="70">倍率</TD>
</TR>
<TR>
<TD class="tb-cell1">大剑/太刀</TD>
<TD class="tb-cell2">4.8</TD>
</TR>
<TR>
<TD class="tb-cell1">片手剑/双剑</TD>
<TD class="tb-cell2">1.4</TD>
</TR>
<TR>
<TD class="tb-cell1">大锤/狩猎笛</TD>
<TD class="tb-cell2">5.2</TD>
</TR>
<TR>
<TD class="tb-cell1">长枪/铳枪</TD>
<TD class="tb-cell2">2.3</TD>
</TR>
<TR>
<TD class="tb-cell1">枪弩/弓</TD>
<TD class="tb-cell2">1.2</TD>
</TR>
</TBODY>
</TABLE>
<BR>
例:龍刀【红莲】 (攻击力:816)<BR>
816÷4.8=170 即为武器倍率</TD>
<TD class="tb-cell0" valign="top" colspan="2">对怪物的攻击造成的伤害计算不是依据状态面板显示的攻击力,而是将<B>攻击力</B>除以一定的倍率后<BR>获得的<B>武器倍率</B>为基准。<BR>
各武器的倍率请参考左表。<BR>
<BR>
内部伤害计算全部以武器倍率为基准,面板攻击力的数值为武器倍率×倍率后<b>取整</b>。<BR>
料理效果与使用物品造成的攻击力上升,全部为直接对<B>武器倍率</B>的数值提升。<BR>
因此,就状态面板而言,攻击力的提升量根据武器种类的不同有所差异。</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0002" colspan="3" class="zb-cell0">● <B>攻击动作的威力</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0"></TD>
<TD class="tb-cell0" valign="top" colspan="2">同种武器的威力根据其攻击的动作存在差异。<BR>
<B>武器倍率</B>与各动作的<B>威力(以%计算)</B>相乘,就得到了该武器在该动作下的<B>基本威力</B>。<BR>
各动作的威力参考下表。(对于存在多次打击判定的动作,列出每个判定的威力)<BR>
<BR>
此外,<B>基本威力</B>根据武器种类的不同,还要乘以特殊的<B>武器威力修正</B>,数值如下:<BR>
<BR>
大剑的蓄力斩(阶段1)修正为 110%,蓄力斩(阶段2)为 120%,蓄力斩(阶段3)为 130%,<BR>
片手剑固有威力修正 120%,长枪“打”系统修正为 72%,铳枪固有威力修正 95%<BR>
<BR>
除上述情况以外,武器威力修正一律按照 100% 进行计算。</TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD colspan="2" class="tb-cell0" valign="top">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" colspan="2">攻击动作</TD>
<TD class="tb-th2" width="165">威力(%)</TD>
<TD class="tb-th2" width="52">系统</TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="7" width="60">大剑</TD>
<TD class="tb-cell1" width="120">拔刀攻击</TD>
<TD class="tb-cell2">48</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">纵斩</TD>
<TD class="tb-cell2">48</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">横斩</TD>
<TD class="tb-cell2">36</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">上斩</TD>
<TD class="tb-cell2">46</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">蓄力斩(阶段1)</TD>
<TD class="tb-cell2">65</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">蓄力斩(阶段2)</TD>
<TD class="tb-cell2">80</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">蓄力斩(阶段3)</TD>
<TD class="tb-cell2">110</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="8">片手剑</TD>
<TD class="tb-cell1">拔刀攻击</TD>
<TD class="tb-cell2">18</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">跳斩</TD>
<TD class="tb-cell2">18</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">前斩</TD>
<TD class="tb-cell2">14</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">横斩</TD>
<TD class="tb-cell2">12</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">剑盾连击</TD>
<TD class="tb-cell2">8+12</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">回旋斩</TD>
<TD class="tb-cell2">24</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">上斩</TD>
<TD class="tb-cell2">15</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">防御攻击</TD>
<TD class="tb-cell2">14</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="10">长枪</TD>
<TD class="tb-cell1">拔刀攻击</TD>
<TD class="tb-cell2">28</TD>
<TD class="tb-cell2">切+打</TD>
</TR>
<TR>
<TD class="tb-cell1">中段突刺1</TD>
<TD class="tb-cell2">23</TD>
<TD class="tb-cell2">切+打</TD>
</TR>
<TR>
<TD class="tb-cell1">中段突刺2</TD>
<TD class="tb-cell2">23</TD>
<TD class="tb-cell2">切+打</TD>
</TR>
<TR>
<TD class="tb-cell1">中段突刺3</TD>
<TD class="tb-cell2">30</TD>
<TD class="tb-cell2">切+打</TD>
</TR>
<TR>
<TD class="tb-cell1">上段突刺1</TD>
<TD class="tb-cell2">28</TD>
<TD class="tb-cell2">切+打</TD>
</TR>
<TR>
<TD class="tb-cell1">上段突刺2</TD>
<TD class="tb-cell2">28</TD>
<TD class="tb-cell2">切+打</TD>
</TR>
<TR>
<TD class="tb-cell1">上段突刺3</TD>
<TD class="tb-cell2">30</TD>
<TD class="tb-cell2">切+打</TD>
</TR>
<TR>
<TD class="tb-cell1">突进</TD>
<TD class="tb-cell2">20 ×每次判定</TD>
<TD class="tb-cell2">切+打</TD>
</TR>
<TR>
<TD class="tb-cell1">终结突刺</TD>
<TD class="tb-cell2">40</TD>
<TD class="tb-cell2">切+打</TD>
</TR>
<TR>
<TD class="tb-cell1">防御攻击</TD>
<TD class="tb-cell2">20</TD>
<TD class="tb-cell2">切+打</TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="9">大锤</TD>
<TD class="tb-cell1">拔刀攻击</TD>
<TD class="tb-cell2">20</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">纵敲1</TD>
<TD class="tb-cell2">52</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">纵敲2</TD>
<TD class="tb-cell2">20</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">上敲</TD>
<TD class="tb-cell2">100</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">横敲</TD>
<TD class="tb-cell2">15</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">回旋攻击</TD>
<TD class="tb-cell2">20+10+10+10+10+10+40</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">蓄力(小)攻击</TD>
<TD class="tb-cell2">45</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">蓄力(中)攻击</TD>
<TD class="tb-cell2">45+35</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">蓄力(大)攻击</TD>
<TD class="tb-cell2">20+76</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="2">弓</TD>
<TD class="tb-cell1">横扫</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2">切+打</TD>
</TR>
<TR>
<TD class="tb-cell1">纵劈</TD>
<TD class="tb-cell2">18</TD>
<TD class="tb-cell2">切+打</TD>
</TR>
</TBODY>
</TABLE>
<BR>
例:龍刀【红莲】 的踏步斩<BR>
170×28%=47 即为基本威力</TD>
<TD class="tb-cell0" valign="bottom">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" colspan="2">攻击动作</TD>
<TD class="tb-th2" width="165">威力(%)</TD>
<TD class="tb-th2" width="52">系统</TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="8" width="60">双剑<BR>
(通常)</TD>
<TD class="tb-cell1" width="120">拔刀攻击</TD>
<TD class="tb-cell2">12+6</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">切裂斩</TD>
<TD class="tb-cell2">12+6</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">下斩</TD>
<TD class="tb-cell2">14</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">斜向斩1</TD>
<TD class="tb-cell2">8+6</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">斜向斩2</TD>
<TD class="tb-cell2">5+7+16</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">左回旋斩</TD>
<TD class="tb-cell2">10+8+6</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">右回旋斩</TD>
<TD class="tb-cell2">10+8+6</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">上斩</TD>
<TD class="tb-cell2">15</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="7">双剑<BR>
(鬼人)</TD>
<TD class="tb-cell1">下斩</TD>
<TD class="tb-cell2">18</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">斜向斩1</TD>
<TD class="tb-cell2">10+8</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">斜向斩2</TD>
<TD class="tb-cell2">6+9+21</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">左回旋斩</TD>
<TD class="tb-cell2">(13+10+8)×2回</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">右回旋斩</TD>
<TD class="tb-cell2">(13+10+8)×2回</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">上斩</TD>
<TD class="tb-cell2">20</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">乱舞</TD>
<TD class="tb-cell2">28+5+5+5+5+5+5+5+5+33</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="10">太刀</TD>
<TD class="tb-cell1">拔刀攻击</TD>
<TD class="tb-cell2">28</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">踏步斩</TD>
<TD class="tb-cell2">28</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">纵斩</TD>
<TD class="tb-cell2">23</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">袈裟斩</TD>
<TD class="tb-cell2">24</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">突刺</TD>
<TD class="tb-cell2">14</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">上斩</TD>
<TD class="tb-cell2">18</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">气刃斩(无气)</TD>
<TD class="tb-cell2">16</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">气刃斩1</TD>
<TD class="tb-cell2">30</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">气刃斩2</TD>
<TD class="tb-cell2">36</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">气刃斩3</TD>
<TD class="tb-cell2">18+24+10</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="9">铳枪</TD>
<TD class="tb-cell1">拔刀攻击</TD>
<TD class="tb-cell2">34</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">踏步上突刺</TD>
<TD class="tb-cell2">34</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">前方突刺1</TD>
<TD class="tb-cell2">21</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">前方突刺2</TD>
<TD class="tb-cell2">21</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">前方突刺3</TD>
<TD class="tb-cell2">28</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">上斩</TD>
<TD class="tb-cell2">30</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">上方突刺1</TD>
<TD class="tb-cell2">24</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">上方突刺2</TD>
<TD class="tb-cell2">24</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1">上方突刺3</TD>
<TD class="tb-cell2">24</TD>
<TD class="tb-cell2">切断</TD>
</TR>
<TR>
<TD class="tb-cell1" rowspan="12">狩猎笛</TD>
<TD class="tb-cell1">拔刀攻击</TD>
<TD class="tb-cell2">21</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">大地叩击</TD>
<TD class="tb-cell2">10+28</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">左旋敲击</TD>
<TD class="tb-cell2">21</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">右旋敲击</TD>
<TD class="tb-cell2">21</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">柄殴打1</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">柄殴打2</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">柄殴打3</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">开始演奏</TD>
<TD class="tb-cell2">12</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">演奏1</TD>
<TD class="tb-cell2">23</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">演奏2</TD>
<TD class="tb-cell2">18</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">演奏3</TD>
<TD class="tb-cell2">21</TD>
<TD class="tb-cell2">打击</TD>
</TR>
<TR>
<TD class="tb-cell1">结束演奏</TD>
<TD class="tb-cell2">16</TD>
<TD class="tb-cell2">打击</TD>
</TR>
</TBODY>
</TABLE>
</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0003" colspan="3" class="zb-cell0">● <B>铳枪的炮击・龙击炮的威力</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0" colspan="3">
<TABLE border="0">
<TBODY>
<TR>
<TD class="tb-cell0" width="240"><B>炮击的威力</B>
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="110">类型</TD>
<TD class="tb-th2" width="50">爆炸<BR>
威力</TD>
<TD class="tb-th2" width="50">火属性</TD>
</TR>
<TR>
<TD class="tb-cell1">通常型 炮击LV1</TD>
<TD class="tb-cell2">7</TD>
<TD class="tb-cell2">7</TD>
</TR>
<TR>
<TD class="tb-cell1">扩散型 炮击LV1</TD>
<TD class="tb-cell2">16</TD>
<TD class="tb-cell2">16</TD>
</TR>
<TR>
<TD class="tb-cell1">放射型 炮击LV1</TD>
<TD class="tb-cell2">14</TD>
<TD class="tb-cell2">14</TD>
</TR>
<TR>
<TD class="tb-cell1">通常型 炮击LV2</TD>
<TD class="tb-cell2">12</TD>
<TD class="tb-cell2">12</TD>
</TR>
<TR>
<TD class="tb-cell1">扩散型 炮击LV2</TD>
<TD class="tb-cell2">22</TD>
<TD class="tb-cell2">22</TD>
</TR>
<TR>
<TD class="tb-cell1">放射型 炮击LV2</TD>
<TD class="tb-cell2">18</TD>
<TD class="tb-cell2">18</TD>
</TR>
<TR>
<TD class="tb-cell1">通常型 炮击LV3</TD>
<TD class="tb-cell2">15</TD>
<TD class="tb-cell2">15</TD>
</TR>
<TR>
<TD class="tb-cell1">扩散型 炮击LV3</TD>
<TD class="tb-cell2">26</TD>
<TD class="tb-cell2">26</TD>
</TR>
<TR>
<TD class="tb-cell1">放射型 炮击LV3</TD>
<TD class="tb-cell2">22</TD>
<TD class="tb-cell2">22</TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD valign="top" class="tb-cell0" width="200"><B>龙击炮的威力</B>
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="65">类型</TD>
<TD class="tb-th2" width="50">爆炸<BR>
威力</TD>
<TD class="tb-th2" width="50">火属性</TD>
</TR>
<TR>
<TD class="tb-cell1">炮击LV1</TD>
<TD class="tb-cell2">12</TD>
<TD class="tb-cell2">18</TD>
</TR>
<TR>
<TD class="tb-cell1">炮击LV2</TD>
<TD class="tb-cell2">16</TD>
<TD class="tb-cell2">24</TD>
</TR>
<TR>
<TD class="tb-cell1">炮击LV3</TD>
<TD class="tb-cell2">20</TD>
<TD class="tb-cell2">30</TD>
</TR>
</TBODY>
</TABLE>
※1次判定的威力</TD>
<TD width="430" valign="top" class="tb-cell0">铳枪的炮击与龙击炮的威力参考左表。<BR>
这部分的威力与武器攻击力无关。<BR>
<BR>
爆炸威力属于“无”系统攻击,不受怪物肉质影响(可视为肉质100%),<BR>
但火属性部分伤害会受肉质(火)影响。<BR>
<BR>
龙击炮最多有4次判定,全部命中的话按照表中数值的4倍计算威力。<BR>
<BR>
炮击在锋利度等级1(橙)及以下时,爆炸威力・火属性值<BR>
均下降至 0.75 倍,即炮击锋利度倍率为 0.75 。<BR>
<BR>
例:<BR>
对于蓝速龙王(火属性减轻:50%、全体防御率100%),<BR>
炮击LV3的龙击炮攻击,全部命中的情况为<BR>
(20+(30×50%))×4=140 点伤害。</TD>
</TR>
</TBODY>
</TABLE>
</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0004" colspan="3" class="zb-cell0">● <B>会心率</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0"><BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
例:龍刀【红莲】 的踏步斩<BR>
发生会心一击的情况时,<BR>
170×28%×1.25=59 即为基本威力</TD>
<TD class="tb-cell0" valign="top" colspan="2">近战攻击存在会心率的设定。<BR>
会心率表示造成会心一击的概率。会心一击的情况下,基本威力提高至 1.25倍。<BR>
会心率大于 0%的情况下,还会受到锋利度等级的影响而变动。<BR>
(青色锋利度时提升 5%,白色锋利度时提升 10%)<BR>
会心率为 0%的武器,锋利度等级对会心率没有影响。<BR>
<BR>
心眼、识破+1、识破+2技能发动时,会心率分别有 5%、10%、15%的提升。<BR>
<BR>
会心率为负数的情况下,反过来会有概率造成威力的下降。<BR>
发生负会心一击时,基本威力将下降至 0.5倍。</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0005" colspan="3" class="zb-cell0">● <B>锋利度倍率</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="110">锋利度等级</TD>
<TD class="tb-th2" width="70">倍率</TD>
</TR>
<TR>
<TD class="tb-cell1">等级0 (赤)</TD>
<TD class="tb-cell3">0.5倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">等级1 (橙)</TD>
<TD class="tb-cell3">0.75倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">等级2 (黄)</TD>
<TD class="tb-cell3">1.0倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">等级3 (绿)</TD>
<TD class="tb-cell3">1.125倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">等级4 (青)</TD>
<TD class="tb-cell3">1.25倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">等级5 (白)</TD>
<TD class="tb-cell3">1.5倍 </TD>
</TR>
</TBODY>
</TABLE>
<BR>
例:绿色锋利度等级的龍刀【红莲】<BR>
发动踏步斩时,<BR>
170×28%×1.125=53 即为基本威力</TD>
<TD class="tb-cell0" valign="top" colspan="2">基本威力会受到武器的锋利度等级影响。<BR>
各等级的锋利度倍率见左表。</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0006" colspan="3" class="zb-cell0">● <B>命中时机修正</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0">限锋利度等级2(黄)及以下时
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="120">动作</TD>
<TD class="tb-th2" width="60">修正值</TD>
</TR>
<TR>
<TD class="tb-cell1">动作起始</TD>
<TD class="tb-cell3">0.3倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">通常命中</TD>
<TD class="tb-cell3">1.0倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">动作结束</TD>
<TD class="tb-cell3">0.5倍 </TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD class="tb-cell0" valign="top" colspan="2">命中时机修正,表示攻击动作在何时命中怪物造成的威力值的变化。<BR>
锋利度等级2(黄)及以下的场合,如左表所示,武器在动作的起始与结束时威力较低。<BR>
保持等级3(绿)及以上的话,无论动作何时命中都按照1.0倍计算,因此不必多虑。<BR>
(大剑的中段部分命中时,1.0倍的部分按照1.05倍来计算)</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0007" colspan="3" class="zb-cell0">● <B>属性追加伤害</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="110">锋利度等级</TD>
<TD class="tb-th2" width="70">倍率</TD>
</TR>
<TR>
<TD class="tb-cell1">等级0 (赤)</TD>
<TD class="tb-cell3">0.25倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">等级1 (橙)</TD>
<TD class="tb-cell3">0.5倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">等级2 (黄)</TD>
<TD class="tb-cell3">0.75倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">等级3 (绿)</TD>
<TD class="tb-cell3">1.0倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">等级4 (青)</TD>
<TD class="tb-cell3">1.0625倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">等级5 (白)</TD>
<TD class="tb-cell3">1.125倍 </TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD class="tb-cell0" valign="top" colspan="2">附带属性的武器攻击时,在通常伤害的基础上还会追加属性伤害。<BR>
状态面板显示的属性值为实际属性值的10倍。<BR>
因此,属性伤害量按照 显示属性值÷10×属性锋利度倍率 进行计算。<BR>
属性锋利度倍率如左表所示。</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0008" colspan="3" class="zb-cell0">● <B>伤害的状态追加</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="170">状态</TD>
<TD class="tb-th2" width="55">倍率<BR>(存疑)</TD>
</TR>
<TR>
<TD class="tb-cell1">麻痹状态中</TD>
<TD class="tb-cell3">1.1倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">岩石拟态中 (岩龙)</TD>
<TD class="tb-cell3">1.1倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">进食中<BR>(大名盾蟹/将军镰蟹)</TD>
<TD class="tb-cell3">1.1倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">落穴 (陷落期间)</TD>
<TD class="tb-cell3">1.1倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">睡眠状态中 (首次攻击)</TD>
<TD class="tb-cell3">3.0倍 </TD>
</TR>
<TR>
<TD class="tb-cell1">待补充…</TD>
<TD class="tb-cell3">… </TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD class="tb-cell0" valign="top" colspan="2">怪物在特定的状态下受到攻击时,其伤害根据左表进行追加。<BR>
该倍率影响除属性伤害外的其他所有攻击伤害系统。<BR>
顺便一提,本作中怪物在麻痹状态下所受伤害会固定增加。<BR>
但麻痹陷阱造成的并非麻痹状态而是麻木状态,因此不会增加伤害。<BR>
一角龙、角龙由于音爆等效果在地下挣扎的状态不属于落穴状态。<BR>
<BR>
(2006/04/25 追记)<BR><BR>
另外经过测试发现睡眠状态似乎不会影响武器伤害(眠斩无用?),只影响部分特殊伤害。<BR>
已确认睡眠状态下3倍伤害的来源有:小桶爆弹、小桶爆弹G、大桶爆弹、大桶爆弹G、<BR>
支给专用大桶爆弹、电击熊爆弹、爆雷针、击龍枪(战斗街&修雷德城)。<BR>
大型弩弹、大炮弹、飞空爆弹/飞空爆弹G伤害不受睡眠状态影响。<BR>
据此推测睡眠3倍伤害可能限定为“静态伤害来源”,具体情况仍需进一步研究。<BR>
<BR>
(2024/03/15 追记)<BR><BR>
进一步测试发现状态追加倍率可能因怪物而异,例如角龙/一角龙在麻痹测试中未检测到状态追加倍率……<BR>
对所有怪物进行状态追加倍率测试可能较为困难……<BR>
<BR>
(2024/03/16 追记)<BR><BR>
</TD>
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<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
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<TR>
<TD id="0009" colspan="3" class="zb-cell0">● <B>肉质与全体防御率对伤害的减轻</B></TD>
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<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
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<TD valign="top" class="tb-cell0"><BR>
<BR>
<BR>
<BR>
<BR>
<BR>
例:绿色锋利度的龍刀【红莲】对<BR>
雌火龙的头部发动踏步斩时<BR>
170×28%×1.125×90%=48.195(通常)<BR>
480÷10×35%=16.8(属性)<BR>
合计 64点伤害<BR>
(计算结果舍去小数点以下部分)</TD>
<TD class="tb-cell0" valign="top" colspan="2">根据到此为止的计算结果,计算对怪物的粗伤害,<BR>
要考虑到怪物存在肉质的设定,通常会减轻受到的伤害。<BR>
除爆炸等“无”系统攻击伤害外,其他通常伤害、属性伤害都会受到肉质影响。<BR>
减轻程度因不同的怪物部位而异。详情参考 <A href="./monslist/index.html">怪物数据</A> 中肉质相关项目。<BR>
<BR>
同时具备“切”与“打”两种系统的攻击,需按照对应肉质分别计算二者的伤害,以较高值为最终的通常伤害。<BR>
<BR>
根据肉质对伤害的影响计算通常伤害与属性伤害合计得到粗伤害后,要得到最终对怪物的总伤害,<BR>
还要考虑怪物在肉质以外还有着全体防御率的设定。<BR>
全体防御率在单机模式下几乎均为100%(即吸收100%粗伤害,不发生减轻),但在联机模式下以及<BR>
上位等级时会逐渐降低,进一步提高减轻程度,降低受到的总伤害值。<BR>
<BR>
怪物在愤怒状态下,全体防御率还会降低至约 5/6,进一步减轻所受伤害。<BR>
(具体是否降低与降低程度因怪物而异)</TD>
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<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
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<TR>
<TD id="0010" colspan="3" class="zb-cell0">● <B>打击武器对怪物的气绝效果</B></TD>
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<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
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<TD valign="top" class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
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<TD class="tb-th2" width="60">武器</TD>