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showUI.py
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#coding:utf-8
'''
Created on 2015年10月27日 下午3:43:00
@author: TianD
@E-mail: [email protected]
@Q Q: 298081132
@Description: the UI of arnold tool
'''
# import sys
# uiPath = 'E:/Scripts/Eclipse/TianD_arnold_tool'
# uiPath in sys.path or sys.path.append(uiPath)
import os
from functools import partial
import PyQt4.QtGui as QtGui
import PyQt4.QtCore as QtCore
import PyQt4.uic as uic
import pymel.core as pm
import uiTool
import aov_tool as at
import arnold_setting as ast
import CreateNodeGroup as CNG
import CreateRenderLayers as CRL
#导入GDC网渲模块
import idmt.maya.musterCheckIn.MusterCheckIn as mck
import ReplaceReference
reload(at)
reload(ast)
reload(CNG)
reload(CRL)
reload(ReplaceReference)
uiPath = uiTool.getUIPath("TianD_KX_TOOL/arnold_tool")
form_class, base_class = uic.loadUiType('%s/arnold_layer_tool.ui' %uiPath)
class ArnoldTool(form_class, base_class):
def __init__(self, parent = uiTool.getMayaWindow()):
super(ArnoldTool, self).__init__(parent)
self.setupUi(self)
self.setAttribute(QtCore.Qt.WA_DeleteOnClose)
self.project_btn.clicked.connect(self.setProjCmd)
self.setRender_btn.clicked.connect(self.setRenderCmd)
self.replace_btn.clicked.connect(self.replaceCmd)
self.import_btn.clicked.connect(self.importCmd)
self.chr_color_btn.clicked.connect(partial(self.createLayerCmd, 'chr_color'))
# add at 2015/12/30
self.night_chr_color_btn.clicked.connect(partial(self.createLayerCmd, 'night_chr_color'))
#
self.bg_color_btn.clicked.connect(partial(self.createLayerCmd, 'bg_color'))
self.chr_idp1_btn.clicked.connect(partial(self.createLayerCmd, 'chr_idp1'))
self.chr_idp2_btn.clicked.connect(partial(self.createLayerCmd, 'chr_idp2'))
self.chr_idp3_btn.clicked.connect(partial(self.createLayerCmd, 'chr_idp3'))
self.bg_idp1_btn.clicked.connect(partial(self.createLayerCmd, 'bg_idp1'))
self.bg_idp2_btn.clicked.connect(partial(self.createLayerCmd, 'bg_idp2'))
self.bg_idp3_btn.clicked.connect(partial(self.createLayerCmd, 'bg_idp3'))
self.idp_r_btn.clicked.connect(partial(self.createShaderCmd, 'R'))
self.idp_g_btn.clicked.connect(partial(self.createShaderCmd, 'G'))
self.idp_b_btn.clicked.connect(partial(self.createShaderCmd, 'B'))
self.idp_y_btn.clicked.connect(partial(self.createShaderCmd, 'Y'))
self.idp_p_btn.clicked.connect(partial(self.createShaderCmd, 'P'))
self.idp_c_btn.clicked.connect(partial(self.createShaderCmd, 'C'))
self.idp_a_btn.clicked.connect(partial(self.createShaderCmd, 'A'))
self.idp_maeet_btn.clicked.connect(partial(self.createShaderCmd, 'Maeet'))
self.shadow_btn.clicked.connect(partial(self.createLayerCmd, 'shadow'))
self.rgblight_btn.clicked.connect(partial(self.createLayerCmd, 'RGBlight'))
self.foglight_btn.clicked.connect(partial(self.createLayerCmd, 'FOGlight'))
self.aiOpaque_btn.clicked.connect(partial(self.setAttr, 'aiOpaque'))
self.castsShadows_btn.clicked.connect(partial(self.setAttr, 'castsShadows'))
self.primaryVisibility_btn.clicked.connect(partial(self.setAttr, 'primaryVisibility'))
self.netRender_btn.clicked.connect(self.netRenderCmd)
self.deadline_btn.clicked.connect(self.deadlineCmd)
self.initArnold()
def initArnold(self):
#初始化渲染器
self.arnold = ast.ArnoldSetting()
self.setRenderCmd()
def setRenderCmd(self):
#设置渲染器按钮命令
self.arnold.setRender()
self.arnold.setRenderCommon()
def setProjCmd(self):
#创建工程目录按钮命令
pm.mel.eval('source "lightRendering.mel"')
pm.mel.projectSet()
def replaceCmd(self):
#替换参考按钮命令
ReplaceReference.startReplaceL2H()
def importCmd(self):
#导入参考按钮命令
ReplaceReference.importRef()
def createLayerCmd(self, name):
#创建渲染层按钮命令
if name == 'chr_idp1':
idp_dic = CNG.makeidp1Dic()
elif name == 'chr_idp2':
idp_dic = CNG.makeidp2Dic()
elif name == 'chr_idp3' or name == 'bg_idp3':
idp_dic = CNG.makeidp3Dic()
else :
idp_dic = {}
CRL.createRenderLayer(name)
self.arnold.setRenderLayer(name)
if idp_dic:
for key, value in idp_dic.items():
if value:
self.createShaderCmd(key, value)
def setAttr(self, attr):
#修改模型属性按钮命令
sel = pm.ls(sl=1)
for i in sel:
geos = i.getChildren(ad=1, type = "mesh")
for geo in geos:
value = CRL.getObjAttr(geo, attr)
if value :
CRL.setObjAttr(geo, attr, 0)
else :
CRL.setObjAttr(geo, attr, 1)
def createShaderCmd(self, name, objs = None):
#创建IDP材质球按钮命令
print name
if objs :
geos = objs
else :
geos = pm.ls(sl=1)
shader, sg = CNG.createIDPNode(name)
CNG.assignShader(geos, shader, sg)
def netRenderCmd(self):
#提交网渲按钮命令
mck.main()
def deadlineCmd(self):
#提交deadline按钮命令
pass
if __name__ == '__main__':
a = ArnoldTool()
a.show()