3D Game Programming
Using Java Built-in Libraries from scratch not graphics Card e.g. DirectX,OpenGL
instructor: thecherno
3D X,Y,Z axis Ray cast Render Engine
Features:
Mouse Wraping
Custom Launcher + GUI (Multi-threading)
Custom Resolutions
X,Y,Z axis navigation
Double side rendering aka Flipped Normals
Pixel simple Texturing + Transparency
Sprite sheets
Simple Collision detection