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menu.cpp
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#include "menu.h"
static int menu;
static int subMenuReferenceSystem;
static int subMenuRendering;
static int subMenuCulling;
static int subMenuGridAxis;
static int subMenuTransformInfo;
static int materialSubmenu;
static int shaderSubmenu;
static void updateMenu(int option);
static void setMeshRenderingMode(int option);
static void setCulling(int option);
static void setReferenceSystem(ReferenceSystem option);
static void setGridAxis(int option);
static void setTransformInfo(int option);
static void setMaterial(MaterialType option);
static void setShader(ShadingType option);
static void updateMenu(int option)
{
switch (option)
{
case CHANGE_TO_OCS:
glutChangeToSubMenu(3, "Reference System: OCS", subMenuReferenceSystem);
break;
case CHANGE_TO_WCS:
glutChangeToSubMenu(3, "Reference System: WCS", subMenuReferenceSystem);
break;
case FACE_FILL:
glutChangeToSubMenu(4, "Rendering: Face fill", subMenuRendering);
break;
case WIRE_FRAME:
glutChangeToSubMenu(4, "Rendering: Wireframe", subMenuRendering);
break;
case CULLING_OFF:
glutChangeToSubMenu(5, "Culling: OFF", subMenuCulling);
break;
case CULLING_ON:
glutChangeToSubMenu(5, "Culling: ON", subMenuCulling);
break;
case GRID_AXIS_OFF:
glutChangeToSubMenu(6, "Grid & Axis: OFF", subMenuGridAxis);
break;
case GRID_AXIS_ON:
glutChangeToSubMenu(6, "Grid & Axis: ON", subMenuGridAxis);
break;
case TRANSFORM_INFO_OFF:
glutChangeToSubMenu(8, "Transform Info: OFF", subMenuTransformInfo);
break;
case TRANSFORM_INFO_ON:
glutChangeToSubMenu(8, "Transform Info: ON", subMenuTransformInfo);
break;
default:
break;
}
}
static void setReferenceSystem(ReferenceSystem option)
{
app.coordinateSystem = option;
glutSetMenu(menu);
glutTimerFunc(1, updateMenu, option);
}
static void setMeshRenderingMode(int option)
{
if (option == FACE_FILL)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
else glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glutSetMenu(menu);
glutTimerFunc(1, updateMenu, option);
}
static void setCulling(int option)
{
if (option == CULLING_OFF)
glDisable(GL_CULL_FACE);
else glEnable(GL_CULL_FACE);
glutSetMenu(menu);
glutTimerFunc(1, updateMenu, option);
}
static void setGridAxis(int option)
{
app.showGridAxis = option == GRID_AXIS_ON;
glutSetMenu(menu);
glutTimerFunc(1, updateMenu, option);
}
static void setTransformInfo(int option)
{
app.showTransformInfo = option == TRANSFORM_INFO_ON;
glutTimerFunc(1, updateMenu, option);
}
static void setMaterial(MaterialType option)
{
objects.at(selectedObj).material = materials.at(option);
}
static void setShader(ShadingType option)
{
objects.at(selectedObj).shader = shaders.at(option);
}
void buildOpenGLMenu()
{
subMenuReferenceSystem = glutCreateMenu(setReferenceSystem);
glutAddMenuEntry("OCS", CHANGE_TO_OCS);
glutAddMenuEntry("WCS", CHANGE_TO_WCS);
subMenuRendering = glutCreateMenu(setMeshRenderingMode);
glutAddMenuEntry("Face fill", FACE_FILL);
glutAddMenuEntry("Wireframe", WIRE_FRAME);
subMenuCulling = glutCreateMenu(setCulling);
glutAddMenuEntry("OFF", CULLING_OFF);
glutAddMenuEntry("ON", CULLING_ON);
subMenuGridAxis = glutCreateMenu(setGridAxis);
glutAddMenuEntry("OFF", GRID_AXIS_OFF);
glutAddMenuEntry("ON", GRID_AXIS_ON);
subMenuTransformInfo = glutCreateMenu(setTransformInfo);
glutAddMenuEntry("OFF", TRANSFORM_INFO_OFF);
glutAddMenuEntry("ON", TRANSFORM_INFO_ON);
materialSubmenu = glutCreateMenu(setMaterial);
// add Material menu entries
for (int i = 0; i < NUM_MATERIALS; i++)
{
glutAddMenuEntry(materials[i].name.c_str(), i);
}
shaderSubmenu = glutCreateMenu(setShader);
// add Shading menu entries
for (int i = 0; i < NUM_SHADERS; i++)
{
glutAddMenuEntry(shaders.at(i).name.c_str(), i);
}
menu = glutCreateMenu(NULL); // richiama main_menu_func() alla selezione di una voce menu
glutAddMenuEntry("Options", -1); // -1 significa che non si vuole gestire questa riga
glutAddMenuEntry("", -1);
glutAddSubMenu(app.coordinateSystem == WCS ? "Reference System: WCS" : "Reference System: OCS", subMenuReferenceSystem);
glutAddSubMenu("Rendering: Face fill", subMenuRendering);
glutAddSubMenu("Culling: OFF", subMenuCulling);
glutAddSubMenu(app.showGridAxis ? "Grid & Axis: ON" : "Grid & Axis: OFF", subMenuGridAxis);
glutAddMenuEntry("", -1);
glutAddSubMenu(app.showTransformInfo ? "Transform Info: ON" : "Transform Info: OFF", subMenuTransformInfo);
glutAddSubMenu("Material", materialSubmenu);
glutAddSubMenu("Shader", shaderSubmenu);
glutAttachMenu(GLUT_RIGHT_BUTTON);
}