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line_sdfaabb.c
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line_sdfaabb.c
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#include "svpng.inc"
#include <math.h> // ceilf(), floorf(), fminf(), fmaxf(), sinf(), cosf(), sqrtf()
#include <string.h> // memset()
#define PI 3.14159265359f
#define W 512
#define H 512
static unsigned char img[W * H * 3];
float capsuleSDF(float px, float py, float ax, float ay, float bx, float by, float r) {
float pax = px - ax, pay = py - ay, bax = bx - ax, bay = by - ay;
float h = fmaxf(fminf((pax * bax + pay * bay) / (bax * bax + bay * bay), 1.0f), 0.0f);
float dx = pax - bax * h, dy = pay - bay * h;
return sqrtf(dx * dx + dy * dy) - r;
}
void alphablend(int x, int y, float alpha, float r, float g, float b) {
unsigned char* p = img + (y * W + x) * 3;
p[0] = (unsigned char)(p[0] * (1 - alpha) + r * alpha * 255);
p[1] = (unsigned char)(p[1] * (1 - alpha) + g * alpha * 255);
p[2] = (unsigned char)(p[2] * (1 - alpha) + b * alpha * 255);
}
void lineSDFAABB(float ax, float ay, float bx, float by, float r) {
int x0 = (int)floorf(fminf(ax, bx) - r);
int x1 = (int) ceilf(fmaxf(ax, bx) + r);
int y0 = (int)floorf(fminf(ay, by) - r);
int y1 = (int) ceilf(fmaxf(ay, by) + r);
for (int y = y0; y <= y1; y++)
for (int x = x0; x <= x1; x++)
alphablend(x, y, fmaxf(fminf(0.5f - capsuleSDF(x, y, ax, ay, bx, by, r), 1.0f), 0.0f), 0.0f, 0.0f, 0.0f);
}
int main() {
memset(img, 255, sizeof(img));
float cx = W * 0.5f, cy = H * 0.5f;
for (int j = 0; j < 5; j++) {
float r1 = fminf(W, H) * (j + 0.5f) * 0.085f;
float r2 = fminf(W, H) * (j + 1.5f) * 0.085f;
float t = j * PI / 64.0f, r = (j + 1) * 0.5f;
for (int i = 1; i <= 64; i++, t += 2.0f * PI / 64.0f) {
float ct = cosf(t), st = sinf(t);
lineSDFAABB(cx + r1 * ct, cy - r1 * st, cx + r2 * ct, cy - r2 * st, r);
}
}
svpng(fopen("line_sdfaabb.png", "wb"), W, H, img, 0);
}